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Thread: Metro 2033™ - PC Specs Revealed

  1. #1
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    Metro 2033™ - PC Specs Revealed



    Minimum:

    * Dual core CPU (any Core 2 Duo or better will do)
    * DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
    * 1GB RAM

    Recommended:

    * Any Quad Core or 3.0+ GHz Dual Core CPU
    * DirectX 10 compliant graphics card (GeForce GTX 260 and above)
    * 2GB RAM

    Optimum:

    * Core i7 CPU
    * NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
    * As much RAM as possible (8GB+)
    * Fast HDD or SSD



    Enabling 3D Vision
    Metro 2033 utilizes NVIDIA 3D Vision with compatible cards and hardware. To play in 3D you will require:

    * NVIDIA GeForce GTX 275 and above recommended
    * A 120Hz (or above) monitor
    * NVIDIA 3D Vision kit
    * Microsoft Windows Vista or Windows 7

    http://ow.ly/1b869

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    First time I have seen a SSD mentioned by a developer
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    So the game will actually use 4 cores and 8GB of RAM?

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    * NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)


    TWIMTBP game? Because to get as far as to recommend a card that is not out for another month...

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    Because everyone isn't going to buy the game in the two weeks between March 16th and 26th? Is there any little thing that isn't worth whining about when it comes to Nvidia? Sigh.....

    What's up with the 8GB recommendation though? My next build was gonna have 6GB and I figured that would be overkill.

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    I can only laugh at those specifications for a console port. It means either its super badly coded or super badly ported.

    And what the hell:

    * DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
    * DirectX 10 compliant graphics card (GeForce GTX 260 and above)

    Whoever wrote this had no idea which cards are capable of which Directx version, had they?
    Last edited by annihilat0r; 02-25-2010 at 07:35 AM.
    Has anyone really been far even as decided to use even go want to do look more like?
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    Good thing it's not a console port then

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    Quote Originally Posted by annihilat0r View Post
    I can only laugh at those specifications for a console port. It means either its super badly coded or super badly ported.

    And what the hell:

    * DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
    * DirectX 10 compliant graphics card (GeForce GTX 260 and above)

    Whoever wrote this had no idea which cards are capable of which Directx version, had they?
    o.O the GT220 is able to play anything modern?!

    btw I don't think the Direct X capabilities are the problem here.

    perhaps with the less demanding Direct X 9, only a Geforce 8800 is required while for the more demanding DX 10, a GTX 260 is required at least?

    ofcourse, i wouldn't rely on the GT220 to do anything.

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    Quote Originally Posted by trinibwoy View Post
    What's up with the 8GB recommendation though? My next build was gonna have 6GB and I figured that would be overkill.
    If there are memory leaks that's one way to fix it
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    Quote Originally Posted by Eastcoasthandle View Post
    If there are memory leaks that's one way to fix it
    It's probably just marketing sponsored by Corsair, OCZ and Co

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    Quote Originally Posted by Eastcoasthandle View Post
    If there are memory leaks that's one way to fix it
    LOL. I'll pray it won't happen, coz I won't be able to do alt+tabs' to my trainer.

    Hmmm, without SSD, no DX11 card, and with just 6gig. of RAM, yeah my rig. is not "optimum".
    Last edited by labs23; 02-25-2010 at 07:58 AM.
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  12. #12
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    I'm still waiting for that benchmark demo everyone's talking about. So, where is it??




    Quote Originally Posted by labs23 View Post
    LOL. I'll pray it won't happen, coz I won't be able to do alt+tabs' on my trainer.
    As much RAM as possible (8GB+)
    Well make sure you have as much ram as possible





    Quote Originally Posted by labs23 View Post
    Hmmm, without SSD, no DX11 card, and with just 6gig. of RAM, yeah my rig. is not "optimum".
    Yeah, it looks like this game was shoe-horned with specific coding (since we know what this game looked like as early as 2007) that may have created inefficiencies.
    Last edited by Eastcoasthandle; 02-25-2010 at 08:02 AM.
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    are they serious with that spec? i hope they just not announcing announcement that they will announce some product and apologize few days later
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    Quote Originally Posted by annihilat0r View Post
    I can only laugh at those specifications for a console port. It means either its super badly coded or super badly ported.

