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Thread: NEW CORE for gpu client Thread. Updated regularly.

  1. #76
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    Quote Originally Posted by MikeB12 View Post
    LOL! stanford and their gpu guru's came up with this... I just blindly stumbled onto it yesterday trying the console client out..
    Well, ok, then you "just" noticed the update and told us about it, of course the Stanford GPU gurus did the work, I think that's clear. With "come up" I was refering to your thread. I just wanted make clear who's the one that thanks is to be directed to.
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  2. #77
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    no sweat p2501... I knew what you meant, and greatly appreciate the thanks for posting the thread.. I just didn't want anyone to misinterpret the comment, I took some heat for a misinterpretation of comments like that in sept from a user, and it escalated into something that should have never been.. so I just wanted to prevent a repeat of the misinterpretation is all... thank you, I'm glad everyone is benefiting from the ppd increase and hopefully the team numbers will too..

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    OK, using precision tuner was able to crank up the shader clock on this 8800 GTX. As posted above, at stock shaders (1350) I was getting 4822 PPD (1:26 / frame) on project 5506. I moved shaders to 1620 before bed and it ran clean all night. Now seeing 5604 PPD (1:14 / frame).

    So Rip, your comment about scale w/ shaders... I increased shader clock by 20% and saw a 16% increase in PPD. (all of this with the new core code though...)

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  4. #79
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    Quote Originally Posted by MikeB12 View Post
    no sweat p2501... I knew what you meant, and greatly appreciate the thanks for posting the thread.. I just didn't want anyone to misinterpret the comment, I took some heat for a misinterpretation of comments like that in sept from a user, and it escalated into something that should have never been.. so I just wanted to prevent a repeat of the misinterpretation is all... thank you, I'm glad everyone is benefiting from the ppd increase and hopefully the team numbers will too..
    Well, that sounds like a bad experience. Thanks for clearing that up, because I didn't understand your reaction to my post!
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  5. #80
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    Quote Originally Posted by [XC] Synthetickiller View Post
    Slowly updating this. I'll do my folding farm in a bit. Updated my 8800gts. If it does NOT do 6000 points, I'm doing something wrong. I usually get 5780. Lets see....
    My ppd went from 5780 to 5604. I'm not updating my other cards to this new client.
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  6. #81
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    synth,
    did you delete benchmarks.dat from fahmon, and calculate by last frame only. then let it sit for about 10 minutes without touching the pc. that's strange you didn't see an increase. something else is messing with it.. loony had an issue yesterday reporting no increase, and then reported back he did have an increase a couple hrs later. so maybe he has some insight as to what he expericenced, maybe you're having the same thing happen.

  7. #82
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    I noticed one thing , i was folding and watching full HD Movie [ The newest Indy :p ] and the PPD went down so, I know it's hard to leave the PC as it is for 10 minutes but you can do it !
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  8. #83
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    LOL... only 2 people commented on the ATI 1.17s. They don't work in Vista 64. There were reports that running the core in compatibility mode for XP SP2 worked. And yest it ran but my 3870s took a huge point hit. I went back to the 1.1.0 for now. It's reasons like this I always rename the old core rather than delete.

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  9. #84
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    Quote Originally Posted by coo-coo-clocker View Post
    OK, using precision tuner was able to crank up the shader clock on this 8800 GTX. As posted above, at stock shaders (1350) I was getting 4822 PPD (1:26 / frame) on project 5506. I moved shaders to 1620 before bed and it ran clean all night. Now seeing 5604 PPD (1:14 / frame).

    So Rip, your comment about scale w/ shaders... I increased shader clock by 20% and saw a 16% increase in PPD. (all of this with the new core code though...)
    Nice. I use rivatuner myself. Any chance you can mirror my clocks? I'm on stock cooling here, with no vmods. I think we should show these GT/gts people what the X is made of man. IN fact I can go to 1728 Shader and higher ram, but 1728 is on the brink, and a little change in ambients here would screw up a WU. 1693 is where I'm safely at.

