Enjoy the power of Frostbite 2!
http://www.ea.com/battlefield3/videos/gameplay-debut
Can't wait for it!
Enjoy the power of Frostbite 2!
http://www.ea.com/battlefield3/videos/gameplay-debut
Can't wait for it!
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The video is very short, sadly...
Either way, the models look great, nice animations, the textures are fine... So far so good!
Prone. \o/ There now it's said. :p
It does like expected look very much similar compared to BC2 (no I can see there's improved textures and animations look great but it does have a similar look/feel to it) but yea I bet gameplay will be a lot better. Finally some small glimpse of hope for PC gaming.
Last edited by RPGWiZaRD; 02-23-2011 at 07:44 AM.
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If all people would share opinions in an objective manner, the world would be a friendlier place
Must buy!
Oh...your ass is grass and I've got the weed-whacker.
EA
Impressive graphics. Can't wait
Very good looking. It's nice to see detailed textures. I'm glad they went for a DX10-minimum engine this time around instead of making compromises for legacy DX9 gear.
Particle's First Rule of Online Technical Discussion:
As a thread about any computer related subject has its length approach infinity, the likelihood and inevitability of a poorly constructed AMD vs. Intel fight also exponentially increases.
Rule 1A:
Likewise, the frequency of a car pseudoanalogy to explain a technical concept increases with thread length. This will make many people chuckle, as computer people are rarely knowledgeable about vehicular mechanics.
Rule 2:
When confronted with a post that is contrary to what a poster likes, believes, or most often wants to be correct, the poster will pick out only minor details that are largely irrelevant in an attempt to shut out the conflicting idea. The core of the post will be left alone since it isn't easy to contradict what the person is actually saying.
Rule 2A:
When a poster cannot properly refute a post they do not like (as described above), the poster will most likely invent fictitious counter-points and/or begin to attack the other's credibility in feeble ways that are dramatic but irrelevant. Do not underestimate this tactic, as in the online world this will sway many observers. Do not forget: Correctness is decided only by what is said last, the most loudly, or with greatest repetition.
Rule 3:
When it comes to computer news, 70% of Internet rumors are outright fabricated, 20% are inaccurate enough to simply be discarded, and about 10% are based in reality. Grains of salt--become familiar with them.
Remember: When debating online, everyone else is ALWAYS wrong if they do not agree with you!
Random Tip o' the Whatever
You just can't win. If your product offers feature A instead of B, people will moan how A is stupid and it didn't offer B. If your product offers B instead of A, they'll likewise complain and rant about how anyone's retarded cousin could figure out A is what the market wants.
meh. if the game is a homosauce of unlockable items it won't matter how nice it looks.
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I believe those shoots where taken from the 360 version. Watch it on Youtube at @1080p and you will see that the textures, polygon count and AA is quite low compared to a PC game. The shot that made think its on the 360 is when the bloke pokes the map on the table.
Besides that.... LOVE IT!!! Cant wait to play some real BF
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Particle's First Rule of Online Technical Discussion:
As a thread about any computer related subject has its length approach infinity, the likelihood and inevitability of a poorly constructed AMD vs. Intel fight also exponentially increases.
Rule 1A:
Likewise, the frequency of a car pseudoanalogy to explain a technical concept increases with thread length. This will make many people chuckle, as computer people are rarely knowledgeable about vehicular mechanics.
Rule 2:
When confronted with a post that is contrary to what a poster likes, believes, or most often wants to be correct, the poster will pick out only minor details that are largely irrelevant in an attempt to shut out the conflicting idea. The core of the post will be left alone since it isn't easy to contradict what the person is actually saying.
Rule 2A:
When a poster cannot properly refute a post they do not like (as described above), the poster will most likely invent fictitious counter-points and/or begin to attack the other's credibility in feeble ways that are dramatic but irrelevant. Do not underestimate this tactic, as in the online world this will sway many observers. Do not forget: Correctness is decided only by what is said last, the most loudly, or with greatest repetition.
Rule 3:
When it comes to computer news, 70% of Internet rumors are outright fabricated, 20% are inaccurate enough to simply be discarded, and about 10% are based in reality. Grains of salt--become familiar with them.
Remember: When debating online, everyone else is ALWAYS wrong if they do not agree with you!
Random Tip o' the Whatever
You just can't win. If your product offers feature A instead of B, people will moan how A is stupid and it didn't offer B. If your product offers B instead of A, they'll likewise complain and rant about how anyone's retarded cousin could figure out A is what the market wants.
That guys hip is still on fire... poor guy.
I can wait for BF3, but do not want too.
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i dunno man from the short flashes it looked to have a much higher LOD and higher res textures compared to BC2. hard to tell though till we see for sure
QFT thats all that needs to be said about the MP. every FPS now is trying to be like COD multiplayer. to bad that COD multiplayer is total garbage now...
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BR3 looks like a game I'll actually buy.
