RV 770 Pro naked :)
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RV 770 Pro/XT specs.
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RV 770 Pro naked :)
http://img140.imageshack.us/img140/8...ohd4850cs9.gif
RV 770 Pro/XT specs.
http://img140.imageshack.us/img140/3...cumentcvm7.jpg
Lets see tests first before making conclusions... if it scores the same as 8800GTS 512 I'll be happy only if it retails at a lower price range. If it's in the same price range it better be quicker if AMD/ATI wants to sell it to the masses...
Sad but true, but Nvidia still got the advantange among the unknown masses... like Intel has with AMD...
heh :)
But Ati need to get more market share, and Nvidia have nothing to compete below the GTX260 except for the G92b whenever that comes along, so the 4870 will either be alot better than the 9800GTX and reasonably priced OR not alot better and very cheap!
Either way its good for us :up:
And when I said it will be "a hell of a lot better" Anything even 20% better than the 9800GTX (that can already kick the crap out of any game) for similar money is awesome sauce \o/
That's part right part wrong.
3d graphics do what is called a present call to display the image that has been rendered in the back buffer. If you have multi-gpu, often they don't present at regular intervals because you're not talking about 1 pipeline, you're talking about 2 pipelines trying to feign 1. So if they go:
10ms
Present
3ms
Present
10ms
Present
3ms
Present
Instead of the single GPU approach:
10ms
Present
10ms
Present
10ms
Present
10ms
Present
You *DO* get double the frames rendered and you're legitimately getting that higher framerate, but it doesn't *feel* that way because the presents are imperceivably close together. So while you do get double the framerate, sometimes (more often when framerates are low) you don't get the actual perception benefit (smoothness) of that higher framerate... it still chews through the frames but doesn't present them nicely for your eyes, so the benefit of getting more FPS is pretty much lost.
Keep in mind most of the time the few millisecond variation is no big deal (un-noticeable) but at lower framerates it can be.
Shouldnt be a problem than. When playing at insane res and AA's and the fps seem to drop, just add a 3rd card to get more fps again:ROTF::p:
Of course ATI says they won't have micro stuttering when their high end depends on the uptake of on Crossfire.
The microstuttering is from the present intervals of the driver, not the hardware.
GPUs get frames in batches, so 2 frames are sent simultaneously to 2 gpus to process, then they finish at almost the same time and have to decide when to present, rather than just presenting as soon as they have the frame as a single gpu does.
Dedicating transistor space to something like that that doesn't have many uses right now (no cuda on ATI, no physx or physics even) would be a huge waste of cash. There is no benefit to permanently dedicating some of your SPs to some task.. only bad things can come of that (waste for one).
No I didn't mean that.. I'm saying the driver decides.
The frames are sent to the multi-gpus at the same time, so they do have to some intelligent spacing of the present call. Otherwise you'd end up with frames that take 10ms being sent at the same time, finished at the same time, and presented at the same time, and you still feel like you have 1 gpu since you won't see both of the frames. For scaling, you'd need the two gpus to present every 5ms instead of at the same time. And if they're sent at the same time, that tells you that something intelligent (driver) must be doing the offset on the presents.
Thanks for the explanation i've been waiting for. . .
Is this not hardware related as well as software related then? Or could drivers potentially sync this properly. I was also wondering - this makes sense if 2 gpu's are rendering alternate full frames but isn't it different when you get them to render different halves of the screen? (can't remember what it's called but i think you can set it that way)
cheers.
1200 Tfloops from Mr Andreas G. nordichardware it's true or fake?
haven't figured that out... am i missing something here???
I also think that 800SP is the final number and we still to understand the pipeline(shader) configuration . 5 way or 10 way VLIW, 32 TMU or 40 TMU,16 RBEs or 32 and so on .....
4850
4870
gtx260
gtx280
4870x2
eenymeeny miny mo, something here for everyone. im going to enjoy taking my pick. in about 1-2 month's time, if it ever happens.
I'd go for the 4870 for the price/performance if all current rumors happen to be real. But I well, I got better things to spend my money on at the moment, like better speakers, headset and a decent sound card. I guess I'll just wait for the next round in about a year time, RV870 and whatever NVIDIA has at that time.
It's funny to see how suddenly everybody thinks the 800SPs are real :D
:D Yeah, it is. :yepp:
I just thought of something. XP can only support dual GPUs, so no quad CFX/ tri-SLI. But, if the 4870X2 is really not "crossfire on a card", and it uses a shared memory pool between the cards, then that means the card would be doing all the splitting of the load between the cores, and not the drivers. Which would presumably mean it would be recognized as a single card, correct? So, if you took two of them for crossfire, would it work in XP?
If windows does recognize the 4870x2 as having a single r700 gpu rather than rv770 and a bridge chip, then yes that could be possible, but otherwise, the 3870x2 dictates xp won't support more than 2 gpus