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Thread: Crysis Patch 1.1 Retail Released

  1. #1
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    Crysis Patch 1.1 Retail Released



    Finally it is out, the long awaited Patch 1.1 for Crysis is available for download! The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.


    Please find here the complete change log:

    Fixes

    * Fixed: Potential crash in D3D10
    * Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
    * Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
    * Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
    * Fixed: Memory leak with FSAA modes
    * Fixed: Infinite ammo hacks.
    * Fixed: Memory leak in D3D10 when switching screen modes
    * Fixed: Muti optimizations
    * Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
    * Fixed: Crash when loading savegame with level exported recently by editor
    * Fixed: Virtual keyboard does not function properly when a game pad is connected
    * Fixed: Users can lose the ability to look around with the Right Stick
    * Fixed: Setting screen resolution to "default" stops user from selecting last resolution
    * Fixed: Bug when changing resolution in D3D10
    * Fixed: Issues with Depth of field and water droplets in D3D10
    * Fixed: Crash on NaN warning

    Updates

    * Added: Motion Blur UI and V.SYNC UI options
    * Optimized: Motion blur
    * Optimized: FSAA (Full Scene Anti-Aliasing)
    * Optimized sound id implementation
    * Enabled VSync functionality in D3D10
    * New benchmarking files for ice CPU benchmark.
    * http/xmlrpc password protected remote control session
    * Marked debug cvars as cheat
    * F12 (screenshot) now works in restricted mode as well

    Tweaks

    * Reduced LAW splash damage vs. infantry in PowerStruggle mode
    * Slowed Rocket projectile speed down in MP slightly
    * Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
    * Reduced grenade explosion radius in multiplayer
    * Clamped water tesselation to avoid cheating in MP
    * MultiGPU improvements with depth map updates



    Related links:
    - Thread Crysis Patch 1.1 Feedback & Suggestions
    - Download @ Crymod.com
    - Download @ EA.com
    - Download @ GamersHell
    - Download @ Clan00.de
    - Download @ Worthdownloading.com
    - Download @ FileShack.com
    - Download @ Strategyinformer.com
    - Download @ Gamers-HQ.net

    Have fun with it!
    -Crysis Dev Team

    Fast Server to download

    http://www.gamershell.com/download_22683.shtml

    Feedback Guys
    Last edited by BTK; 01-08-2008 at 07:34 AM.
    BTK is my initials if you were wondering.

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  2. #2
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    Woooooooooooooooooooooooh Let Me Know How It Goes
    Quote Originally Posted by skinnee View Post
    No, I think he had a date tonight...

    He and his EK Supreme are out for a night on the town!

  3. #3
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    installed it and here is changelong from readme

    ================================================== ===============
    Fixes:
    ================================================== ================

    *Fixed: Potential crash in D3D10
    *Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
    *Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
    *Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
    *Fixed: Memory leak with FSAA modes
    *Fixed: Infinite ammo hacks.
    *Fixed: Memory leak in D3D10 when switching screen modes
    *Fixed: Muti optimizations
    *Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
    *Fixed: Crash when loading savegame with level exported recently by editor


    *Fixed: Virtual keyboard does not function properly when a game pad is connected
    *Fixed: Users can lose the ability to look around with the Right Stick
    *Fixed: Setting screen resolution to "default" stops user from selecting last resolution
    *Fixed: Bug when changing resolution in D3D10
    *Fixed: Issues with Depth of field and water droplets in D3D10
    *Fixed: Crash on NaN warning

    ================================================== ================
    Updates:
    ================================================== ================

    *Added: Motion Blur UI and V.SYNC UI options
    *Optimized: Motion blur
    *Optimized: FSAA (Full Scene Anti-Aliasing)
    *Optimized sound id implementation
    *Enabled VSync functionality in D3D10
    *New benchmarking files for ice CPU benchmark.
    *http/xmlrpc password protected remote control session
    *Marked debug cvars as cheat

    *F12 (screenshot) now works in restricted mode as well

    ================================================== ================
    Tweaks:
    ================================================== ================

    *Reduced LAW splash damage vs. infantry in PowerStruggle mode
    *Slowed Rocket projectile speed down in MP slightly
    *Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
    *Reduced grenade explosion radius in multiplayer
    *Clamped water tesselation to avoid cheating in MP
    *MultiGPU improvements with depth map updates
    BTK is my initials if you were wondering.

    i7 8700K - RTX 3090 - 32 GB RAM - ASUS PG35VQ

    i5 8600K - GTX 1080ti - 16 GB RAM - ASUS PG27UQ

  4. #4
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    IM DL now....

    let us know how it improves perf!!!
    Quote Originally Posted by skinnee View Post
    No, I think he had a date tonight...

