Heres my run with everthing maxed out and a GTX285.
Not to bad for a single 285.
Killer
Core i7 980X @ 4.2Ghz
EVGA X58 761 Classified
2x XFX 5870
3x2Gig Kingston Hyper X 2100mhz
Corsair HX1000 Watt Modular
Water Cooling
3DMark Vantage 41312
Here's mine:
Q6600 @ 3.6GHz (450x8), 4GB DDR2 4-4-4-12@900MHz, 4870x2@775/1100
In DX10 mode I got 53.7 (+0.2) so it looks like on DX10.1 hardware there is no difference in performance. DX9 mode gave 61.7 (10%) so here is the rub, adding DX11 gives a significant performance hit to your game engine and may increase costs if XP compatibility is kept (extra compilation for DX9 on XP vs single for DX9,10,11 on Vista/7) so either we will see adoption of DX11 with no XP compatibility or continued XP support with DX9.
However, I also ran it on a 3.66GHz i7, 12GB 9-9-9-24@1.4GHz, 5870 and 3.6GHz i7, 12GHz 9-9-9-24@1.6GHz, 2x5870 getting 47 and 79.5 respectively at 1280x1024 @ default IQ settings. The difference from tessellation really stands out, but running it in DX10 on the CF rig got 112.3fps so it is a significant performance hit which might be enough to make the lower end cards unable to exploit it without trading off resolution and IQ.
I had problems getting it to run on Vista in DX11 with a pair of 5870s, I had the Aug2009 patch installed but it still didn't play.
Last edited by initialised; 10-24-2009 at 04:23 PM.
Intel i7 920 C0 @ 3.67GHz
ASUS 6T Deluxe
Powercolor 7970 @ 1050/1475
12GB GSkill Ripjaws
Antec 850W TruePower Quattro
50" Full HD PDP
Red Cosmos 1000
Intel Core i9-7980XE@ 4.8GHz 18C/18TH (Direct Die Contact)
ASRock X299 OC Formula
ADATA XPG SPECTRIX D80 (4x8GB) DDR4-3800C17 B-Die
1x Intel Optane SSD 905P 480GB
4x HP EX950 NVMe 2TB on ASRock ULTRA M.2 CARD
EVGA RTX 2080TI KINGPIN 2190/8000 Stock Cooling AIO 240
SilverStone ST1500W-TI TITANIUM
Alphacool Custom Water Cooling
Im sorry for being a bit harsh, however there no geometry patches and/or instanced tessellation involved on the DX10 (tessOFF) benchmark/video.. therefore, it show all and nothing as u might notice there no landscape.. so, a pretty good smoke and mirror code.
Reference:
Instanced Tessellation in DirectX10
Approximating Catmull-Clark Subdivision Surfaces with Bicubic Patches
Know Your Enemy
Working on:
FOXCONN Quantum Force Blood Rage Rev.1.1 Bios P11
--Intel i5 3570k 4.4ghz (stock volts) - Corsair H100 - 6970 UL XFX 2GB - - Asrock Z77 Professional - 16GB Gskill 1866mhz - 2x90GB Agility 3 - WD640GB - 2xWD320GB - 2TB Samsung Spinpoint F4 - Audigy-- --NZXT Phantom - Samsung SATA DVD--(old systems Intel E8400 Wolfdale/Asus P45, AMD965BEC3 790X, Antec 180, Sapphire 4870 X2 (dead twice))
And one from me.
e8600 @ 9x475FSB (4275mhz)
2x2 Mushkin @ 950mhz 5-5-5-12
EVGA 260 216 core @ 760/1560/1290
I will rise the CPU and Memory when i receive my 780i from warranty. I should get around 45frames
Regards,
Sobo.
Last edited by So3oL4Nu; 10-25-2009 at 02:49 AM.
