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Thread: [LegionHW]CPU scaling with the Radeon 5970

  1. #26
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    Quote Originally Posted by JumpingJack View Post
    By a few FPS, it's almost within the noise. All he really showed is that as powerful as the 5970 is, at 2560x1600 and full AA and eye candy, the 5970 is the FPS limiter.
    Jup, maybe its time for quadfire. :p

    Or reduce the res to 1920x1200, to take off a bit load from the gpu.

  2. #27
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    Do not think the speed of the processor is especially important in games where performance is determined by the processor. The most important thing hits in the cache.
    It is evident how i7 will get good results even at low clock. i7's use L2 cache effectively to retrieve data in advance at light loads (eg the calculation of triangles). While Phenom may go more often to memory and find data, i7 will find it in cache.
    As complexity rises the effectiveness of the prefetchers are lowered. High complexity (fragmented data, much code) need to have a cache that is able to manage that situation which is the strength of AMD.

  3. #28
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    Need better multicore support in games especially when IPC gains seem to be halting while more focus is put on bringing out more cores that can't be utilized anyway. UT3 that I play the most have a pretty nice support, going from E8400 @ 4.0GHz to i7-860 @ 4.1GHz and minimum FPS on a certain map when very crowded went from 70 to 170 FPS. When I check with Lavalys it reports 35~55% utilization for two of the cores and 70~90% for the other 2. Task Manager also shows that all cores are utilized well.
    Last edited by RPGWiZaRD; 12-03-2009 at 04:02 AM.
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  4. #29
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    Quote Originally Posted by RPGWiZaRD View Post
    Need better multicore support in games. UT3 that I play the most have a pretty nice support, going from E8400 @ 4.0GHz to i7-860 @ 4.1GHz and minimum FPS on a certain map when very crowded went from 70 to 170 FPS. When I check with Lavalys it reports 35~55% utilization for 2 cores and 70~85% for the other 2.
    Indeed.
    Hope CryEngine 3 has a decent multicore support.
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  5. #30
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    Quote Originally Posted by zalbard View Post
    Indeed.
    Hope CryEngine 3 has a decent multicore support.
    Maybe this?
    http://blogs.battlefield.ea.com/batt...p-germs.aspx##

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  6. #31
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    i wish they listed the uncore clock and HT clock of each overclock, or at least the bus speed X multiplier both processors were set at
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  7. #32
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    Quote Originally Posted by gosh View Post
    Maybe this?
    http://blogs.battlefield.ea.com/batt...p-germs.aspx##

    Recommended Frostbite PC Specifications for BFBC2 & BF1943
    Processor: Quadcore
    Main memory: 2GB
    Graphics card: GeForce GTX 260
    Graphics memory: 512MB
    OS: Windows Vista or Windows 7


    Sweet!

  8. #33
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    I find this ironic as all these reviews always show [T]ard OCP's are so piss poor since all their reviews the AMD rig always seems to get half or 3/4's of the FPS an intel rig gets.
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  9. #34
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    Quote Originally Posted by RPGWiZaRD View Post
    Need better multicore support in games especially when IPC gains seem to be halting while more focus is put on bringing out more cores that can't be utilized anyway. UT3 that I play the most have a pretty nice support, going from E8400 @ 4.0GHz to i7-860 @ 4.1GHz and minimum FPS on a certain map when very crowded went from 70 to 170 FPS. When I check with Lavalys it reports 35~55% utilization for two of the cores and 70~90% for the other 2. Task Manager also shows that all cores are utilized well.
    I agree wholeheartedly.

    UT3 still amazes me at how well its coded. I would argue that there are few games (if any) that rival the visuals offered by UT3 yet still yield the performance that it does. Not to mention the superb scaling as you've mentioned going from dual core to quad core.

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  10. #35
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    Quote Originally Posted by Glow9 View Post
    I find this ironic as all these reviews always show [T]ard OCP's are so piss poor since all their reviews the AMD rig always seems to get half or 3/4's of the FPS an intel rig gets.
    Yeah it seems like their AMD systems are running like 2 AV scans and spyware scan along with some scientific simulation,all that while running the actual game code they are testing/reviewing

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