On nVidia graphic cards, there is a VERY strong font corruption in EA game NFS Porsche Unleashed, even the latest v3.5 witch runs fine in Windows 2000 / Windows XP:
Same problems with NFS Porsche Unleashed experienced a ATI users, however ATI quickly added DirectX settings to counter this problem:
If you in Direct X compatibility settings _DISABLE_ the Alternate pixel center, the corruption goes away like a miracle on ATI cards.
Now the question is - how to change this for nVidia drivers, so nVidia users can enjoy nice graphic once again in NFS PU?
PS. one user suggested that "That and changing dx7z file with one from nfs:MCO, fixed up tha problems."
http://www.motherboardpoint.com/show...769#post322769
First at all, what is meant by the NFS:MCO (so I know where to get dx7z.dll to try) and second - will it fix this display corruption on nVidia card?
I already saw a patch to the dx7z.dll in order to let it show only 32bit resolutions, so users can choose higher resolutions before they run out of the list, but that it is. The patch is there:
http://www.nfstuning.com/forum/showthread.php?t=722
If you are feeling a little adventurous (and you damn well should be, this is the Xtreme systems forum, so, I would be like kinda expecting that), you can in hex editor (I use XVI32, patch autor recommend HxD - http://mh-nexus.de/en/hxd/ ) find in the file Porsche.exe this: 10 68 E0 01 00 00 68 80 02 (there instances) and this is specification of the game menu resolution and depth. The first 10 is depth - 10 equals 16 bit, changing it to 20 give you 32 bit in menu.
You get a bit better lens flare effects as well, as nicer textures a BIT.
If you really want to push things, then resolution is E0 01 = 1E0 = 480 height, 80 02 = 280 = 640 width. So you can change them to like 800 x 600 or even higher, however the game then crash on DX Z buffer error, as you already tried to render 3D graphic into 800 x 600 or 1024 x 768 screen with Z buffer for only 640 x 480
Head to registers where is register settings Thrash Resolution and value is 640x480 Quess, what that can be... However I did not tried that much, as the fonts is what is bugging me, so... Feel free to crash your Porsche
I do use the 32bit depth patch w/o troubles, tough.
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