Xclio A380 | E8600 4.5GHZ | Swiftech MCP665 | Black Ice GTX 360 & Magicool 360 Xtreme | D-tek FuZion V2 | Asus Striker II Formula | 2x2 G.Skill 1200mhz | 2x WD 250GB, WD 500GB | GTX 260 SLI with EK WB | Corsair HX750| Samsung 245B+ | Logitech G15 | Logitech Z-5500 | X-FI Elite Pro | Logitech G25 | Razer DB@QcK+ | Xbox Wireless Controller|
http://www.mygarage.ro/pc-tuning-mod...tercooled.html
Everything maxed out, 5850@1000/1220, Q6600@3.9ghz.
Last edited by donvitobg; 10-25-2009 at 03:30 AM.
not to sound dumb, but how do you guys run in dx11 mode without a dx11 card, and what does it look like
Ok, thats not fair -.-
My gtx 285 only gets 43 fps vs your gtx 260 with 40
I wish I could over clock my card even a little but it instantly crashes
I think the tim wore out on my card as on totally stock settings... and any games it gets well over 100c and on 100% fan speed it gets up to 90c
Everything maxed out, CPU clock is 4200 and not 4000.
ASUS Sabertooth P67B3· nVidia GTX580 1536MB PhysX · Intel Core i7 2600K 4.5GHz · Corsair TX850W · Creative X-Fi Titanium Fatal1ty
8GB GSKill Sniper PC3-16000 7-8-7 · OCZ Agility3 SSD 240GB + Intel 320 SSD 160GB + Samsung F3 2TB + WD 640AAKS 640GB · Corsair 650D · DELL U2711 27"
It just uses the dx11 path, even though it's not doing tessalation. It looks no different than dx10, and I get the same performance between the two. It's probably because I don't have a dx11 card.
I noticed heavy slowdown on a 5850 yesterday as i switched tesselation on, didn't they claim impact on performance was near zero?
ASUS Sabertooth P67B3· nVidia GTX580 1536MB PhysX · Intel Core i7 2600K 4.5GHz · Corsair TX850W · Creative X-Fi Titanium Fatal1ty
8GB GSKill Sniper PC3-16000 7-8-7 · OCZ Agility3 SSD 240GB + Intel 320 SSD 160GB + Samsung F3 2TB + WD 640AAKS 640GB · Corsair 650D · DELL U2711 27"
It probably will be near zero in games. This benchmark uses excessive tessalation. Theres no way a game could pass that off. The stairs aren't even stairs. It's using tessalation to do simple stuff, so the performance hit is massive compared to games in which it will be negligible since most of that geometry will already be there, it will just add more depth and detail.
The stairs are a prime example. So's the roof.
Yeah, that is correct. Excessive usage leads to slowdown
ASUS Sabertooth P67B3· nVidia GTX580 1536MB PhysX · Intel Core i7 2600K 4.5GHz · Corsair TX850W · Creative X-Fi Titanium Fatal1ty
8GB GSKill Sniper PC3-16000 7-8-7 · OCZ Agility3 SSD 240GB + Intel 320 SSD 160GB + Samsung F3 2TB + WD 640AAKS 640GB · Corsair 650D · DELL U2711 27"
I think 1.4GHz HD5870 and this bench will fly @1920x1200 noAA
I love how it looks, but obviously those with CF setups need to have something to stress their cards properly which this bench is doing!
That's the reason for excessive tesselation in it...
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I'd interpret it in other way:
What would be the performance like if all that geometry was actually fixed geometry and not tesselated from more simple meshes with this technique?
IMHO, tesselation doesn't exactly have a performance cost, because what it is actually doing is reducing the cost of rendering complex geometry (with high polygon count). So what it gives is a performance improvement, in the end...
Of course, you can then use it to render scenes with a complexity you could not do without tesselation, and continue adding more, and more, and more polygons to the scene until you bring any graphic hardware you want to its knees... but that doesn't mean that the technique per se has any performance cost.
You could use tesselation to keep the same or similar level of detail with an increased performance, to get a higher level of detail with the same performance, or to accept a performance penalty to go even further in detail... that's up to the programmer... and it seems like in this demo, the Unigine developers have gone through the path of "the more bling we can do to make it the more shocking we can".
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