In that review:
http://www.pcgameshardware.com/aid,7...ames/Practice/
They compared the different modes of tssaa which gives exactly teh blurring you are reffering to. They say that the transparency anti-aliiasing is now rendered all over the screen, but it's not that the image itself is rendered multiple times... The thing is that TSSAA is not the SSAA. It is basically an addition to nvidia' usual FSAA which is MSAA or combination of the MSAA and CSAA... Note that I used teh minimal amount of the TSSAA in the tests - reason: because I dont see the real need in going above that value as the settings of 4x or 8x of the TSSAA makes the picture extremly blurry. But this, is not the SSAA. The full screen SSAA doesn't use msaa or csaa nor does it need the TSSAA.
Do you have oblivion installed? If so you don't have to own a dx10 compatible gpu to see the difference between msaa+tsaa and the real ssaa. All you need is download and install the nhancer and select the supersampling mode in the fsaa modes list and set it to 2x2. Disable the transparency AA (TRAA) and see the difference in picrure quality by yourself. Well you can actually do this in any other game it's just that in oblivion you may see the difference exceptionnally well.
EDIT: I made a correction in the first post so that people don't get confused by the SGSSAA in the first link. :doh: