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Thread: Dissecting the 8800 Series cards

  1. #1
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    Dissecting the 8800 Series cards

    Well, I think we all want to know how this card really works beyond what NVIDIA has shared, anyway. We know we have a core clock and a shader clock. We also know there is the premise of a ROP buffer partition in the memory of the card (128 Mb for GTS and 256 MB for GTX). There also appears to be two unified shader "partitions" that are each unified which NVIDIA refers to as stream processors. So, instead of passing the work back to a common thread arbiter, it moves forward to a dedicated shader partition after the raster operation which was the driver for the hybrid rumors. It all comes down to math, since circuits need to base their operation on some sort of root oscillation.

    What info do we have:

    .............Core.......Shader
    GTS........525........1200
    GTX........575........1350
    So, just doing some quick relation calcs between the two cards, we have:

    Core * 3 less 375 = shader on both cards

    What does all this mean? Who knows. But, we need to figure out the relationship between shader and core values as the core clock increases.

    Does the shader makes "bumps" up the ladder? Does it stay flat?

    What else do we know?

    SM 3.0 performance is much better than SM 2.0, which indicates that the shader capacity is much better. Even more so than the vertex/shader ratio on a X1950XTX (thanks to the unified architecture).

    The GTS appears to get more performance than the GTX clock for clock and is more easily overclocked. Why is this? Does the shader clock stay locked so that is never exceeded? Are the ratios somehow different than the GTX? Is the core partitioned into two with one being a lower clocked portion and the other higher clocked?

    There is NO 2D performance. Since this is DirectX 10 and this will also be DirectX 9.0C driven for Aero, 2D clocks seem to be a waste which explains the higher idle temps. Last gen had a lower clocked, lower power 2D mode that subsequently reduced idle temps. The 8800 series run in 3D mode and voltage levels at all times.

    So, share your thoughts, ideas and musings to see if we can pick this card apart. Doing so will help us wring out the last bit of performance.
    Last edited by HeavyH20; 11-10-2006 at 07:43 AM.
    QX6700 @ 4.0 Ghz - EVGA 680i - 4 GB DDR2-1066 (4-4-4-10) - 8800 GTX SLI - 2 x 150 GB RaptorX RAID 0 - Seagate 500 GB - DVD-RW-DL - Realpower Pro 1000W - Vapochill LS - Dell 3007

    Q6600 G0 @ 3.6 GHz - EVGA 680i - 2 GB DDR2-1000 - 8800 GTX - Seagate 500 GB - DVD-RW-DL - Enermax 1000W - Swiftech Loop - Dell 3007

    E6850 G0 @ 3.6 GHz - EVGA 680i - 2 GB DDR2-800 - 8600 GTS - Seagate 250 GB - DVD-RW-DL - 700 W - ThermalRight SI 128 - Dell 2007

  2. #2
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    i was testing sharder today too
    it will not help 3D01, 03, and 05
    06 haven't test yet!

  3. #3
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    Read Sham's review, lot's of good info on the architecture.

    VR Zone G80 Review

  4. #4
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    Yes, unfortunately, no additional insight there. It is the same NVIDIA presentation as all the other sites. The only real hint is the black lines between the two stream processor partitions.
    Last edited by HeavyH20; 11-10-2006 at 07:43 AM.
    QX6700 @ 4.0 Ghz - EVGA 680i - 4 GB DDR2-1066 (4-4-4-10) - 8800 GTX SLI - 2 x 150 GB RaptorX RAID 0 - Seagate 500 GB - DVD-RW-DL - Realpower Pro 1000W - Vapochill LS - Dell 3007

    Q6600 G0 @ 3.6 GHz - EVGA 680i - 2 GB DDR2-1000 - 8800 GTX - Seagate 500 GB - DVD-RW-DL - Enermax 1000W - Swiftech Loop - Dell 3007

    E6850 G0 @ 3.6 GHz - EVGA 680i - 2 GB DDR2-800 - 8600 GTS - Seagate 250 GB - DVD-RW-DL - 700 W - ThermalRight SI 128 - Dell 2007

  5. #5
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    Quote Originally Posted by G H Z
    Read Sham's review, lot's of good info on the architecture.

    VR Zone G80 Review
    Thanks for the Read
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