+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 25 of 27

Thread: Steam delivers 20 petabytes of data per month

  1. #1
    Registered User omar little's Avatar
    Join Date
    Sep 2009
    Posts
    69
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Steam delivers 20 petabytes of data per month

    From the steamworks page aimed at developers http://www.steampowered.com/steamworks/ (in the PDF brochure thing)

    1100 games.

    140 million Steam achievements unlocked.

    1 million active Steam Community groups.

    10 million Steam Community profiles.

    237 countries.

    25 million accounts.

    2.7 million concurrent peak players.

    21 languages.

    500 million minutes played per day.

    13 billion minutes played per month.

    750 terabytes delivered daily during Holiday Sale.

    200+ gigabytes/second of bandwidth.

    20 petabytes of data delivered per month.
    Steam is so awesome I'm willing to pay extra to get games on it rather than retail

  2. #2
    _
    Join Date
    Apr 2008
    Location
    Wisconsin, United States
    Posts
    1,235
    Thanks
    0
    Thanked 0 Times in 0 Posts
    That's a lot of bandwidth!

  3. #3
    Xtreme Addict yngndrw's Avatar
    Join Date
    Oct 2005
    Location
    England, Northwest
    Posts
    1,220
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Wait, every day people play Steam games for a total of 950 years ? :o

  4. #4
    Xtreme Member
    Join Date
    Dec 2008
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Ohh, so there is 26 days a month?

  5. #5
    Xtreme Legend
    Join Date
    Jan 2003
    Location
    Stuttgart, Germany
    Posts
    930
    Thanks
    0
    Thanked 5 Times in 5 Posts
    not impressed .. i expected more traffic

  6. #6
    Xtreme X.I.P.
    Join Date
    Nov 2002
    Location
    Shipai
    Posts
    34,738
    Thanks
    1
    Thanked 1 Time in 1 Post
    25 million accounts = 20pb traffic per month?
    thats less than 1mb per account per month? 0_o
    Last edited by saaya; 03-13-2010 at 12:53 PM.

  7. #7
    Xtreme Member Psykocyber's Avatar
    Join Date
    Feb 2007
    Location
    Copenhagen, Denmark
    Posts
    241
    Thanks
    0
    Thanked 1 Time in 1 Post
    Quote Originally Posted by saaya View Post
    25 million accounts = 20pb traffic per month?
    thats less than 1mb per account per month? 0_o
    No, its ~43 MB
    1 PB = 1048576 GB

    1048576 GB / 25000000 = 42.9 MB ~ 43MB

  8. #8
    Xtreme Member
    Join Date
    Sep 2006
    Posts
    171
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Quote Originally Posted by Psykocyber View Post
    No, its ~43 MB
    1 PB = 1048576 GB

    1048576 GB / 25000000 = 42.9 MB ~ 43MB
    it's 20PB though, so wouldn't it be 20 * 1048576 GB / 25000000 = 858MB

    that's quite a bit, almost a gig per person

  9. #9
    Xtreme X.I.P.
    Join Date
    Nov 2002
    Location
    Shipai
    Posts
    34,738
    Thanks
    1
    Thanked 1 Time in 1 Post
    Quote Originally Posted by Psykocyber View Post
    No, its ~43 MB
    1 PB = 1048576 GB

    1048576 GB / 25000000 = 42.9 MB ~ 43MB
    oh i forgot tb
    but your numbers are wrong as well, arent they?
    1pb = 1.000 tb = 1.000.000 gb

    20pb for 25million accounts
    thats 20 million gb for 25 million accounts
    20/25=.8
    thats 800mb per account then... still not that much... but considering that not every account is active... does it say how many accounts are active?

    13 billion minutes played per month
    13.000.000.000 minutes played per month
    20.000.000.000 mega bytes per month

    1.5mega byte per minute per player?
    thats 25kb/s, right?
    bandwidth, so its upload and download, sounds about right...

    and yeah, its not that much... considering that many people buy 10gb games on steam, usually one per month... i would have expected more... does the minutes played stat include single player gaming as well? that would explain it
    Last edited by saaya; 03-13-2010 at 01:52 PM.

  10. #10
    Registered User
    Join Date
    Oct 2009
    Posts
    46
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Quote Originally Posted by saaya View Post
    -snip-
    and yeah, its not that much... considering that many people buy 10gb games on steam, usually one per month... i would have expected more... does the minutes played stat include single player gaming as well? that would explain it
    Single player would make sense since I can see whenever my steam friends load up MW2 and other games regardless of if they're playing online or not.

  11. #11
    Xtreme Enthusiast HotGore's Avatar
    Join Date
    Aug 2007
    Posts
    661
    Thanks
    0
    Thanked 1 Time in 1 Post
    How many active accounts do they have? I have 4 accounts, many for servers and stuff. I only really use 1 account.

  12. #12
    Xtreme Member
    Join Date
    May 2006
    Posts
    135
    Thanks
    0
    Thanked 0 Times in 0 Posts
    The 200 gigabytes per second number seemed a bit high.. and the numbers provided don't really add up.

