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Thread: GTX285 various mods.. which may work for GTX260/280/295 also

  1. #401
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    Quote Originally Posted by inzer890 View Post
    Owner of fully-reference Gainward GTX285; Warhead stable at 756/1566/2808.
    Want 2 ask every1: please, put your results of stable OC-frequencies before the mod(s), and after. It appears difficult to find those results - because all the discussion is about the voltage and impedance values; sometimes it seems thet all have forgotten the purpose of those mods. Thnx for reading this.

    PS in couple of days hope to get my new Tagan BZ 900W and start the experiments. I'll be using electric-conductive varnish for step 1-cause hardware interference is strictly unwanted.

    PPS my english is far from perfect - explain me, please, what's that "vanilla" on every page of the thread means?
    Thanks for posting your results. It's great to hear from folks all over the world.

    When people refer to "Vanilla" they mean "plain", basically unmodded, or it could be the card is the base model (and not the pre-overclocked version).
    Core I7 920 4.2 ghz (21x200) 1.35 volts / Asus P6T / Corsair XMS 1333mhz @ 1600mhz / EVGA GTX 285 SSC (724 core/1634 shaders / 1508 mem) / Modified ThermalTake Armor

    Swiftech Apogee, MCW-60, Swiftech 655, Black Ice GTX 360

  2. #402
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    Quote Originally Posted by CryptiK View Post
    Vanilla means 'plain' or base model, like vanilla icecream, as opposed to the more expensive flavours of card like the SSC, FTW and other factory overclocked models
    And they also come with a higher base voltage in comparison to the vanilla models using the same mods.

  3. #403
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    Quote Originally Posted by edo View Post
    hi guys, where can i get nibitor 4.9 to flash freq and raise up volt ? tnx
    It doesn't work on gtx 285, only on 295 and 280, regarding the voltage.
    You have to donate some bucks to author to have it, or you can check some P2P networks.

  4. #404
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    I started a new thread in the right section so the mods are easily accessible.

    http://www.xtremesystems.org/forums/...d.php?t=220607

    I will update that thread with the OCP as soon as I have fixed the image.

    "In mild doses, ethylene produces states of euphoria, associated with stimulus
    to the pleasure centres of the human brain."

    Intel benching: 3DMark Vantage: E69642, P37253, H30363, X22138
    Swedish Overclocking Champion 2006 - Celeron Mobile 1400 @ 4243MHz - 203%

  5. #405
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    So, guys, yesterday I decided to put an end in a too-long-lasting process of stability searching. I added for testing Fur Bench and 06 3d mark. And, of couse, Warhead bench (for I still haven't installed original Crysis yet). The problem was: marks are running well, without mistakes, Warhead bench looped makes successfully about 30 cycles. But when starting running Warhead the game, crashes may happen in 1-2 hours: black screen and reboot.
    I started with 756/1566/2916: fur bench forced system to reboot in 5 minutes; I set GPU 1 step lower - to 740, while shader domain and RAM were left without changes - successfully ran 30 minutes. Beign curious, I set Warhead-unstable value of shader - to 1584, and started furmark again - 10 minutes with no mistakes, after that a turn it off and switched to 3d mark 06. The frequencuies were 740/1584/2916; Fireflies forest ang Canyon flight looped to 15+15 cycles. Fireflies flew splendid, while flying ship droped system to reboot on the 13th run... After I set 740/1566/2916, Canyon flight ran 30 times with no mistakes.
    So, hope, these are the final clock-values to my vanilla. Unfortunately, my sample appeared to be too poor overclocker
    All hopes-only for Vmods
    Last edited by inzer890; 03-11-2009 at 05:27 AM.
    C2D E8400 473x9@4.25GHz (1.26v)
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    Gainward GTX285@756/1674/2916 (1.233v)
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  6. #406
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    those of you hitting solid colors/other anomalities with my vmods..

    check crotales ocp mod.. may be fix for

    im hitting solid colors even on my unmodded ftw when pushed too far/great loads

  7. #407
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    i just 22ked my unmodded ftws ocp and as ive suspected.. ocp is a real mofo on the 285s especially @ air/even water.. though doesnt show its colors easy @ subzero temps

    so whatever vgpu mod you guys go with.. several to go with.. if youre on air/water ocp mod is a must

    thanks goes to crotale for the ocp mod

    time to crank up vgpu
    Last edited by NapalmV5; 03-13-2009 at 03:25 PM.

