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Thread: very strange rendering

  1. #1
    Xtreme Enthusiast gillll's Avatar
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    very strange rendering

    http://www.xbitlabs.com/articles/vid..._quantity.html

    if u had read this arcticle u must have noticed something very strange in ati's rendering.



    check ati's fence rendering againts nvidia's one (the arrows are from the original pic and were ment for the reader of the original review)

    something is wrong there.

    can someone clear my mind please ?
    Last edited by gillll; 10-05-2006 at 06:59 AM.
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    The PhotoCHOPer Silver Bullet's Avatar
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    Nothing really that strange, they just point out how the ATI card doesn't make the bricks as blurry at the very end as much as nvidias card does.

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    Xtreme Enthusiast gillll's Avatar
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    blurry ? i'm talking about the fence on the right u don't see it at all. whereas in nvidia u see it.
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    Xtreme Addict J-Mag's Avatar
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    I see what you are talking about, looks like there are just fence poles, and no chain link between them.

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    Go little forward:

    Please note that in case of Half-Life 2 screenshots on the Radeon X1950 XTX hardware, the fence behind Alex (a character of the Half-Life 2 game) is not rendered only on screenshots: during the game we did not experience any artifacts of this kind.
    http://www.xbitlabs.com/articles/vid...uantity_5.html
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  6. #6
    Xtreme Enthusiast gillll's Avatar
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    ohh ty
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    Xtreme Member Dublin_Gunner's Avatar
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    I would expect that is because of the way the ATI card might render transparent textures before applying AF.

    Would depend from which buffer the screen capture program retrieves the data for the screen shot.

    If for instance that fence only completes rendering before the output buffer, but the screen capture is taken from the back buffer, you could easily get artifacts like this in the SS.

    I had a similar situation in Far cry, HDR + AA, my screenies wouldnt appear to have AA applied at all, but it definitely was in game.
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