Before going to sleep, i have to answer that : sorry, but the answer is no.
I don't think there are people skilled enough to analyze the effect produce on the die of a GPU by a particular shader instruction and how that will affect the crash we're encountering.
Don't you think ?
I've always kept my code for myself for the following reasons :
- I like to know where my code is used, for what purpose, by whom
- I don't want to see branches popping everywhere
- I don't want comments on my way of coding ;)
So sorry, the answer is no ;)