Originally Posted by
Stukov
I don't know about you guys, but I don't want physics in games for accurate cloth movement, I want physics in games to produce accurate representation of bullets/projectiles used firearms (grain weight, velocity, flight, wind affect, barrel length, etc) and proper penetration of material by bullets/projectiles. Not just walls of wood, stone, or sheet rock, but also body hits.
That way you don't just have damage to body parts based on area (arms, chest, legs, head), but actual accurate body parts like central nervous system, circulatory system, skeletal structure and damage to them actually affecting the person accurately. Bullet hits arm, breaks bone, arm no longer able to be used. Bullet enters body in mid section, bounces off spine, travels upward and nicks aorta leading to quickly bleeding death.
Then you also have projectiles going through material and accurately deflecting, slowing down, or just completely breaking apart and if the projectile can go through, hitting the object behind that material at the properly reduced speed.
I'm just mostly underwhelmed by what physics in games do today, the only one that seems to have a semi use of what I'm talking about is Stalker series, but I don't know if it is even accurate physics or pre-programed.