    20 petabytes per month is only averaging 64 gigabits per second; 750 terabytes per day is only 71 gigabits per second. That means 8 gigabytes/second and ~9 gigabytes/second as opposed to 200 gigabytes per second. I wouldn't doubt that at certain times of day their bandwidth peaks at 200 gigabits a second but I doubt that it ever gets anywhere close to 200 gigabytes. Network transfer speed is almost universally measured in bits and not bytes (on the basis that bytes are technically a construct of an invididual piece of hardware and not a universal constant whereas a bit has a strict definition - even though the 8-bit byte is now a de-facto standards).

    More than likely the marketing folks that made the brochure were given 200 gigabits - and naturally thought the "silly IT folks" made a mistake and changed it to bytes.

  13. #13
    Xtreme Member xman01's Avatar
    Join Date
    Mar 2005
    Location
    Trinidad and Tobago
    Posts
    401
    Thanks
    0
    Thanked 0 Times in 0 Posts
    it's all about the wow factor.

    wow look at the big numbers. steam must be good. i shall create a steam account and buy a game too.
    Rig1 Asus M4A79 Deluxe, X4 940@3400, Reaper/Plat 1066 4*2GB@800, Asus DCII 6950 2GB, X-Fi Titanium Champ. Edit., Silverstone OP750, Samsung F3 3*1TB; 1*500GB, Samsung 22x Burner (Noctua NH-D14)
    Rig2 MSI K9A2 Plat., X2 5200, 2*2GB 800, Sapphire HD4830, Corsair TX650, Samsung 320GB, Samsung 22x Burner (Xigmatek RS-1283)
    Rig3 Foxconn M61PMV, x2 5200, 2*1GB 800, Codegen 500w, Hitachi 500GB, TDK VeloCD 48x, Samsung 22x Burner (TT Typhoon VX)

  14. #14
    Registered User omar little's Avatar
    Join Date
    Sep 2009
    Posts
    69
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Quote Originally Posted by ethernal View Post
    The 200 gigabytes per second number seemed a bit high.. and the numbers provided don't really add up.

    20 petabytes per month is only averaging 64 gigabits per second; 750 terabytes per day is only 71 gigabits per second. That means 8 gigabytes/second and ~9 gigabytes/second as opposed to 200 gigabytes per second. I wouldn't doubt that at certain times of day their bandwidth peaks at 200 gigabits a second but I doubt that it ever gets anywhere close to 200 gigabytes. Network transfer speed is almost universally measured in bits and not bytes (on the basis that bytes are technically a construct of an invididual piece of hardware and not a universal constant whereas a bit has a strict definition - even though the 8-bit byte is now a de-facto standards).

    More than likely the marketing folks that made the brochure were given 200 gigabits - and naturally thought the "silly IT folks" made a mistake and changed it to bytes.
    i think 200GB/s is the max bandwith for all their servers combined (there are a lot of content servers all over the world)
    750TB/day was during the massive christmas sale (when I bought 40 games for $100 )

  15. #15
    Xtreme Addict randomizer's Avatar
    Join Date
    Sep 2008
    Location
    Downunder
    Posts
    1,313
    Thanks
    0
    Thanked 0 Times in 0 Posts
    That would probably exceed my bandwidth cap.

  16. #16
    Xtreme Member
    Join Date
    May 2006
    Posts
    135
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Quote Originally Posted by omar little View Post
    i think 200GB/s is the max bandwith for all their servers combined (there are a lot of content servers all over the world)
    750TB/day was during the massive christmas sale (when I bought 40 games for $100 )
    If they're paying for 1600 gigabits per second of uplink and they're using an average of 71 gigabits per second on peak days then they need to fire their network director. Especially since they have a large non-critical link (game downloads) that can be limited prior to cutting into critical bandwidth (active games) should an unusual level of peak bandwidth overwhelm their circuits. The difference we're talking about here is several millions of dollars a month and not a trivial sum.

    200 gigabits per second is a much more plausible figure.

  17. #17
    Xtreme Member
    Join Date
    Aug 2006
    Posts
    213
    Thanks
    3
    Thanked 0 Times in 0 Posts
    The math in this thread is soo bad...

  18. #18
    I am Xtreme Hornet331's Avatar
    Join Date
    Jul 2007
    Location
    Austria
    Posts
    5,327
    Thanks
    8
    Thanked 54 Times in 33 Posts
    indeed...

  19. #19
    Xtreme Member Psykocyber's Avatar
    Join Date
    Feb 2007
    Location
    Copenhagen, Denmark
    Posts
    241
    Thanks
    0
    Thanked 1 Time in 1 Post
    @Saaya, yes. There were wrong. Forgot the 20 PB part.
    0.8388608 GB is my final answer !

  20. #20
    Xtreme Enthusiast
    Join Date
    Dec 2005
    Location
    Northern Virginia
    Posts
    794
    Thanks
    0
    Thanked 3 Times in 2 Posts
    Quote Originally Posted by randomizer View Post
    That would probably exceed my bandwidth cap.
    many times over, you poor aussie.

