http://www.pcgameshardware.de/aid,69...sion/LCD/Test/
heres a google translation:
http://translate.google.com/translat...hl=en&ie=UTF-8
what they didnt mention is that this technique actually cuts the horizontal resolution in half... as a result you basically see 1680x525 and not 1680x1050... that by itself is not as much of a problem as you might think, the problem is that it results in aliasing since half of the horizontal lines are basically missing/skipped...
it doesnt flicker like active shutter glass solutions, like the one nvidia uses, but cutting the res in half is a big drawback... i saw it on a 1080P display at computex and even there you DO notice the lower horizontal resolution, and especially if you look at light reflactions in games, like car racing, the aliasing is very obvious and stands out a lot... and im not even sure if this can be fixed in future drivers, and if they can somehow apply a new way of aa to solve this...
plus this costs even more than active shutter glasses... if you ask me active shutter glasses are the way to go, we just need even higher refresh rates and some tweaking in regards to shutter times to get rid of the flickering...
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