Easy, time has come. Today starts Big Parisien Ferminale, maybe sameone will have BALLS for leaks. And speculation are over, guess who was right all the time?
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Easy, time has come. Today starts Big Parisien Ferminale, maybe sameone will have BALLS for leaks. And speculation are over, guess who was right all the time?
Geforce GTX 480 massive availability April 6th
http://www.fudzilla.com/content/view/18110/1/
That's where some people are gonna get their cards for reviews with some more information.
I haven't been keeping up with Fermi rumors but if April 6th is release of an 480sp Fermi is there already a set date for the full-blown 512sp Fermi to be released?
no.
He was reliable? Oh please.
He tried to hype GF100's "amazing performance" just before the deep dive press conf. So far, pretty much all other leaks seem to indicate a pretty tamed outlook for GTX470 and GTX480 actually.
What else did he say that you could say was "reliable"? I couldn't remember.
He has been wrong in a number of things, but I think that can be because this is a bumpy ride for Nvidia and they changed their decisions about the cards so many times. So whatever Zed X was saying could be true at the time, but later changed.
annihilat0r:
My head hurts :(Quote:
Has anyone really been far even as decided to use even go want to do look more like?
Wasn't Unigene used to demonstrate ATI's power not too long ago?
He is reliable he was spot on about the Nvidia fermi date of announcement of when is fermi gonna be released :)
He was right about the Gemini being a x2 card before others got wind of it.
He maybe wrong about GTX 480 having 512SP units tough.
Also idk if it has been posted yet or not GTX 480's main feature aka Tessellation relies on SP's and this has been told to me in 2 separate occasions. Now the 5970 has fixed tessellation units and it would think they perform better then the single tessellation unit in 5870. Now the GTX 470/480 has a variable tessellation unit who's performance varies with load.
The GTX 480/470 also has fixed tessellation unit but it is not the one that makes fermi all powerful in tessellation heavy environments.
I'm buying one too, already have sold my 5870 now, for the reasons above as well as the following issues I've had (this is a repost from just before part 2 ended):
Never had any of these with any modern nVidia card, 7900GT onward through 8800GTS 640, 8800GT 512, GTX 280, etc. so I'm more confident in Fermi from my experiences, whereas the 4870 + 5870 have both disappointed me.Quote:
Windows 7 x64. A few examples include, but these aren't all of them by a long shot:
1) Street Fighter 4: Fences and flat background textures such as those on the "Underpass" fighting stage flicker depending on camera movement.
2) World of Warcraft; Warhammer Online (WAR): Many grass items flicker or become "transparent" partially while walking around.
3) Desktop of Windows 7: Occasionally I get green dots only in 2d mode on dark parts of my wallpaper, sometimes they're red. I have tried a different DVI cable (monitor is a 2560x1600 Dell 3007WFP-HC). This never happened with my GTX 280.
4) NFS Shift: Colliding with the walls or other cars more than a couple times in a race, even bumping them, would cause massive slowdowns as it stuttered slowly for a couple of seconds, then would "catch up" displaying frames rapidly as though it was in super-speed before returning to normal. This occurred with the 9.10's and NFS Shift patch 1, and is much less severe with Patch 2 and 9.12's but still occurs at times.
5) CounterStrike Source: There's a fog regardless of settings that fades things to gray a little in the distance.
6) Warhammer Online (WAR): Some characters and tents become transparent and detailed in only their basic textures randomly. Moving the camera fixes it; if the character moves, it remains a "ghost". I have tried swapping in an 8800GT with the same game version and do not encounter these issues; the ATI versions with my 5870 I have tried exhibit it.
7) Dirt 2: Enabling anisotropic filtering through drivers causes slideshow performance.
I also have a lot of texture corruption (random textures appearing on random objects instead of proper ones) in WAR and WOW when "adaptive MSAA" (transparency AA) is enabled, and additionally, the forcing of driver AA/AF doesn't work in some games, or just disables any in-game setting while not applying anything. There's a zillion little glitches/issues like this with the 5870 drivers even with 10.2's now that persist. In short, my experience with modern ATI cards has been that they're fast, but certainly not good. Hence, I am VERY much looking forward to getting back onto an nVidia card with Fermi.
I don't get why 5970's double fixed tessellation units should have to do with anything. It's not like one tess. unit of one GPU can help the other. They both help the GPUs they are in. Performance scaling shouldn't be different when there's Tessellation than when there's no tessellation.
Saying the second tess. unit should help in tess. heavy environments is like saying the additional 1gb of RAM in 5970 should help in 2560 + 8xAA.
if lets say a game uses alot of tesselation while at the same time uses alot of something else to render a scene this would mean fermi would be put down to its knews right ????
and the 5000 series with its fixed tesselation unit would run it decently right???
mature explaination welcomed!!!!
I wouldn't call them being lazy. If there is no comp right now, and your reference cards are selling well, and your getting positive reviews from sites and customers whats the point in dropping a refresh? Plus I think they are waiting to see how well Fermi does , as a lot of other people are theorizing. Around the time or after the release of Fermi then u'll probably start to see refreshes. Is that a word? Refreshes? lol
If Fermi doesn't actually have a dedicated tesselation unit, then yes in that situation the ATI card would win. But we're not sure either way, we'll see when the NDA is over.
Again if this is the case, ATI will push for more games with a more balanced load while nvidia will push for higher geometry.