Page 7 of 20 FirstFirst ... 4567891017 ... LastLast
Results 151 to 175 of 488

Thread: Intel Core i7 Review Thread

  1. #151
    Xtreme Addict
    Join Date
    Jan 2005
    Posts
    1,730
    Quote Originally Posted by Bellisimo View Post
    lol, where did i say that?



    because k10 is a slow cpu....
    dont forget all memory read/writes are placed on the FSB, if all data of 3 GTX280 have to placed on that same FSB, a serious bottleneck is born
    i also thought the fsb isnt bidrectional, so you have to wait before you can send something in a direction
    http://www.xtremesystems.org/forums/...&postcount=128

    Are you dumb, disingenuous or a combination of both ??
    Quote Originally Posted by Heinz Guderian View Post
    There are no desperate situations, there are only desperate people.

  2. #152
    Banned
    Join Date
    Jul 2008
    Posts
    165
    Quote Originally Posted by Shintai View Post
    You didnt, but you obviously dont understand it either for what the GPU needs.

    The only large bandiwdth requiring part is textures. And that doesnt go via the FSB on a Core 2. Hence why JJs test showed no difference between 200 and 400.
    5x vs 70 fps is a large difference if you ask me
    but he showed benches with a single card, i comment on a system with 3-way SLI => FSB becomes to crowded

    Quote Originally Posted by savantu View Post
    http://www.xtremesystems.org/forums/...&postcount=128

    Are you dumb, disingenuous or a combination of both ??
    Simplification process for savantu:
    memory in my post = main memory for the cpu
    data from 3*gtx280 = cpu-gpu communication

  3. #153
    Xtreme Cruncher
    Join Date
    Aug 2006
    Location
    Denmark
    Posts
    7,747
    Quote Originally Posted by Bellisimo View Post
    5x vs 70 fps is a large difference if you ask me
    but he showed benches with a single card, i comment on a system with 3-way SLI => FSB becomes to crowded
    Prove it. You dont understand it and obviously are out on deep water where you cant stand.

    The FSB is NOT crowded for graphics. Also improving FSB speeds shows virtually nothing. Unless the CPU itself needs the bandwidth. Like photoshop.
    Crunching for Comrades and the Common good of the People.

  4. #154
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by Shintai View Post
    Nowhere does the GPu go over the CPU for its textures.
    Texture data is probably processed by the processor before going to det video card. If it goes using the processor or direct from memory doesn't matter, I think that that type of action needs the cpu to be synchronized. There are some operatioins that need this. Memory needs to be in the videocardmem if you want good performance

  5. #155
    Banned
    Join Date
    Jul 2008
    Posts
    165
    Quote Originally Posted by Shintai View Post
    Prove it. You dont understand it and obviously are out on deep water where you cant stand.

    The FSB is NOT crowded for graphics. Also improving FSB speeds shows virtually nothing. Unless the CPU itself needs the bandwidth. Like photoshop.
    i said FSB becomes crowded with 3 powerfull gpu's communicating with the cpu, or do you think gpu's dont communicate with the cpu?
    if you took a look at my anandtechh link, you see 2 cards scale fine, so how come 3 cards dont?

    Quote Originally Posted by Shintai View Post

    You have 3 people including proof against you. I think its time for you to show the edvidence for your claims.
    i dont see any proof, do you?
    Last edited by Bellisimo; 11-04-2008 at 03:31 AM.

  6. #156
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by Shintai View Post
    The FSB is NOT crowded for graphics. Also improving FSB speeds shows virtually nothing. Unless the CPU itself needs the bandwidth. Like photoshop.
    There are a lot of dots sent to the video card, also on Core 2 the FSB handles both memory and video traffic. Haven't read about i7 but a assume that it can handle ram and video card independently.

  7. #157
    Xtreme Addict
    Join Date
    Jan 2005
    Posts
    1,730
    Quote Originally Posted by Bellisimo View Post
    i said FSB becomes crowded with 3 powerfull gpu's communicating with the cpu, or do you think gpu's dont communicate with the cpu?
    if you took a look at my anandtechh link, you see 2 cards scale fine, so how come 3 cards dont?
    It's the drivers Einstein.
    Quote Originally Posted by Heinz Guderian View Post
    There are no desperate situations, there are only desperate people.

