I expected the improved PhysX, but the DX11 really surprised me :eek:
Rocksteady is really pulling out all the stops on the PC version it seems :D
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I expected the improved PhysX, but the DX11 really surprised me :eek:
Rocksteady is really pulling out all the stops on the PC version it seems :D
Brilliant! Very happy about DX11 and the option of Physx is just nice to have! This should be great, the original batman could do with higher res textures imo so looking forward to this very much.
while i really want this to be good, adding dx11 while not using a game engine built around dx11 has almost no visual improvement and taxes the computer a whole heck of a lot more. well, this is what ive seen on every game that adds dx11. one day someone has to get it right though so you never know
not the question, if they have dx11 and phsyX what gets the environmental effects
will it have physx, AA and dx11 on ATI cards?
not without user made fixes, not without user made fixes (unless its dx10/11 only) and how and u limit dx to a vendor. or atleast thats how i see it from the other games that NV got their grubby hands in. i just hope that they use seperate DLL files for each phsyX task like mafia 2 so u can run it on the cpu without hacking in multi core flags (as im sure they are disabled to make it a marketing tool) so u can remove the debris effect and leave the good ones that dont suck power.
DX11 was announced in 2008. Now in 2011, we have people part of the world's largest PC enthusiast forum surprised that a game is including DX11 features in it's development.
Says a whole lot about where game development has gone in the past 3 years...
VERY exciting. I can't wait for the one to be honest.
And the new PhysX engine is completely revamped with multi core CPU support. ;)
Without dedicated hardware that can work with any config its going to flop.
I am really excited about this game for a few reasons. First. Game-play wise it looks like a ton of fun and a great switch from classic modern games. Second it is nice to see a fully featured game with all the PC goodies. I have a fully TRI SLI with dedicated Phsyx Card setup with a full 3D vision system and I am STOKED to use all of it in this game.
Sounds like a win to me.
I'm more worried about the DRM. Ive stopped buying games with intrusive DRM.
PhysX was and always will be an useless gimmick. As for the AA, i couldn't care less now that AMD has MLAA option which works in every game regardless of the engine used.
It's an old school console brawler/action adventure game, a genre that's aged pretty well. I question how "fully featured" it will be though. They said similar things about the last one and other than mediocre physx (which is just a marketing gimic) and ways to screw over ATi users there weren't many "features" for it.
Obviously you've never played Batman Arkham Asylum or Mafia 2 with PhysX set to high if you think PhysX is useless. PhysX when done properly, changes the ambience of a game in a substantial way.
It made a huge difference in Batman AA's overall mood, even though it was basically a quick release without deep integration into the game.
Arkham City will be different though, as they've had many months to integrate PhysX properly, rather than mere weeks like the first game.
"properly" is too vague of a word to really let us know what will happen
it could mean multicore support, but the lowest setting still needs 24 cores at 5ghz to keep up, while only a 480 and higher can run it on gpu.
or
it could mean that it affects the environment (destructible objects like walls), but still just be for visual effects rather than a method of damaging someone
or
they implemented each item independently like mafia 2 so you can turn things on/off as needed
all things can be good or bad and still be labeled as proper, which is why id like to KNOW rather than be teased.
The problem is that any sort of real impact it could have, ie destructable walls, you'd have to have an nvidia version of the game and an ati version of the game...
Which seems to be where nvidia is going with this "you can't play the games unless you own our hardware, haha, eat it".
Destructable environments would be cool in some games, but we aren't going to see it until there is a proper way to do it without hardware.
As things are physX and TWIMTB are just PC ways of saying "we took money to break this game for ATi hardware, go buy nvidia" or "if you have a card from the red team buy console".
It's really not productive.
so the only PC exclusive content is paid for by nvidia? sigh, PC gaming ....
Hopefully it will be 3d vision ready as well.
not at all. physx is built around the cpu, its installed on many machines that do not have nvidia hardware. as long as the REQUIRED physics features can be run on most cpus, they would not hurt themselves at all. then you can add a little eye candy with a cpu, or alot of eye candy with a gpu, without having to touch the required physics at all.
double post
Who cares if PhysX is included or not as long as there is a "off" switch for it? I hope this game is good but will reserve judgement until I can see some screenshots / videos. One day PhysX will be used properly, who knows, maybe this game will be the beginning of it.
Lol, you guys are still doing this PhysX dance? I sure hope it's multi-threaded CPU only so we can have some peace. The first one was great even though the ending sucked. I'll probably pick this up too at some point.
PC Gamer claims that
in the October issueQuote:
“Even ignoring the absence of DirextX11 and PhsX effects - holy crap, do the console textures look poor in comparison [to the PC version].”
http://arkhamcity.co.uk/viewtopic.php?f=4&t=4249
http://www.pcgamer.com/2011/08/12/pc...city-hands-on/
good news, i guess this is not a direct console port
So whats the definition of a console port? I thought it was a game that was made primarily for consoles, and then when ported over to PC, it doesn't even have the standard adjustment options that we've come to expect on PC games, no PC specific features, and the performance is sub optimal due to lack of proper optimization.
A good example of a console port to me is SWTFU. Thats perhaps the most disappointing game I've ever played in my entire life. Framerate was locked at 30, textures were the SAME as on the console version, and I think graphic options were restricted to changing "brightness" and resolution.
Batman AA on the other hand, had several parameters you could adjust or tweak, in addition to having some PC specific features, ie PhysX and 3D vision, support for AA, texture quality options etc... Therefore to me, Batman AA cannot qualify as a console port! :p:
A console port is a game that suffers consolitis. Consolitis is characterized by features being made for consoles present in the PC release.
However, my intention was not to say that it was a console port in a negative sense as there are ways to create console ports without consolitis.
I hate it because CPU physics get seriously crippled (intentionaly) if PhysX is present to make it artificially look better than CPU physics.