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Thread: DirectX 11 Benchmark AVP

  1. #26
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    Quote Originally Posted by Wrench View Post
    Oops my fault.

    I was looking at some wrong columns.


    http://www.hardocp.com/images/news/1...6Tk_1_13_l.jpg
    Fermi's do great with AA. Without AA the 5970 is 1.7 times faster than the 480, with 4xAA and AF the number drops to 1.4.
    Has anyone really been far even as decided to use even go want to do look more like?
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  2. #27
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    Quote Originally Posted by annihilat0r View Post
    Fermi's do great with AA. Without AA the 5970 is 1.7 times faster than the 480, with 4xAA and AF the number drops to 1.4.
    1.7x faster? You mean 70% faster??

    EDIT:
    Oh, 5970. I thought you were talking about the 5870. That still seems kind of high though...
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  3. #28
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    Yeah, even 1.4x is higher than the usual percentage by which 5970 is faster than 480.
    Has anyone really been far even as decided to use even go want to do look more like?
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  4. #29
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    This is more a less a TWIWMTBP game but in AMD favour, just look at the hardocp article and it becomes obvious. The graphs and marketing tools should make it more obvious those.
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  5. #30
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    [H] reviews AMD slides ... Good ...

  6. #31
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    Quote Originally Posted by tajoh111 View Post
    This is more a less a TWIWMTBP game but in AMD favour, just look at the hardocp article and it becomes obvious. The graphs and marketing tools should make it more obvious those.
    Yes and no. IMO, it's a lot like Far Cry 2 in terms of optimizations.

    When AvP was first released, ATI cards walked all over it in DX9 and DX10 (no mention of DX11 simply NVIDIA had nothing to compare). However, both ATI and NV have been at the top of their games when it comes to optimizations for it. Just like FC2 was a TWIMTBP game that proved to be quite even performance-wise for both companies.

    Also -and unlike FC2- the developers themselves have rolled out SIGNIFICANT performance improvements over their last few patches for both vendors' products.

    As such, I think AvP is one of the more vendor-agnostic games out there right now regardless of ATI's support.

  7. #32
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    I ran the bench another 3 times after seeing Felix's 5870 results as my first result was much lower. Low and behold, the next 3 runs were magically higher

    -------------------------

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 1680 x 1050
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 6901
    Average Frame Time: 15.2ms
    Average FPS: 65.8

    ------------

    Did a few more runs with textures set to high and 4x AA ;

    *DX11 Hardware Detected*

    Using Video Settings from file <avp.txt>:

    Resolution: 1680 x 1050
    Texture Quality: 3
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 4


    Benchmark Summary:

    Number of frames: 4095
    Average Frame Time: 25.6ms
    Average FPS: 39.0

    ---------

    @ ElSel

    Although you are running 1600x1200, 1680x1050 is still 88% the pixel count so the difference will be marginal. You shouldn't have put so much weight in my initial result, especially in light of Felix's result. Don't be so quick to jump to conclusions my friend
    Last edited by Chickenfeed; 05-26-2010 at 05:22 PM.
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  8. #33
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    hmm does not seem to be CPU limited... Scaling sux max of 67%...

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  9. #34
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    This benchmark is definitely pro AMD, because it seems to use crossfire but not SLI. I just ran the test at default settings, and I checked my GPU usage and there was only activity on one GPU (second GPU didn't use no more than 10%):

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 2560 x 1600
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 2760
    Average Frame Time: 38.0ms
    Average FPS: 26.3

    Keep in mind my benchmark was at 2560x1600 without SLI.
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  10. #35
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    man mine suck big time

    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-26 @ 20:43:40
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 1680 x 1050
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 3380
    Average Frame Time: 31.0ms
    Average FPS: 32.2
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  11. #36
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    Thats me

    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-26 @ 22:32:34
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 1920 x 1200
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 4817
    Average Frame Time: 21.8ms
    Average FPS: 45.9


    Use command-line option '-logframetime' to report performance frame-by-frame.

  12. #37
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    Quote Originally Posted by Olivon View Post
    [H] reviews AMD slides ... Good ...
    They didnt review anything, just put it up on their front page news

    Also, SLI does work in the actual game IIRC?
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  13. #38
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    GUI time



    Alien vs Predator Benchmark Tool


    Edit: Links updated at 7/14

    x86 Systems

    x64 Systems
    Last edited by japamd; 07-14-2010 at 04:36 PM.

  14. #39
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    Nobody with DX9/DX10 results?