  10. #85
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    Old ppd: 6912
    New ppd: 7680

    Gain: 768
    Percent increse: 10%

    GTX260 CSM @ 685/1477/1175

  11. #86
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    Just gave FAH a shot again with the new tray installer (6.20) and finally, it works.
    8800 Ultra at 648/1684 on XP x64 with 175.19 driver, FAHmon says 5604 PPD. Sound about right? Still on stock cooling, might install the waterblock later.
    Finally those crappy lags are gone, still takes up one whole core of my CPU though

    Edit: 5681 PPD at 12%, project 5014
    Last edited by jcool; 10-15-2008 at 07:37 AM.
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    my 8800GT OC went from 5250PPD to 5580 right before i forced the update to 5250, and after deleting the benchmarks.dat file... 4700PPD
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  13. #88
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    Quote Originally Posted by WFO View Post
    LOL... only 2 people commented on the ATI 1.17s. They don't work in Vista 64. There were reports that running the core in compatibility mode for XP SP2 worked. And yest it ran but my 3870s took a huge point hit. I went back to the 1.1.0 for now. It's reasons like this I always rename the old core rather than delete.

    http://foldingforum.org/viewtopic.php?f=51&t=6199
    Umm weird. I'm running Vista 64, with ATI 1.17, no compatibility mode, and it seems to run just fine on my 4870
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  14. #89
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    Quote Originally Posted by Polizei View Post
    Old ppd: 6912
    New ppd: 7680

    Gain: 768
    Percent increse: 10%

    GTX260 CSM @ 685/1477/1175
    Nice results there Tom.

    EDIT: Tom. Its a percentage of your OLD ppd not the NEW ppd. So yours is 768/6912*100 = 11.1%
    Last edited by [XC] riptide; 10-15-2008 at 10:48 AM.

  15. #90
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    I didn't know... I sat there and thought about it.

    I ended up dividing by the new ppd. You're right though Neil... I'll take the higher percentage.

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    my 8800GTS 640 went from 4900ish to 5300ish...but i have my shaders up to 1700 and my core 660 and mems 910...i love the HR-03
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  17. #92
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    Idk your stock clocks but you should leave core and ram stock, especially core it doesn't give you any benefits but it does add heat you don't need ( even if you got that great cooler ) and it might even limit your shaders abit if you push the core up to

    Also, not sure if it was my own doing or the newer core but I did loose a wu today, came home to a nicely speckeld desktop with allot of funky colors and a client on 24h pauze due to unstable machine. I had been doing some uninstalls and it could have been that I uninstalled the program which did my custom fan profile, but not my oc settings, atm that's the most likely as it's purring ahead nicely now that the fan is running abit faster
    Last edited by Marvin_The_Martian; 10-15-2008 at 11:41 AM.

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    You do know all you have to do is shutdown and then restart the client to get past the 24hour pause right Marvin? I had that happen to me the first time the other week folding beta gpu2 wu's and I had not seen that before and thought that really bites a beta tester testing beta wu's which have a high failure rate being hit with a 24 hour pause due to too many EUE's.
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  19. #94
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    Yeah it was up and running again after I fixed the fan profile, so definetly not the new core ( user error )

  20. #95
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    Quote Originally Posted by MikeB12 View Post
    synth,
    did you delete benchmarks.dat from fahmon, and calculate by last frame only. then let it sit for about 10 minutes without touching the pc. that's strange you didn't see an increase. something else is messing with it.. loony had an issue yesterday reporting no increase, and then reported back he did have an increase a couple hrs later. so maybe he has some insight as to what he expericenced, maybe you're having the same thing happen.
    Took it one day. Jumped from 5780 to 6380, so 10% like everyone else.

    I'm going to change it on my folding farm.

    So odd how it lowered it for an entire day.
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  21. #96
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    Quote Originally Posted by [XC] riptide View Post
    Nice. I use rivatuner myself. Any chance you can mirror my clocks? I'm on stock cooling here, with no vmods. I think we should show these GT/gts people what the X is made of man. IN fact I can go to 1728 Shader and higher ram, but 1728 is on the brink, and a little change in ambients here would screw up a WU. 1693 is where I'm safely at.
    Aight Neil - I'm a jackin' em up till I run low on dilithium crystals!!

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  22. #97
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    Quote Originally Posted by [XC] Synthetickiller View Post
    Took it one day. Jumped from 5780 to 6380, so 10% like everyone else.

    I'm going to change it on my folding farm.

    So odd how it lowered it for an entire day.
    Got confused. It's OK, fahmon gets a little ditzy on me when I've improved stuff and its current set of calculations don't match the actual current activity.
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  23. #98
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    If you change fahmon to use only the latest frame ( and you're not between 97% & 100% as those frame's tend to get a lil speed boost on their own in my experience ) it should work from the get go.

  24. #99
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    Quote Originally Posted by coo-coo-clocker View Post
    Aight Neil - I'm a jackin' em up till I run low on dilithium crystals!!

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  25. #100
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    The new client has yet to affect my 9600gso's. I'm getting the exactly same ppd (5057.56) as before.

    Is this core targeted towards better GPUs?
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