Originally Posted by
massman
In general about software tweaking.
The key element of overclocking is, obviously, tuning hardware systems to get more performance. I see where people want to innovate by finding new tweaks and software enhancements, but I honestly don't see why this should be made a part of competitive overclocking. I mentioned this in another thread before: when it becomes okay to optimise all software endlessly, where does it end? I mean, if there's no problem with mipmap, then why would there be a problem with wireframe? Why not just remove parts of the DX10 library so the VGA can render the scene even faster? I cannot see myself in an overclocking competition having to rely on a software engineer to hack the benchmark and remove as much as possible just to get a higher score. In fact, this defeats the whole purpose of overclocking and the hobby should then be called 'software hacking'.