  15. #40
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    Quote Originally Posted by japamd View Post
    Nobody with DX9/DX10 results?
    does this benchmark have a dx9 codepath as well? thought it'd be dx11 only - downloading now

    *edit* ok, seems like it doesn't run with winxp cba to boot win7 now.
    Last edited by RaZz!; 05-27-2010 at 04:36 AM.
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  16. #41
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    Quote Originally Posted by japamd View Post
    GUI time



    Alien vs Predator Benchmark Tool

    x86 Systems

    x64 Systems
    that was fast

    thanks
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  17. #42
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    Quote Originally Posted by japamd View Post
    Nobody with DX9/DX10 results?
    DX11 only and from where I am standing, not a very good representation of the actual in-game performance.

    It's a shame too because we're sure to see AvP benchmarks using this tool to start popping up in numerous reviews due to its ease of use. Meanwhile, it doesn't give accurate results in relation to actual gameplay so hopefully sites will realize this and either use the game itself or not include AvP at all in their reviews.
    Last edited by SKYMTL; 05-27-2010 at 04:55 AM.

  18. #43
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    Quote Originally Posted by RaZz! View Post
    does this benchmark have a dx9 codepath as well? thought it'd be dx11 only - downloading now

    *edit* ok, seems like it doesn't run with winxp cba to boot win7 now.
    Ooops, now you got me... maybe thats why nobody posted DX9/DX10 results?

    I think it would be kinda stupid on dev side not supporting DX9/DX10 as well.

    Quote Originally Posted by Loque View Post
    that was fast

    thanks
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  19. #44
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    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-27 @ 19:20:12
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 2560 x 1600
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 5927
    Average Frame Time: 17.7ms
    Average FPS: 56.6

    980x @4 -- 2x 5870 stock
    Last edited by quattro_; 05-27-2010 at 08:25 AM.

  20. #45
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    5870 @ 1050/1275

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 1920 x 1080
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 6721
    Average Frame Time: 15.6ms
    Average FPS: 64.1
    3930K

  21. #46
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    1090T-stock/5870E6-stock

    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-27 @ 00:01:11
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 5908 x 1080
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 2687
    Average Frame Time: 39.0ms
    Average FPS: 25.6

  22. #47
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    Quote Originally Posted by evoted View Post
    man mine suck big time

    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-26 @ 20:43:40
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 1680 x 1050
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 3380
    Average Frame Time: 31.0ms
    Average FPS: 32.2
    your gona kick yourself here, im 10 FPS faster with same settings and card im more up with the 480 results

    this is a GTX470 on default clocks

    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-27 @ 20:04:08
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 1680 x 1050
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 4807
    Average Frame Time: 21.8ms
    Average FPS: 45.8
    Last edited by DosDuoNo; 05-27-2010 at 11:04 AM.

  23. #48
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    THIS TEST IN GAME





    Try in Vain AMD
    Last edited by cold2010; 05-27-2010 at 03:07 PM.

  24. #49
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    Quote Originally Posted by DosDuoNo View Post
    your gona kick yourself here, im 10 FPS faster with same settings and card im more up with the 480 results

    this is a GTX470 on default clocks

    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-27 @ 20:04:08
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 1680 x 1050
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 4807
    Average Frame Time: 21.8ms
    Average FPS: 45.8
    hey whats going here :P mine is a SC overclocked :S
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  25. #50
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    where do you find the benchmark results?. Edit; I found it.

    Cpu: i7 930 @ 4,00 Ghz
    MoBO: Asus P6x58D Premium
    Ram: 3 x 2GB
    Vga: GTX480
    OS: Win 7 X64


    AvP D3D11 Benchmark Report
    ==========================

    **************************************************
    * Report Created: 2010-05-28 @ 11:19:16
    **************************************************
    * Executable Build: V1.03, Apr 19 2010
    **************************************************

    *DX11 Hardware Detected*

    Using Default Video Settings:

    Resolution: 2048 x 1152
    Texture Quality: 2
    Shadow Quality: 3
    Anisotropic Filtering: 16
    SSAO: ON
    Vertical Sync: OFF
    DX11 Tessellation: ON
    DX11 Advanced Shadows: ON
    DX11 MSAA Samples: 1


    Benchmark Summary:

    Number of frames: 6021
    Average Frame Time: 17.4ms
    Average FPS: 57.4
    Last edited by X.T.R.E.M.E_ICE; 05-27-2010 at 05:33 PM.
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