... in the graphics department, with their new graphics core - PowerVR SGX545
http://www.slashgear.com/imagination...s-gpu-0869124/
http://www.engadget.com/2010/01/08/i...casually-glan/
This is amazing little GPU for mobile phones and "Slates" that support unbelievable stuff for it's target market:
The new mobile GPU adds full support for OpenGL 3.2 and OpenCL 1.0. The real-world performance is said to deliver 40 million polygons per second at 200MHz. It is capable of producing content on a screen with a high-definition resolution, and giving a high framerate for rendered 3D content.
* DirectX10.1 API support
* Enhanced support for DirectX10 Geometry Shaders
* DirectX10 Data assembler support (Vertex, primitive and instance ID generation)
* Render target resource array support
* Full arbitrary non power of two texture support
* Full filtering support for F16 texture types
* Support for all DirectX10 mandated texture formats
* Sampling from unresolved MSAA surfaces
* Support for Gamma on output pixels
* Order dependent coverage based AA (anti-aliased lines)
* Enhanced line rasterisation
The new GPU's support for full profile OpenCL 1.0 also adds a number of advanced features, including:
* Support of round-to-nearest for floating-point math
* Full 32-bit integer support (includes add, multiply and divide)
* 64-bit integer emulation
* 3D texture support
* Support for the maximum 2D and 3D image sizes specified in the full profile.
http://www.imgtec.com/News/Release/index.asp?NewsID=516
I mean DX10.1 and OGL 3.2 GPU inside iPhone Next - mindbogglingly wicked!
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