Or perhaps he mixed up the "4" and "7" so it should be 17400. J/K :p:
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Or perhaps he mixed up the "4" and "7" so it should be 17400. J/K :p:
I never seen so much FUD in a single place in all my life.
Given the amount of hype many people will end up disappointed.
I think I'm gonna go with the GTX 260...(Xtreme Instincts slaped me in face.."idiot spend money go GTX 280")
Not under NDA :yepp:
As far as i know with a 3GHZ Yorkie
GTS 512 13.7K
so it can be considered a bit faster for 3D mark 06 which is pointless and extremely limited Not to mention that Dynasty didn't say anything about filtering and so , anyway this a pointless argue , enough spamming , i will wait and see
This must've been on vista...even so
Q9450 @ 3.8GHz 8800GTX 648/1026
Q9450 @ 3.7GHz 8800GTX 648/1026
Again, you CANNOT compare cards across different systems via 3dMark scores... CPU affects the 3dMark06 score way more than the actual card itself and who knows how driver performance atm is
I agree, which is why I posted two results where the difference is 100MHz on the cpu clock. It seems 3DMark06 will give an additional 100Pts for each 100MHz on a Quadcore clock. My comparison I thought was showing the potential. If I was home, I would just clock my cpu to 3GHz and core to 600 but then my score would barely break 13,000. I think 14,700 with a single card with no overclocking of card, cpu, or system is pretty good. I think most were just expecting something spectacular like 18,000 or so.
i want to see some 05 03 01 results ...
I remember seeing some charts on toms hardware vga comparison, a 8600GTS beating a 8800Ultra @ 1024x768 in some game, due to higher frequency clocks.
I am not surprised the card scores this low, I quite believe this card shines with filters, so a 1280x1024 test without filters doesn't seem to me the best playground for this card.
Compare it with riding a car using rain tires on gravel.
yeah that's the deal for me; i want 8xQ minimum :D, so that's what i'll be looking for in reviews, all the candy in game.Quote:
I quite believe this card shines with filters
the only reason i have a gcard is for eye candy.
Consider the following statement:
If that's true and I believe it is then I'm going to use some reverse logic to theorize the following:Quote:
Nvidia’s GeForce 9800 GTX features 16 ROPs. The ROPs are split into four clusters – each is able to process four pixels per clock and is also connected to a 64-bit memory interface. This means that there’s a 256-bit memory interface on the GPU and it connects out to eight 64MB GDDR3 DRAMs, making a total of 512MB of video memory.
Nvidia’s GeForce GTX280 features 32 ROPs. The ROPs are probably split into eight (dividing 32 by 4) clusters – each is able to process four pixels per clock and is also connected to a 64-bit memory interface. This means that there’s a 512-bit memory interface on the GPU and it connects out to sixteen 64MB GDDR3 DRAMs, making a total of 1GB of video memory.
Nvidia’s GeForce GTX260 features 28 ROPs. The ROPs are probably split into seven (dividing 28 by 4) clusters – each is able to process four pixels per clock and is also connected to a 64-bit memory interface. This means that there’s a 448-bit memory interface on the GPU and it connects out to fourteen 64MB GDDR3 DRAMs, making a total of 896MB of video memory.
I know that I've seen how many memory chips there are on these boards somewhere but I didn't take to time to see it is 16 and 14 as I stated above.
Are we talking about the same clusters?
We're talking about different things.
I am talking about the SP clusters, of which the SPs and the TMUs are a part of. GT200 has 10 SP clusters, each with 24 SPs and 8 TMUs. The GTX 280 has all 10 enabled, so that gives it 240 SP / 80 TMU. The GTX 260 has 8 enabled, so that gives it 192 SP / 64 TMU.
You are talking about ROPs, which are seperate from the SP clusters but are tied directly to the memory bus width. In terms of ROPs, 28 out of the 32 found on GT200 are enabled in the GTX 260 model. So that does work out to 7/8. This is why you see the 448-bit bus on the GTX 260; 28 * 16 = 448, just like 32 * 16 = 512
FUD just doesn't know what he is talking about. Nobody refers to ROPs as "clusters" so I doubt he meant to refer to them.
im gonna be picking up a gtx260 most likely as well. unless a 9800gtx shows up for less than $200. nvidia hasnt mentioned any price cuts yet for it, but i have the feeling even if they don't do it officially, the invisible hand of the market will bring it's price down, just because its so inferior to all these new products coming out.
so is 9900gtx gtx280? or is it 55nm of 9800gtx???
http://publish.it168.com/2008/0611/20080611033801.shtml
new benches... lol now the 280GTX only reaches 12,5k in 3dmark 06....
probably driver issue ... even if those are true that is .. seems like nv is focused on DX10 game this gen