im annoyed that games dont use my hardware properly...
why can i select the highest options for graphics details and textures and still end up with more fps than i need and blurry low res textures?
if its possible during normal gameplay, to get 20cm close to a texture, then, that texture should be in a resolution and of a quality that makes it look awesome even from a virtual 20cm difference... easy as that...
and if our hw is too slow for that, then guess what, as soon as the hardware makers realize that this is what customers want, they will build the hardware that CAN do this at good enough performance, and in the meantime people can chose to spend loads of money on somehow getting the performance it requires, ie multi gpu and overclocking.
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