  8. #408
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    if you guys want higher mem.. ocp mod will take care of that too

    ive gained 100mhz mem @ heavy load

    you want lower temps? ocp mod will do that too

  9. #409
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    ive never been able to clock my ftw @ 1512 which would cause blank/black screens

    here i am @ 1548 mem clock @ heavy load thanks to the ocp mod

    overall 150+mhz mem gain @ heavy load @ stock air cooler

    once again thanks crotale for the mod
    Last edited by NapalmV5; 03-13-2009 at 04:35 PM.

  10. #410
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    Quote Originally Posted by NapalmV5 View Post
    i just 22ked my unmodded ftws ocp and as ive suspected.. ocp is a real mofo on the 285s especially @ air/even water.. though doesnt show its colors easy @ subzero temps

    so whatever vgpu mod you guys go with.. several to go with.. if youre on air/water ocp mod is a must

    thanks goes to crotale for the ocp mod

    time to crank up vgpu
    Nice progress NapalmV5, keep pushing it!

    OCP is definitely set tight on the GTX285. One reason for it triggering earlier on air/water compared to subzero is that lower temperature -> less leakage -> less amps through the silicon.

    "In mild doses, ethylene produces states of euphoria, associated with stimulus
    to the pleasure centres of the human brain."

    Intel benching: 3DMark Vantage: E69642, P37253, H30363, X22138
    Swedish Overclocking Champion 2006 - Celeron Mobile 1400 @ 4243MHz - 203%

  11. #411
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    Quote Originally Posted by NapalmV5 View Post
    ive never been able to clock my ftw @ 1512 which would cause blank/black screens

    here i am @ 1548 mem clock @ heavy load thanks to the ocp mod

    overall 150+mhz mem gain @ heavy load @ stock air cooler

    once again thanks crotale for the mod
    So, if I make OCP mod it will fix the problem in step #3 with 150 ohm VR, because when I did it for 1.28v it was impossible to bench with my old settings (black screens) before step #3 and I've removed 150ohm vr.

    Now with step #1 and #2 I can pass Furmark @810/1836/1512 with 1.24 vcore, but I can't pass 3D06 with 1.23vgpu and 2.11vmem.
    Also Vantage, Win7 x64, @783/1800/1512 - 1.24 vcore http://img243.imageshack.us/img243/6...8001512oc2.jpg
    GPU is under water with MCW60 and RAM sinks with 120mm fan.

    Also if I make the mods of crotale, have I to remove your mods step #1 and #2?
    Last edited by nickless; 03-14-2009 at 01:52 AM.
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  12. #412
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    What is the ultimate game/app for stability testing ( Furmark not included )

  13. #413
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    Quote Originally Posted by crotale View Post
    Nice progress NapalmV5, keep pushing it!

    OCP is definitely set tight on the GTX285. One reason for it triggering earlier on air/water compared to subzero is that lower temperature -> less leakage -> less amps through the silicon.
    today ill do just that on the ssc + amp.. vgpu + ocp

    thats why it even affects default voltage/clocks @ stock cooling

  14. #414
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    Quote Originally Posted by nickless View Post
    So, if I make OCP mod it will fix the problem in step #3 with 150 ohm VR, because when I did it for 1.28v it was impossible to bench with my old settings (black screens) before step #3 and I've removed 150ohm vr.

    Now with step #1 and #2 I can pass Furmark @810/1836/1512 with 1.24 vcore, but I can't pass 3D06 with 1.23vgpu and 2.11vmem.
    Also Vantage, Win7 x64, @783/1800/1512 - 1.24 vcore http://img243.imageshack.us/img243/6...8001512oc2.jpg
    GPU is under water with MCW60 and RAM sinks with 120mm fan.