    Steam is pretty nice these days. I like what it has turned into. Years ago I thought it did have potential, just loaded with bugs. Surprisingly enough they made things better--with less bugs?!
    Computerr:
    Case: Cooler Master Gladiator 600
    Mobo: MSI 790FX-GD70...
    RAM: G.Skill ECO DDR3-1600 7-8-7-24 @ 1.4v.
    CPU: AMD Phenom II X3 720 @ 3.6 GHz
    Graphics: Visiontek HD 5850 1gb
    PSU: Corsair HX650w.
    Cooling: Xigmatek HDT-S1283
    HDD: WD5000AAKS-00V1A0,Older 3 platter WD Black 1tb.

  21. #21
    Xtreme Cruncher Kurz's Avatar
    Join Date
    Jan 2007
    Location
    VA, USA
    Posts
    932
    Thanks
    20
    Thanked 2 Times in 2 Posts
    We'll Steam is probably the only place where my connection gets nearly maxed out.

  22. #22
    I am Xtreme zalbard's Avatar
    Join Date
    Dec 2008
    Location
    Germany
    Posts
    8,361
    Thanks
    33
    Thanked 71 Times in 41 Posts
    Quote Originally Posted by tdream View Post
    The math in this thread is soo bad...
    20 PB = 20480 TB = 20971520 GB = 21474836480 MB
    25 million accounts
    858,992 MB/account a month
    Assuming there are 30 days a month (for instance): 28,63 MB per account a day
    13000000000000 minutes played per month (assuming 1 billion = 100000000000)
    0,00165 MB/minute = 1.69 KB/minute (too low, odd)
    Donate to XS forums
    Quote Originally Posted by jayhall0315 View Post
    If you are really extreme, you never let informed facts or the scientific method hold you back from your journey to the wrong answer.

  23. #23
    Xtreme Mentor Particle's Avatar
    Join Date
    Apr 2008
    Location
    Kansas
    Posts
    3,085
    Thanks
    1
    Thanked 47 Times in 22 Posts
    MB per player minute doesn't mean anything, so don't get turned off by it. Player minutes are concurrent.

    Bandwidth and transfer are nearly exclusively quoted using powers of ten definitions, meaning 1 GB = 1,000,000,000 bytes. It's rarely presented where they mean 1 GB = 1 GiB (1,073,741,824 bytes). Overall, Zalbard's numbers make sense. I'd expect most accounts to be dark at a given time, and that's clearly the case since daily peak player counts are only on the order of two million. Real bandwidth used per account per month might be something closer to 4x+ the average received when calculating the share for each user account across their entire system. The utilization of the system is highly irregular though. Stating an average per account is only useful for statistical analysis instead of being a realistic indicator of a typical user. A typical user is likely to only need updates or new games they purchase, which means one month they might be heavy and the next very light.
    Particle's First Rule of Online Technical Discussion:
    As a thread about any computer related subject has its length approach infinity, the likelihood and inevitability of a poorly constructed AMD vs. Intel fight also exponentially increases.

    Rule 1A:
    Likewise, the frequency of a car pseudoanalogy to explain a technical concept increases with thread length. This will make many people chuckle, as computer people are rarely knowledgeable about vehicular mechanics.

    Rule 2:
    When confronted with a post that is contrary to what a poster likes, believes, or most often wants to be correct, the poster will pick out only minor details that are largely irrelevant in an attempt to shut out the conflicting idea. The core of the post will be left alone since it isn't easy to contradict what the person is actually saying.

    Rule 2A:
    When a poster cannot properly refute a post they do not like (as described above), the poster will most likely invent fictitious counter-points and/or begin to attack the other's credibility in feeble ways that are dramatic but irrelevant. Do not underestimate this tactic, as in the online world this will sway many observers. Do not forget: Correctness is decided only by what is said last, the most loudly, or with greatest repetition.

    Rule 3:
    When it comes to computer news, 70% of Internet rumors are outright fabricated, 20% are inaccurate enough to simply be discarded, and about 10% are based in reality. Grains of salt--become familiar with them.

    Remember: When debating online, everyone else is ALWAYS wrong if they do not agree with you!

    Random Tip o' the Whatever
    You just can't win. If your product offers feature A instead of B, people will moan how A is stupid and it didn't offer B. If your product offers B instead of A, they'll likewise complain and rant about how anyone's retarded cousin could figure out A is what the market wants.

  24. #24
    Xtreme Cruncher trn's Avatar
    Join Date
    Oct 2007
    Posts
    1,630
    Thanks
    7
    Thanked 8 Times in 8 Posts
    I wanna what % of that data was actually requested by steam users, and how much was just crap and ads that they uploaded to their clients.
    XTREMESupercomputer: Phase 2
    Live up to your name - November 1 - 8
    Crunch with us, the XS WCG team

  25. #25
    Registered User
    Join Date
    Oct 2009
    Posts
    46
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Some games have big patches, bugfixes etc. For example TF2, when updates such as soldier vs demoman or something come out, a huge number of people update their TF2 over the course of a day or two so I'm not surprised at all by the peak numbers.

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts