Quote Originally Posted by STaRGaZeR View Post
Erm, NO. You're dead wrong. If the game is not multithreaded the maximum utilization you'll EVER see with a quad is 25% (asuming 0 background utilization).

The game IS multithreaded, but maybe:

1. It's a bad implementation.
2. The game doesn't need any more CPU. And at the resolutions we play here at XS the game is 100% GPU limited, so are you expecting a fully loaded quad?

And watch out that language, specially if you're wrong.
ok, lets try an example, you have a dual core, you load a game, you start playing it, one core has 100% load, the other has 0% load, tis will result in a 50% cpu usage, so with your explaination, this game is multithreade?

dont think so