I have avoided "realistic" war games like COD & BF b/c I want unrealistic game play (like the old UT games, Quake, even Halo).
I wonder what kind of rig you'll need to run this w/ max settings.
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+1. You're in the same boat as me then. So far I haven't really enjoyed "realistic" (feels weird even typing that :p) warfare games but I wish I could get into them, altough I was too late with BF2 and felt like I just jumped on that train too late and every1 were so great at the game by then and I felt easier going back to what I do great, the homocide running bunny jumper in UT. :p The strategies are so different for these kind of games, it feels so different when you can't run out in the open without immediatly get HS'd or exploded to bits or something the few seconds later. In fast paced scifi shooters you survive simply by moving around and the more the merrier and there it can be actually useful to stay out in the open so the strategies are like totally different and I haven't quite adopted to the gameplay of these modern shooter type of games.
Last edited by RPGWiZaRD; 02-23-2011 at 09:23 AM.
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If all people would share opinions in an objective manner, the world would be a friendlier place
Im the opposite. I prefer "realistic" shooters, even tho they arent really that realistic. Never been a big fan of Quake and UT and the like, but CS ive played since the beta and also played some COD and quite alot of Battlefield.
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I’m sick of DX9, this looks refreshing.
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Ehh that's invalid either. Consoles using their close to metal shader APIs can make up/exceed the set definition of DirectX. DX is just a set of standards that apply to the PC for generations of GPU, but outside of that, with a specific GPU you can do much more with lower level stuff.
i'm thinking of upgrading my video card for this! But still im wary... gaming companies ahve ways of messing things up... im scare this will be closer to bfbc2 then bf2. I like some bfbc2 elements, but it needs a bf2 feel over all.
it needs to be more team oriented like bf2 where bfbc2 is more squad oriented... and squads have no way to communicate with each other...
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How is it invalid? Frostbite 1.5 has a render path for consoles as we know. It's the engine Bad Company 2 is on, and I believe it runs on consoles. Frostbite 2 would have to have a very DX9-esque render path if it wants to do the 360. It would be very much more likely that the game will be backported to 1.5 or ported to some other engine entirely. One of the core ideas of the Frostbite 2 engine is to build an engine from the ground up that is DX10-style. If you want it to do DX9, you have to make the same general compromises that the previous engine had. This new engine isn't supposed to be like that.
So no, what I said isn't invalid. I know the 360 doesn't run a standard version of DirectX. Calling it DX9(ish) is solely done for referential convenience. I thought that was common enough knowledge that nobody would misunderstand.
Particle's First Rule of Online Technical Discussion:
As a thread about any computer related subject has its length approach infinity, the likelihood and inevitability of a poorly constructed AMD vs. Intel fight also exponentially increases.
Rule 1A:
Likewise, the frequency of a car pseudoanalogy to explain a technical concept increases with thread length. This will make many people chuckle, as computer people are rarely knowledgeable about vehicular mechanics.
Rule 2:
When confronted with a post that is contrary to what a poster likes, believes, or most often wants to be correct, the poster will pick out only minor details that are largely irrelevant in an attempt to shut out the conflicting idea. The core of the post will be left alone since it isn't easy to contradict what the person is actually saying.
Rule 2A:
When a poster cannot properly refute a post they do not like (as described above), the poster will most likely invent fictitious counter-points and/or begin to attack the other's credibility in feeble ways that are dramatic but irrelevant. Do not underestimate this tactic, as in the online world this will sway many observers. Do not forget: Correctness is decided only by what is said last, the most loudly, or with greatest repetition.
Rule 3:
When it comes to computer news, 70% of Internet rumors are outright fabricated, 20% are inaccurate enough to simply be discarded, and about 10% are based in reality. Grains of salt--become familiar with them.
Remember: When debating online, everyone else is ALWAYS wrong if they do not agree with you!
Random Tip o' the Whatever
You just can't win. If your product offers feature A instead of B, people will moan how A is stupid and it didn't offer B. If your product offers B instead of A, they'll likewise complain and rant about how anyone's retarded cousin could figure out A is what the market wants.
i think ill be purchasing this as well. I never got into BF .. i played one(bf2 i believe) for a few hours and uninstalled and gave it away. But this looks much better
haven't been excited for a PC release in a loooong time. lets hope we get gameplay over ANY graphics path(dx9/10/11)
graphics get old. gameplay that is good now will still be good in 20 years(not saying improvements can't ever be made to gameplay but think quake 3....still great game just cause of gameplay)
Frostbite 2 has a render path for consoles and what about the PS3? No DirectX there now or ever.
BF3 will NEVER be ported to some other engine.
And DX10 isn't some wonderfull new thing that suddenly produces magic. Its just an API, nothing more nothing less. The difference is its a much more clean & mean than DX9. There is next to nothing (if anything) that DX10 can do, that DX9 can't. DX10 is just a much(!) better way to do the same thing.
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