    And what the hell:

    * DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
    * DirectX 10 compliant graphics card (GeForce GTX 260 and above)

    Whoever wrote this had no idea which cards are capable of which Directx version, had they?
    This my interest you http://www.eurogamer.net/articles/di...ro-2033?page=3
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    The ram specs left me in awe since the developer states this in a Eurogamer interview
    "We don't need as much system memory as other PC-only games. Anything above 512MB RAM with DX10/DX11 code-path on Win7 would be enough," Shishkovtsov says. "DirectX 9 uses system memory backing store for almost all GPU resources, so you should add around 256 MB to avoid page-file swapping.
    It recomends Nvidia cards because it supports PhysX.
    Metro 2033 features superior volumetric fog, double the precision in the PhysX
    I dunno if it states those specs because it scales up to that level or because without them you will have a choppy framerate....
    Last edited by XS2K; 02-25-2010 at 08:19 AM.
    Before you complain about lag, think about Jesus. He lagged three days before respawning.

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    It's apparent to me some kind of coding was recently implemented (ie:shoe-horned) which now IMO increased the recommended specifications of the game. I believe initially back in 2007 that the specs for this game where never close to being that high.
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    Quote Originally Posted by trinibwoy View Post
    Because everyone isn't going to buy the game in the two weeks between March 16th and 26th? Is there any little thing that isn't worth whining about when it comes to Nvidia? Sigh.....
    I'm not bashing Nvidia here, I'm questioning the specs mentioning a card that wont be out for about two weeks after the launch, and of which nobody outside a small group of people knows anything about.
    I'd suppose they had some samples, else mentioning those cards as "optimal" would be pure speculation (Or part of the TWIMTBP contract)

    And since there is no mention of equivalent ATI cards in there it makes me think this is indeed a TWIMTBP game.

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    Oh, yeah it is a TWIMTBP game and yes they worked very closely with Nvidia so should have had whatever access to Fermi parts that was needed for development/testing of DirectX and PhysX stuff.

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    Quote Originally Posted by Pontos View Post


    TWIMTBP game? Because to get as far as to recommend a card that is not out for another month...
    Fail, they must be on Nvidia's payroll.
    Quote Originally Posted by -Sweeper_ View Post
    * As much RAM as possible (8GB+)
    ROFL. And that's after them saying in the interview a few days ago that the game is going to fly on any PC with 512MB of RAM due to their absolutely awesome optimisations...
    Quote Originally Posted by Eurogamer
    "We don't need as much system memory as other PC-only games. Anything above 512MB RAM with DX10/DX11 code-path on Win7 would be enough," Shishkovtsov says. "DirectX 9 uses system memory backing store for almost all GPU resources, so you should add around 256 MB to avoid page-file swapping."
    @ http://www.eurogamer.net/articles/di...article?page=2
    Last edited by zalbard; 02-25-2010 at 10:14 AM.
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    This game will be mega uber f-n mind blowing game of all times. Utterly the best of the best for a decade to come. Cant wait
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    why twimtbp titles always try to be nvidias b_tch lol no ati cards mentioned for requirement blah i expect cryostasis type problems for ati

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    Quote Originally Posted by eric66 View Post
    why twimtbp titles always try to be nvidias b_tch lol no ati cards mentioned for requirement blah i expect cryostasis type problems for ati
    that's the only thing that bothers me too... Though I remember reading some time ago the interview with th developpers that were talking about ATI optimisation as well as optimisation for nvidia systems. Afterall, it still is a heavily reworked stalker engine that has traditionally favored the ati cards.
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    Ugh, another Nvidia TWIMTBP title...

    I assume all graphics options will be crippled or broken with ATI cards then.

  24. #24
    Quote Originally Posted by KingOfsorroW View Post
    This game will be mega uber f-n mind blowing game of all times. Utterly the best of the best for a decade to come. Cant wait
    It's never good to have such high expectations I'm waiting as well, but I'm very skeptical.
    Notice any grammar or spelling mistakes? Feel free to correct me! Thanks

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    Quote Originally Posted by FischOderAal View Post
    It's never good to have such high expectations I'm waiting as well, but I'm very skeptical.
    Well, will see
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