    He and his EK Supreme are out for a night on the town!

  5. #5
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    Quote Originally Posted by Cry-Alex


    Finally it is out, the long awaited Patch 1.1 for Crysis is available for download! The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.


    Please find here the complete change log:

    Fixes

    * Fixed: Potential crash in D3D10
    * Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
    * Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
    * Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
    * Fixed: Memory leak with FSAA modes
    * Fixed: Infinite ammo hacks.
    * Fixed: Memory leak in D3D10 when switching screen modes
    * Fixed: Muti optimizations
    * Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
    * Fixed: Crash when loading savegame with level exported recently by editor
    * Fixed: Virtual keyboard does not function properly when a game pad is connected
    * Fixed: Users can lose the ability to look around with the Right Stick
    * Fixed: Setting screen resolution to "default" stops user from selecting last resolution
    * Fixed: Bug when changing resolution in D3D10
    * Fixed: Issues with Depth of field and water droplets in D3D10
    * Fixed: Crash on NaN warning

    Updates

    * Added: Motion Blur UI and V.SYNC UI options
    * Optimized: Motion blur
    * Optimized: FSAA (Full Scene Anti-Aliasing)
    * Optimized sound id implementation
    * Enabled VSync functionality in D3D10
    * New benchmarking files for ice CPU benchmark.
    * http/xmlrpc password protected remote control session
    * Marked debug cvars as cheat
    * F12 (screenshot) now works in restricted mode as well

    Tweaks

    * Reduced LAW splash damage vs. infantry in PowerStruggle mode
    * Slowed Rocket projectile speed down in MP slightly
    * Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
    * Reduced grenade explosion radius in multiplayer
    * Clamped water tesselation to avoid cheating in MP
    * MultiGPU improvements with depth map updates



    Related links:
    - Thread Crysis Patch 1.1 Feedback & Suggestions
    - Download @ Crymod.com
    - Download @ EA.com
    - Download @ GamersHell
    - Download @ Clan00.de
    - Download @ Worthdownloading.com
    - Download @ FileShack.com
    - Download @ Strategyinformer.com
    - Download @ Gamers-HQ.net

    Have fun with it!
    -Crysis Dev Team
    Right from Cry-Alex Himself
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  6. #6
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    finally

  7. #7
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    installed trying out now!
    Last edited by disruptfam; 01-08-2008 at 07:46 AM.
    Quote Originally Posted by skinnee View Post
    No, I think he had a date tonight...

    He and his EK Supreme are out for a night on the town!

  8. #8
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    hmmmm still not playable @ very high 2x aa 1024 res for me...

    avg 22

    maybe 3 fps - 5fps better after patch

    its abit smoother
    Last edited by disruptfam; 01-08-2008 at 08:29 AM.
    Quote Originally Posted by skinnee View Post
    No, I think he had a date tonight...

    He and his EK Supreme are out for a night on the town!

  9. #9
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    was that second post saying
    seems ALOT smoother or just restating what you said 10 mins ago??!!

  10. #10
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    patch doesnt seem to boost perf by that much.... i was hoping for more than 3fps

    (better than nothing i guess ) but still
    Quote Originally Posted by skinnee View Post
    No, I think he had a date tonight...

    He and his EK Supreme are out for a night on the town!

  11. #11
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    Quote Originally Posted by disruptfam View Post
    patch doesnt seem to boost perf by that much.... i was hoping for more than 3fps

    (better than nothing i guess ) but still
    Well, its something Again... let's wait :/ for patch 1.2 and new drivers from ati and nvdia

  12. #12
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    Finaly

    *MultiGPU improvements with depth map updates
    lets see Crossfire , Instaling right now


    edit: cant install , ask for CD ............


    regards
    Last edited by mascaras; 01-08-2008 at 07:59 AM.

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  13. #13
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    Quote Originally Posted by mascaras View Post
    Finaly



    lets see Crossfire , Instaling right now


    edit: cant install , ask for CD ............
    regards
    Great! I'm waiting eagerly for your results Mascaras!
    3870 crossfire vs 8800gt sli anyone?
    edit: crap!

