Umm... im trying to read the last part of your comment... how is the a8-7600 apu a FireGL card? ....its a socket Fm2+ Apu....
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Umm... im trying to read the last part of your comment... how is the a8-7600 apu a FireGL card? ....its a socket Fm2+ Apu....
oh wow..
Now, XtremeSystem forum still tolerates this kinda trolling, and of course none of the self proclaimed "fair & balanced Graphic pundit & AMD fans basher" make any comment out of that. :clap:
Wow.
Having a constructive discussion seems more and more difficult on the news section.
Whatever you post, people cry a river if the post it's not at the advantage of their dear brand.
P.S : No need to disrespect or discredit Hardware.fr. I know this site very well and they do a great job. Making such a move is futile.
Star Swarm Demonstration
https://www.youtube.com/watch?v=6PKxP30WxYM
take it for what ever it is worth.
Personal opinion: I find it hilarious that the only "advantage" they show over DirectX is motion blur. This reminds me a lot to the first metro game where they used a useless demanding motion blur technique ho put down every gpu at that time.
Not that motion blur is the first thing I disable in games anyway.
Here's another one from CES. https://www.youtube.com/watch?v=yak25TKCCrc
My only excuse is I was half asleep (5am i believe) when I did a hack job cut-and-paste from here....
http://www.pcgamesn.com/battlefield/...e-over-directx
Quote:
A couple of important caveats: the 45% figure comes not from Battlefield, but Oxide Games? Starswarm demo - a 64-bit engine test first shown in December that attempts to fill space with thousands of ships on-screen at once. And it doesn?t apply to just any generic AMD card - rather the A8-7600, a new APU from the Kaveri line the manufacturer is showing at CES. A very expensive AMD card.
It?s a claim and a half nonetheless. If AMD?s new bollocks turn out to be as doggy as they say, will you be busy justifying a new card to yourself this year?
Don't expect Mantle anytime soon. AMD is now saying Q1 2014. So it can be as late as March 31....
http://www.techpowerup.com/img/14-01-13/45a.jpg
q1 is good if they can catch it last day or not. being late for a while is less important then going to market with lots of bugs.
45% comes from these FPS values, apparently. http://i.imgur.com/8tf2zwH.png
Latest I would say for Mantle would be the last day of February. I've never seen them being way too late to release a driver designated for January. That said I haven't updated my drivers lately because I never had any problems.
I think the reason you are seeing such a speed boost variance is based on what limitation a CPU bottleneck is affecting performance. While you may get 10% where no bottleneck exists, when you compare a slower CPU (such as AMD's APU) vs the fastest (Intel top of the line) you are going to see a much bigger boost with the APU % wise vs that of the Intel EE. You will also see greater improvement in a game which uses loads of CPU calculations like AI, such as the Swarm demo, Starcraft, or other RTS type games.
I don't actually trust results with Kaveri, there are too many unknown factors like HSA, the 512 shaders, and the fast memory to take into account. At the very least I would expect Mantle to push the GPU compute work over to the APU shaders to free up the GPU shaders. Which isn't something I can replicate on my Intel.
No, the reason there is such a variance is that Starswarm was coded especially for Mantle. It's beyond a best case scenario. In 90% of the Mantle titles we see for the next few years, the standard DirectX + Windows driver will be the primary rendering tool while Mantle will be added in. Hence why there is a much lower gain in BF4, the poster child for an actual Mantle-supporting game.
HSA isn't active right now, nor will it come into effect within games. Games actually do a pretty good job of partitioning resources (especially those that support DirectCompute, etc.) already so HSA is mostly focused on compute-focused apps through OpenCL 2.0.
It would be wonderful if Nvidia also supported this, and we no longer have to use DirectX. With Microsoft trying to force people the upgrade to a newer OS by supporting newer versions of DirectX only on the latest Windows, something must be done. Of course, Nvidia will never do this, and before you know it we'll have OpenGl, Direct X, Mantle, and a Nvidia variation.