  8. #158
    Xtreme Cruncher
    Join Date
    Aug 2006
    Location
    Denmark
    Posts
    7,747
    Quote Originally Posted by gosh View Post
    There are a lot of dots sent to the video card, also on Core 2 the FSB handles both memory and video traffic. Haven't read about i7 but a assume that it can handle ram and video card independently.
    Hence back to the K8/K10 issue.

    Also alot of dots? Do your 1Gbit line gets lagged by 1000 10Kbit connections? Even in half duplex?
    Last edited by Shintai; 11-04-2008 at 03:41 AM.
    Crunching for Comrades and the Common good of the People.

  9. #159
    Banned
    Join Date
    Jul 2008
    Posts
    165
    Quote Originally Posted by savantu View Post
    It's the drivers Einstein.
    so 3-way sli performs better on x58 because of the graphics drivers?

  10. #160
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by savantu View Post
    It's the drivers Einstein.
    Driver is executed by the CPU

  11. #161
    Xtreme Addict
    Join Date
    Jan 2005
    Posts
    1,730
    Quote Originally Posted by gosh View Post
    There are a lot of dots sent to the video card, also on Core 2 the FSB handles both memory and video traffic. Haven't read about i7 but a assume that it can handle ram and video card independently.
    I'm pretty sure GPUs tax memory a lot more than the CPU in a graphic intensive game.

    In FSB topology you have :

    -CPU-FSB-RAM
    -GPU-FSB-CPU
    -GPU-RAM

    With QPI topology you have
    -CPU-RAM
    -GPU-QPI-CPU
    -GPU-QPI-CPU-RAM

    Basically FSB has the upper hand in GPU accessing memory while the QPI system is in CPU accessing memory.
    Core beating the crap out of K8/10 in games is proof that the FSB isn't really a bottleneck because GPUs care more about accessing memory than flooding the FSB with data ( which btw , I believe isn't exactly large in size , I'd even venture to say that latency is more important )

    Disclaimer - All of the above is a guess and should be taken with a spoon of salt.
    Quote Originally Posted by Heinz Guderian View Post
    There are no desperate situations, there are only desperate people.

  12. #162
    Xtreme Addict
    Join Date
    Jan 2005
    Posts
    1,730
    Quote Originally Posted by Bellisimo View Post
    so 3-way sli performs better on x58 because of the graphics drivers?
    Performs better because Nehalem can run the crappy driver faster than Core.Had you bother to interpret the results , you would have known that at low resolutions you end up CPU bottlenecked.The fact that Nehalem offers 30-50% better results at low resolution is evidence of increased computing power.
    Quote Originally Posted by Heinz Guderian View Post
    There are no desperate situations, there are only desperate people.

  13. #163
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by savantu View Post
    I'm pretty sure GPUs tax memory a lot more than the CPU in a graphic intensive game.
    If it does then performance will be very slow.
    But if you were right about this you still need to consider that the video card and CPU runs asynchronously. That means that if the video card or the CPU is talking to some area that they both are using that type of operation needs to be synchronized. I think that game developers tries to avoid that type of operation as much as they can.

  14. #164
    Banned
    Join Date
    Jul 2008
    Posts
    165
    As you can see on this link

    http://www.anandtech.com/cpuchipsets...spx?i=3265&p=5

    With systems containing multiple GPUs, the CPU often needs to send the same data to each GPU - for example, when texture, geometry, or other common rendering data must be transfer over the FSB, ultimately intended for receipt by all GPUs. Normally the CPU must send a separate set of data packages in order to target each GPU. This causes FSB congestion due to the increased CPU-to-GPU traffic, which could be better used for other purposes such as main memory read or write requests or cache coherency with quad-core CPUs.

    In addition to the direct link technology previously explained, Broadcast technology allows only one message to be sent by the CPU where it is then received, replicated, and broadcasted to all GPUs, eliminating the need for multiple, near-identical transfers over the FSB. This allows for more timely access to other resources that must share this common interface. We're not exactly sure how the SPP can control what the CPU does and does not send over the FSB, and it seems likely that the system drivers also have changes to accommodate this new technology; either way, there's definitely more to this than we have shared so far. We will be sure to pass along anything we learn


    Nvida tries to reduce gpu-cpu traffic here, because the fsb gets crowded...
    again i repeat, i am talking about multi-gpu systems
    Last edited by Bellisimo; 11-04-2008 at 03:52 AM.

