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Why is AMD focusing so much on DX11 when most games are on DX9 console ports?
Today and over the life of the Radeon HD 5000 series, dozens of triple A titles will leverage DirectX11 features. If NV was able to produce a DirectX11 card today, they'd be delivering a much different narrative on DirectX 11 to the press. If NV really believes that DirectX11 doesn't matter, then we challenge them to say that publically, on the record.
Aren't they punishing PC gamers by pushing out the schedule of PC titles such as Dirt 2 in order to support DX11?
Proprietary standards punish gamers, not industry standards like DirectX11. Why is NVIDIA punishing gamers by putting in proprietary and closed standards like PhysX in games?
When are GPU-accelerated Havoc titles going to be shipped? Do they have a list of games that will support Havoc?
PhysX has been around for years and years, but today, GPU-accelerated PhysX titles are still in the single digits. The physics experiences that many of those titles delivered have disappointed gamers and were widely panned by the press worldwide. GPU accelerated game physics will only be accepted in the marketplace when industry standards are embraced.