    Also if I make the mods of crotale, have I to remove your mods step #1 and #2?
    no more step 3 and even after ocp mod step 3 works better after step 2 is performed

    but i still recommend step 1: the higher the vid bridging the higher the threshold

    step 2 not necessary and only do it if you can/want to replace the vdiff resistor.. pencil is very unstable

    at the moment i do not know how any of the steps affects crotales vgpu mod

    if you dont want to find out.. go straight to crotales mod

  15. #415
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    Quote Originally Posted by Demo View Post
    What is the ultimate game/app for stability testing ( Furmark not included )
    every game/bench has its own load.. best to load up your fav game and see how long it sustains your oc

  16. #416
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    ftw: 810/1620/1548 stable/sustained heavy loads/stock air cooling

    ive pushed mem ~1577 but not sustain it

    ocp mod lowered temps by at least 5 C

  17. #417
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    Quote Originally Posted by NapalmV5 View Post
    ftw: 810/1620/1548 stable/sustained heavy loads/stock air cooling

    ive pushed mem ~1577 but not sustain it

    ocp mod lowered temps by at least 5 C
    With those clocks will the fan speed eventually ramp to 100% if left at auto ?

  18. #418
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    Wow. Huge thanks, crotale! That seems 2B the missing mod.

    I'll try that out later as soon as I know what's stable for my CPU/RAM. Too bad I'd have to take out the card again (that means to remove the waterblock... dayum).
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  19. #419
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    Im getting a graphical glitch in crysis warhead, its like the textures are all warped and garbled.. memory too high ?


    From my own testing this happens on this map ( the map where you need to goto a submarine ) and only i im doing alt-tabbing, and it fixes it self by moving the view around.
    Last edited by Demo; 03-16-2009 at 10:00 AM.

  20. #420
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    Quote Originally Posted by Demo View Post
    Im getting a graphical glitch in crysis warhead, its like the textures are all warped and garbled.. memory too high ?


    From my own testing this happens on this map ( the map where you need to goto a submarine ) and only i im doing alt-tabbing, and it fixes it self by moving the view around.
    it could or your card is your heating or driver issue
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  21. #421
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    Quote Originally Posted by whe3ls View Post
    it could or your card is your heating or driver issue
    182.08 WHQL, Crysis maxes the card out at 85c but this happens from alt tabbing where temps are like 70c, i tried replaying thole whole map 4 times already w/o alt tabbing and i didnt get any errors. no errors on ATI tool also.

  22. #422
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    With stock-cooling unmounted, I've been only able to make VMod step 1 - higher vid bridging. I used electric-conductive varnish, containing micro-particles of silver; russian manufacturers call it "Contactol".

    Shifting to the most interesting - the results:
    VGpu:
    before: idle - 1.055v; Warhead benchmark - 1.166-1.168; Furmark - 1.168-1.170
    after: idle - 1.068v; Warhead - 1.233-1.234; Furmark - 1.235-1.236
    Vmem:
    no changes: idle - 2.10; Warhead - 2.12-2.13; Furmark - 2.13-2.14

    Clocks:
    before: 740/1566/2916
    after: 756/1674/2916

    Shader domain appeared to be the most voltage-hungry. Current clocks please me much better, than vanilla.
    Thanx, Napalm.

    PS temperatures: +2/3 Celsius in Warhead; +6 in Furmark
    C2D E8400 473x9@4.25GHz (1.26v)
    Swiftech ApogeeGT
    Asus P5N32-E SLI (16.02 bios) vdroop pencil mod
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    Team XTreem Dark 1066@945MHz@5-4-3-8-1T(2.08v)
    Gainward GTX285@756/1674/2916 (1.233v)
    Tagan PipeRock BZ 900W
    Tt Armor VA8003BWS

  23. #423
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    I gained NOTHING from the OCP mod... memory, core or shader... I lowered the resistance to 15K... Do i need to lower further?

  24. #424
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    oh you`re not the only one my friend...
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  25. #425
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    ^ may i suggest fixed resistor @ ocp mod? (10k resistor)

    core/shader not so much but mem is the one mostly/greatly affected by the ocp mod



    @ inzer890 your welcome
    Last edited by NapalmV5; 03-20-2009 at 01:54 PM.

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