Windows 7 x64. A few examples include, but these aren't all of them by a long shot:
1) Street Fighter 4: Fences and flat background textures such as those on the "Underpass" fighting stage flicker depending on camera movement.
2) World of Warcraft; Warhammer Online (WAR): Many grass items flicker or become "transparent" partially while walking around.
3) Desktop of Windows 7: Occasionally I get green dots only in 2d mode on dark parts of my wallpaper, sometimes they're red. I have tried a different DVI cable (monitor is a 2560x1600 Dell 3007WFP-HC). This never happened with my GTX 280.
4) NFS Shift: Colliding with the walls or other cars more than a couple times in a race, even bumping them, would cause massive slowdowns as it stuttered slowly for a couple of seconds, then would "catch up" displaying frames rapidly as though it was in super-speed before returning to normal. This occurred with the 9.10's and NFS Shift patch 1, and is much less severe with Patch 2 and 9.12's but still occurs at times.
5) CounterStrike Source: There's a fog regardless of settings that fades things to gray a little in the distance.
6) Warhammer Online (WAR): Some characters and tents become transparent and detailed in only their basic textures randomly. Moving the camera fixes it; if the character moves, it remains a "ghost". I have tried swapping in an 8800GT with the same game version and do not encounter these issues; the ATI versions with my 5870 I have tried exhibit it.
7) Dirt 2: Enabling anisotropic filtering through drivers causes slideshow performance.
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