No, compare it to the 4th.
Printable View
No, compare it to the 4th.
Maybe, maybe not. There was talk about more than 800SPs many times before this.
Interesting theory, not the first time I hear it. But this time there is a picture :D
Goes to the news
:rofl:
Are you serious?
From Xbitlabs:
http://www.xbitlabs.com/images/video...70_crystal.gif
This is from june.
Hey! I was the first one to see that! No fair! :p::rofl: (Don't mind)
Thanks for the picture largon. I actually spent a good chunk of time researching this rumor to see if it had any substance. And, when I looked at the die shot, I noticed the extra group of shaders. Was thinking of doing a quick paint edit and posting it, but had to resume studying for finals.
This is the picture that I saw.
Anyhow, for you guys whom can't see it:
http://www.elitebastards.com/hanners/ati/rv770/die.jpg
Look closely. If you think of it like this: Each "corner" structure is part of an SIMD block, you get 4. X5 (for the 5 shaders in each unit), then X4 for the 4 blocks composing each SIMD core. Then X10 for all 10 SIMD cores. You get 800.
And, for those that need an even bigger view, here's an 861 x 848 image that I found (but chose to leave it as a url, so people wouldn't complain about it being too big).
http://upload.wikimedia.org/wikipedi...0_Die_Shot.png
Anyhow, if you compare the 1st and 9th rows they look nearly identical. Perhaps, they are different because there needed to be a slight design alteration to put in a half "block"? Do I know that that is the exact reason? No. But one thing that I am fairly sure of is that the "structure", is the same as the shaders to its right.
Lastly, for anyone who don't know where largon got the 900 number from, it looks like each of the 10 "half-blocks" in the 9th row have 2 units each. 2x5x10=100.
I don't want people to get the idea that I am trying to give a math lecture on simple adding and multiplication. I just am laying it out there for anyone that is confused. :cool:
:up:
BTW, that block diagram from XBIT isn't exactly correct, but whateva.:rofl:
That block that you refer to ColonelCain is not as similar as the other blocks as you think.
Here is another bigger die shot:
http://picasaweb.google.nl/lh/photo/...cTvr9zQQrg1_Xg
Hope the link works like that for everyone. You can download the picture from this link if you want, that may make zooming in easier although the conversion from png to jpg has decreased it's picture quality :(.
This extra block might have something to do with scheduling or something, but I don't think it's some sort of extra shader unit.
:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::r ofl: Xtremesystems has done it again!! look over here; http://forums.vr-zone.com/showthread.php?t=368145 !!!!!
and then look over here http://www.xtremesystems.org/forums/...&postcount=120 !!!!!!
Man largon what have you done...
Whoa...
And all I said was "Here's my guess..." and "...would be my guess".
:shrug: :D
zoom into that picture, the 9th row of "shaders" looks different from a regular row, the light pink things are higher and there is a dark pink column missing between the light pinks things and the texture units
I think they're different, too.
and it wouldn't make any sense for AMD not to activate all SIMDs on their very expensive and presumably high-quality FirePro V8700 which, in fact, only has 800. If even the most qualitative chips don't come with more than 800 usable SMIDs then there simply aren't more. :shrug:
maybe those are the parts for the currently disabled sideport?
edit - or power controllers to enable/disable shader arrays for power savings.. just didnt work out on 4870 maybe?. woo theories.
ONly half of the claimed parts are SP cores...the bottom half. It's not 900SP, hence me laughing about this being news earlier.
It wasn't really a news and it wasn't related to RV775 series. I found it somewhere else and just asked here for confirmation if that is true. It turned out it is, partially.
But nothing end users can actually use.
At the risk of sounding noobish (but in the spirit of learning!)...how important are SP's? I never understood how, for example, the GTX 280 has 240 SP's while the 4870 has 800 (!) and yet the 4870 isn't leaps and bounds better than the GTX 280 (in fact it's worse despite having more SP's and a higher GFLOPS output). Where does the "problem" lie in ATI's cards (the architecture?) and why can't we compare the performance between the two cards based on the # of SP's in ATI cards to the # of SP's in Nvidia cards? If anyone can answer either of these questions it would be greatly appreciated.
ATI SPs are locks to the same speed as the core (4870-750/750/900) with Nvidia they are separate (8800gtx-630/1000/1350)
one ATI SP can do 5 things per clock where as the nvidia can do less but it equals out to be more because of the shader clock AFIK:shrug:
Let's put this way.
ATI's architecture has 160 Execution blocks. Each of the blocks can do 5 ops simultaneously if under an ideal condition in VLIW. In most cases 3-4.5 per 5 "shaders" is used.
nVidia's GT200 architecture has 240 ALUs that can do dual issue. They also run at 1+GHz clock speeds, which makes them faster in processing.
However, there are a few notes to consider:
1. GT200 has 80 TUs. RV770 has 40 (32 interpolators 40 filters).
2. GT200 has 32 ROPs. RV770 has 16 (which are on par until 8x MSAA, where they take the lead in Z-fill)
3. GT200 is almost 2x the size of RV770 with both in 55nm (480 mm^2 vs 256 mm^2)
It's not as simple as you think. Texturing power still plays quite a role in graphics performance, but I do predict that once you have ~64 TMUs (750Mhz quantified) you've pretty much reached the peak.
I'm pretty confident in ATI's next chip on 40nm. It's not a performance evolution per se, but from a silicon budget perspective it should be quite crazy, making even the RV770 look bloated (let's not even mention GT200 here).