Originally Posted by
cadaveca
L7R, that's not stutter, as you describe. Stutter is when the actual framerate, and what is displayed is different. AVG framerate has no bearing in this measurement.
For example, in that video, FPS remain fairly consistent. Notice the lack of AI, and only scripted events...I purposely chose that area as I knew that performance penalties from extra rendering duties would not be the issue.
As I walk forward in the video, at the end, less geometry data is displayed, and even when the gpu does less work, the stutter is evident...when minimum framerate is increasing.
It's not as simple as just checking FPS counters to find stutter...FPS counter will tell you how many frames are rendered, but not how many are displayed. It's this difference, between rendered FPS, and displayed FPS, that we are talknig about when refering to "Microstutter".
And, Aberration, nV cards are prone to the same problems, but because thier inter-gpu communication is different, it manifests itself at different times, even completely diffferently, than what ATI does.