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    Sticky: I guess you missed what I said on the previous...

    I guess you missed what I said on the previous page:






    I think you have your units of measure a little mixed up. The unit "k" in reference to memory is always construed as kilobytes,...
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    Sticky: Even with a memory leak, ABC's footprint is a lot...

    Even with a memory leak, ABC's footprint is a lot smaller than Azureus'.

    You might want to give BitComet a shot.
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    Sticky: That's true for PeerGuardian Lite and...

    That's true for PeerGuardian Lite and PeerGuardian... but the latest version of PeerGuardian 2 is actually very resource consciencious. I haven't seen it use processor resources unless it's updating...
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    I think I'm about ready to throw Donnie's...

    I think I'm about ready to throw Donnie's credibility out the window...

    If the "Mhz myth" had anywhere left to frolic and run hand in hand with Intel's Mhz marketing team, it would be in these...
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    It's about time, ATI. :rolleyes: The real...

    It's about time, ATI. :rolleyes:

    The real question, though, is if it's WGF ready.
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    Now that I know what you're doing, as far as the...

    Now that I know what you're doing, as far as the Dothan is concerned, you'd probably be happier with a Xeon MP or Pentium D system.

    The Dothans can be little powerhouses, but the Xeon and Pentium...
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    There are so many things wrong with what you just...

    There are so many things wrong with what you just said, that I'm almost afraid to touch it.

    First of all, you can't deny that you said titanium diaphragms don't exist, because I can quote it:

    ...
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    Eh, suit yourself. You could always put...

    Eh, suit yourself.

    You could always put together a cheap Dothan box to use for everything else, while your other system is capturing and encoding.
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    For someone who says they "know audio", you...

    For someone who says they "know audio", you certainly don't have a leg to stand on:

    http://www.audiovideo101.com/dictionary/diaphragm.asp


    "Diaphragms must be stiff and sturdy while also being...
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    [QUOTE=caater]ty for tips ;) but i'm capturing...

    Well, codecs are pretty general when it comes to that. They're not exactly optimized for anything but decoding or encoding a specific portion of data.

    What you have to worry about is whether or...
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    Are you capturing video and encoding it to DIVX...

    Are you capturing video and encoding it to DIVX or simply encoding it?

    In either case, I can give you a few tips:

    + If you're capturing video, you want to capture it to a raw, uncompressed...
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    $2000 for a reciever??? I bought my 6.1 for...

    $2000 for a reciever???

    I bought my 6.1 for $179.




    Yeah, they're called tweeters.

    A tweeter alone is only good for the highs... it can't reproduce the mids or lows, so you'd need a...
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    Sticky: Well, you do realize that javaw.exe is the Java...

    Well, you do realize that javaw.exe is the Java Runtime Enviornment that Azureus uses to execute... right?

    That's why people say it's a hog.

    Although, I think the usage on your JRE is about 65%...
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    Uh, actually, even the Geforce 3 series is...

    Uh, actually, even the Geforce 3 series is capable of 16x FSAA through a Detonator/Forceware Driver hack. The origin is most likely from the Quadro FX series, as the Quadro is the only card that has...
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    Crossfire aids with graphical quality slightly,...

    Crossfire aids with graphical quality slightly, but it's still not enough to match the Geforce 6.

    Reviewers aren't too keen on doing graphical quality tests... they'd much rather prefer just...
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    You're right about SLi... that's exactly how it...

    You're right about SLi... that's exactly how it works, which is kinda one of my gripes with it.

    As far as the "top score", I think you're referring to the fact that Crossfire hit 15k in 3Dmark. ...
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    In reference to the latency issue... have you...

    In reference to the latency issue... have you ever thought it could be the graphics card?

    Most graphics cards tend to occupy the IRQ latency for too long, causing other devices to stutter.

    ...
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    Nvidia's SLi doesn't divide the load equally. It...

    Nvidia's SLi doesn't divide the load equally. It works based on assessing the most intricate parts of the scene and letting one GPU handle that, while the other GPU handles the rest of the scene,...
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    Super tiling makes sense for antialiasing, but...

    Super tiling makes sense for antialiasing, but for rendering?

    Their logic behind it is that the GPUs balance the load evenly... yet I can't help but bring up the fact that interleaving does...
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    Then what's your explanation of the dongle? ...

    Then what's your explanation of the dongle?

    Monitors don't interleave in a checkered pattern..... nor do I see the benefit of a checkered pattern over scan lines.

    If anything, that would just...
  21. Again, this is not about benchmarks or anything...

    Again, this is not about benchmarks or anything technical.

    THIS IS ABOUT JOURNALISM

    Anandtech and X-bit Labs write their articles and include their opinions to either pander or criticize...
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    Nvidia's SLi is implemented differently than...

    Nvidia's SLi is implemented differently than 3DFX's SLI and ATI's Crossfire.

    SLi works by balancing the load dynamically, depending on the scene.

    SLI and Crossfire work by interleaving the...
  23. Uh.... you obviously don't realize that you're...

    Uh.... you obviously don't realize that you're acting sarcastic and condescending toward me. I'm only going to show you as much respect as you show me... which right now is absolutely none.


    I...
  24. You should've never responded in the first place,...

    You should've never responded in the first place, because obviously you're too ignorant to understand where exactly I'm coming from.

    My crticism about X-bit Labs and Andantech being biased...
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    Oh boo hoo, ATI said this and ATI said that. ...

    Oh boo hoo, ATI said this and ATI said that.

    Obviously you weren't around to check out 3DFX's implementation of SLI. Let me tell you, it was absolutely terrible graphically, although the...
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