  15. #165
    Xtreme Member
    Join Date
    Apr 2008
    Posts
    239
    Quote Originally Posted by savantu View Post
    The fact that Nehalem offers 30-50% better results at low resolution is evidence of increased computing power.
    I don't see anything close to 30-50%/clock improvement at low res.

    http://www.legionhardware.com/document.php?id=786&p=10

  16. #166
    Xtreme Addict
    Join Date
    Jan 2005
    Posts
    1,730
    Quote Originally Posted by AKM View Post
    I don't see anything close to 30-50%/clock improvement at low res.

    http://www.legionhardware.com/document.php?id=786&p=10
    I'm talking about the graphs with multi GPU configs.Single GPU can't unleash Nehalem.
    Quote Originally Posted by Heinz Guderian View Post
    There are no desperate situations, there are only desperate people.

  17. #167
    Xtreme Member
    Join Date
    Apr 2008
    Posts
    239
    Not even at lowest quality setting and 800x600 res? I doubt that.

  18. #168
    Banned
    Join Date
    Jul 2008
    Posts
    165
    Quote Originally Posted by savantu View Post
    I'm talking about the graphs with multi GPU configs.Single GPU can't unleash Nehalem.
    not even at low res configs? quite funny, cause low res is always cpu-limited
    it doenst matter if you have 3 or 2 GTX280 on low res

  19. #169
    Xtreme Cruncher
    Join Date
    Aug 2006
    Location
    Denmark
    Posts
    7,747
    Quote Originally Posted by AKM View Post
    Not even at lowest quality setting and 800x600 res? I doubt that.

    Crunching for Comrades and the Common good of the People.

  20. #170
    Xtreme Addict
    Join Date
    Jan 2005
    Posts
    1,366
    Looks like Nehalem is a folding monster.
    Core i7-920 almost twice as fast as Q6600:

  21. #171
    I am Xtreme
    Join Date
    Jul 2007
    Location
    Austria
    Posts
    5,485
    Quote Originally Posted by kl0012 View Post
    Looks like Nehalem is a folding monster.
    Core i7-920 almost twice as fast as Q6600:
    Exactly what im looking for.

  22. #172
    Registered User
    Join Date
    Dec 2007
    Posts
    61
    Norwegian review for those who might be interrested:
    http://www.hardware.no/artikler/intel_core_i7_920/57245

    Translated to Engrish ( ) by Google:
    http://translate.google.com/translat...-8&sl=no&tl=en
    Worst translation in years, i think..
    -------------------

    Laptops and gaming is like riding a tricycle through Tour de France..

  23. #173
    Xtreme Cruncher
    Join Date
    Aug 2006
    Location
    Denmark
    Posts
    7,747
    Quote Originally Posted by WheelMan View Post
    Norwegian review for those who might be interrested:
    http://www.hardware.no/artikler/intel_core_i7_920/57245

    Translated to Engrish ( ) by Google:
    http://translate.google.com/translat...-8&sl=no&tl=en
    Worst translation in years, i think..
    Nej, det værre med kinesisk
    Crunching for Comrades and the Common good of the People.

  24. #174
    Xtreme Addict
    Join Date
    Jan 2005
    Posts
    1,366
    Initial test: One Core i7-965 overtakes two quad-core Opterons (2360 SE) in fp_rate_base_2006 (SPEC CPU2006):
    http://www.heise-online.co.uk/news/I...e-x86--/111860
    Last edited by kl0012; 11-04-2008 at 05:52 AM.

  25. #175
    Xtreme Cruncher
    Join Date
    Aug 2006
    Location
    Denmark
    Posts
    7,747
    Quote Originally Posted by kl0012 View Post
    Initial test: One Core i7-965 overtakes two quad-core Opterons (2360 SE) in fp_rate_base_2006 (SPEC CPU2006):
    http://www.heise-online.co.uk/news/I...e-x86--/111860
    Crunching for Comrades and the Common good of the People.

Page 7 of 20 FirstFirst ... 4567891017 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •