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Thread: Arauna: Real-time Ray Tracing Benchmark - Post your Results

  1. #26
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    The difference between mAJORD's score and mine is quite interesting.

    DDR3-1600 CAS 7-7-7 is 3.57 % faster than DDR2-1200 CAS 5-5-5 in this quite memory intensive benchmark.
    Smile

  2. #27
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    Shows how fast low latency DDR2 can be still :p

    I should probably try for 1333 CAS 5 or something, but I don't think the RAM can do it

  3. #28
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    Score's 2290

    http://img42.imageshack.us/img42/5277/arauna2290wm.jpg

    Pentium E6300 @ 400*10 = 4,000 MHz
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    Looking at the C2Q @ 4GHz's scores, I think a bit over half of that score is fine.
    Last edited by Bobsama; 01-09-2010 at 05:46 PM.

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  4. #29
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    Memory at 1600 8-8-8-24-1T I tried to get the screen shot a peak load.
    Last edited by dengyong; 01-10-2010 at 08:26 AM. Reason: imageshack lost my picture

  5. #30
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    i7-860 with tight timings 7-8-7-24

    5830
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    i7-860 Farm with nVidia GPU's

  6. #31
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    i7-860 Farm with nVidia GPU's

  7. #32
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    Dragon backround with Intel CPU? Sounds fishy. XD
    Smile

  8. #33
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    Quote Originally Posted by BeepBeep2 View Post
    Dragon backround with Intel CPU? Sounds fishy. XD
    Put up some results...

  9. #34
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    Quote Originally Posted by dengyong View Post
    Put up some results...
    I'm confused. I already posted my result a while ago...maybe I should run Aurana on my netbook.
    Smile

  10. #35
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    Quote Originally Posted by BeepBeep2 View Post
    I'm confused. I already posted my result a while ago...maybe I should run Aurana on my netbook.
    No I'm confused, I didn't read the whole thread.

  11. #36
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    Quote Originally Posted by mAJORD View Post
    #4 --- 6032 - Pyr0 -------------Intel Core i7 920--------- 3800Mhz -- 4/8-- DDR3-1600 8-8-8-24
    just a quick post to say my mem is running DDR3-1810 9-9-9-24
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  12. #37
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    Update.. Thanks for the Dual core results..

    Corrected, pyro. Cheers

  13. #38
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    not much difference at 8-8-8-24
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  14. #39
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    Turbo was never able to engage. So it's 1.6 GHz.

    I might try my workstation later on, but it's gonna be tricky because it's 2000 miles away at home.
    So I'll have to do it through remote desktop or team viewer. Not sure what kinda of overhead that will come with.
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  15. #40
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    Here it is... 4265 frames

    As you can see from Process Explorer... The CPU usage is very poor...
    This was done through TeamViewer... I have no idea how much of an impact it has on this benchmark.

    (click to enlarge)
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  16. #41
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    Phenom II 3.8ghz
    Memory @ 6-6-6-30-24-1T
    Score 3717.

    Definitely likes tighter timings.




  17. #42
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    Here's an idea: why don't you tier the ranks by core count (2-core, 4-core, 6-8 core, 12+ core)? Just an idea.

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  18. #43
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    btw: There's two X5482s in my machine. Not one.
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  19. #44
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    Quote Originally Posted by Bobsama View Post
    Here's an idea: why don't you tier the ranks by core count (2-core, 4-core, 6-8 core, 12+ core)? Just an idea.
    Thanks for the suggestion. I've though about doing something like that,

    With Hyperthreading , Tri-cores, cheap multi-core CPU's, low frequency multi socket server CPU's its become a bit blured as to how to "grade" them!

    I was thinking two options:

    1. Seperate Dual quad, Hex etc

    2. A comment / recogniton of "Top Dual core" etc next to the relevent result.

  20. #45
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    Quote Originally Posted by poke349 View Post
    Here it is... 4265 frames

    As you can see from Process Explorer... The CPU usage is very poor...
    This was done through TeamViewer... I have no idea how much of an impact it has on this benchmark.
    Fits with my own experience. This thing seems to hate multi-socket. It's not unlike some other realtime renderers I've seen in that regard such as Cedega's software Direct3D 9 renderer (SwiftShader). It nearly dies on 12 cores and runs MUCH better with 6.

    Quote Originally Posted by mAJORD View Post
    Thanks for the suggestion. I've though about doing something like that,

    With Hyperthreading , Tri-cores, cheap multi-core CPU's, low frequency multi socket server CPU's its become a bit blured as to how to "grade" them!

    I was thinking two options:

    1. Seperate Dual quad, Hex etc

    2. A comment / recogniton of "Top Dual core" etc next to the relevent result.
    I like this idea. I'll finally be on top of SOMEthing this way. hehe
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  21. #46
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    Quote Originally Posted by Particle View Post
    Fits with my own experience. This thing seems to hate multi-socket. It's not unlike some other realtime renderers I've seen in that regard such as Cedega's software Direct3D 9 renderer (SwiftShader). It nearly dies on 12 cores and runs MUCH better with 6.

    A LOT of things hate multi-socket... lol
    You really need to write for them to get much out of dualies...
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  22. #47
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    4904 on a dual E5450 @ 3.6 with 4x2gb FB-DIMM's @ 400mhz 5-5-5-x with i5000x chipset and snoop filter disabled.

    65-80% thread utilization, 8 cores 8 threads, WinXP-64.

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  23. #48
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    Up date !!!

    q9550 @ 4.4 GH



  24. #49
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    Quote Originally Posted by STEvil View Post
    4904 on a dual E5450 @ 3.6 with 4x2gb FB-DIMM's @ 400mhz 5-5-5-x with i5000x chipset and snoop filter disabled.

    65-80% thread utilization, 8 cores 8 threads, WinXP-64.
    I wonder if limiting to one stick per channel might give better timings or lower latency... (I've got 4 sticks per channel in my workstation...)

    Not like I'm gonna try it though... since I don't have physical access to it while I'm at school, nor do I want to mess my ram config anymore...
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  25. #50
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    UPdated OP..

    Well done Gaul!, big freq for a 9550.

    Added some Classes.. and jazzed things up a bit, get a bit of competition spirit going :P

    Let me know if you think it's a poor choice..
    eg, No class for Quads/Hex.. they have the biggest chance of being in the top 3 at this stage..

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