  14. #14
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    Thanks for the heads up, OP!

  15. #15
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    seems smoother again 3-5 fps, but it does fix the random slowdowns causes by leaks for me

    1280x1024

    dx10 very high
    around 25-30 fps, very smooth
    BTK is my initials if you were wondering.

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  16. #16
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    It keeps asking for DVD, original DVD inserted and nothing @_@
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


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    Pretty much. Plus, he's here voluntarily.

  17. #17
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    Quote Originally Posted by STaRGaZeR View Post
    It keeps asking for DVD, original DVD inserted and nothing @_@
    I didn't get these problem.


    PS. Why do you still have me sigged
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  18. #18
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    anyone getting anymore than 3-5fps improvement?

    lol

    Last edited by disruptfam; 01-08-2008 at 08:28 AM.
    Quote Originally Posted by skinnee View Post
    No, I think he had a date tonight...

    He and his EK Supreme are out for a night on the town!

  19. #19
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    Quote Originally Posted by disruptfam View Post
    anyone getting anymore than 3-5fps improvement?

    3-5 FPS improvement in crysis its already good for 1st Patch

    However i think the patch its more about Multi-GPU and Crashes improvements

    i have HD3870 Crossfire , but i cant install patch to see if there is any improvements


    regards

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    .....[Review] EVGA 750i SLi FTW » Here!! «
    [Review] BFG 9800GTX 512MB » Here!! « .....[Review] Geforce 9800GX2 1GB » Here!! «
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  20. #20
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    Quote Originally Posted by STaRGaZeR View Post
    It keeps asking for DVD, original DVD inserted and nothing @_@
    Had the same thing.. I copied the crysis.exe from the dvd back to the game dir and it ran fine..
    It says 14 dec 07 when running the game so it seems to unaffect the game..

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  21. #21
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    Quote Originally Posted by mascaras View Post
    3-5 FPS improvement in crysis its already good for 1st Patch

    However i think the patch its more about Multi-GPU and Crashes improvements

    i have HD3870 Crossfire , but i cant install patch to see if there is any improvements


    regards
    Yes, I think its on a Dev ToDo list to make the game playable.

    Thats why we mainly saw Fixes and Multi-GPU Support in these patch.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  22. #22
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    Now we just need a NoCD for 1.1

    Just found out my retail dvd is broken
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  23. #23
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    Quote Originally Posted by lasse.j5 View Post
    Now we just need a NoCD for 1.1

    Just found out my retail dvd is broken
    Why is your DVD broken? My DVD is mess up and takes a 30secs - 1min to read the disc when I pop it in.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  24. #24
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    Quote Originally Posted by Warboy View Post
    Why is your DVD broken? My DVD is mess up and takes a 30secs - 1min to read the disc when I pop it in.
    Thanks for the tip!

    I just thought i was broken because my drive began saying strange noises.

    But it seems to work fine now
    Watercool Project! (Check it out!) (New update: 25/07-2007: Pics of costom made RAM-cooler + lapjob)



    System:
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    Asus P5K Deluxe
    Crucial Tenth Anniversary PC-5300 2 x 1024 Mb @ 900 MHz, 4-4-4-9, 2.05 Vdimm (Costom cooled)
    Inno3D 8800 GTS 640 Mb @ 648/1512/1021
    Corsair HX520W
    2 x WD Raptor 74 Gb (RAID0)
    Antec P180B (3 x Scythe S-FLEX SFF21E @ ~ 10 V)
    Samsung SyncMaster 226BW 22"
    Sunbeam Rheobus


    Watercooling:
    Swiftec Apogee GTX (Bowed)
    Swiftec MCW60 (Swiftec MC14 and MC21 ramsinks)
    Thermochill PA120.3 (3 x Shakoon Silent Eagle 2000 @ ~ 6.5 V)
    Laing DCC-2 18W (Aplhacool top)
    EK Multioption 150
    Masterkleer 7/16" ID
    EK High-Flow fittings

  25. #25
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    Quote Originally Posted by lasse.j5 View Post
    Thanks for the tip!

    I just thought i was broken because my drive began saying strange noises.

    But it seems to work fine now
    So You have the same problem as me.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

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