TY
Too bad I Can't play it smoothly on any settings... lawl :down: :(
Smooth on my rig, all settings on 10.
But it still not looking like it is gona replace ut04 for me :(
btw i am ONS player, playing it still whay from 04 demo.
gotta wait for full release to get clear picture.
Nice game.
I didnt quite get what you wanna say, Sorry for my ignorance :rolleyes: .
Sorry to bug you again buddy, You were very helpful so far, I did what you said and I ended up with this :rolleyes: :mad:
http://www.imgx.org/pfiles/2607/untitled.PNG
why is GOD doing this to me :shakes:
You're awesome! Thanks for posting this.
I did:
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=UTGame.UTConsole
GameViewportClientClassName=UTGame.UTGameViewportC lient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=UTEditor.UTEditorEngine
UnrealEdEngine=UTEditor.UTUnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=MultiFont'UI_Fonts_Final.HUD.MF_Med ium'
LargeFontName=MultiFont'UI_Fonts_Final.HUD..MF_Lar ge'
WireframeMaterialName=EngineMaterials.WireframeMat erial
DefaultMaterialName=EngineMaterials.DefaultMateria l
EmissiveTexturedMaterialName=EngineMaterials.Emiss iveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVo lumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.Blinkin gCaret
SceneCaptureReflectActorMaterialName=EngineMateria ls.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials. CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngle s
LevelColorationLitMaterialName=EngineMaterials.Lev elColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.L evelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSu rfaceMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrus hMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhy sicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials .Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.Terra inCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialE rror_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=30
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=UTGame.UTScout
DefaultPostProcessName=FX_HitEffects.UTPostProcess
DefaultUIScenePostProcessName=EngineMaterials.Defa ultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMateria ls.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMater ials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.D efaultThumbnailPostProcess
bOnScreenKismetWarnings=true
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.25
bEnableVSMShadows=TRUE
bEnableBranchingPCFShadows=TRUE
ShadowFilterRadius=2
DepthBias=.012
ModShadowFadeDistanceExponent=.2
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=UTGame.UTDemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxParticleResize=1024
MaxParticleResizeWarn=10240
NetClientTicksPerSecond=200
DefaultOnlineSubsystemName=OnlineSubsystemGameSpy. OnlineSubsystemGameSpy
UseStreaming=True
AND:
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
Bloom=True
QualityBloom=True
Distortion=True
DropParticleDistortion=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=1
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=1920
ResY=1200
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=2.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=1024,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize= 1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,Ma xLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,Max LODSize=1024,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=102 4,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=1024,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=20 48,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxL ODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLO DSize=2048,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
No problem, I realize I wasn't that clear.
I had the same results you did in the begining; installed new directx10 and the system said I still have 9.0c (I think yours was 9.0b) and it still says that. Some of you were getting "d3dx10_35.dll was not found and when I checked the system32 folder all the directx9 and 10 were there.
I was holding off installing the game because of this, but once I scene all the files were there anyway despite what the system said I installed the game and it works great.
Underneath d/l is a list of the files that should be on your system to make the game work:
http://www.m3fe.com/760/
this is an absolutly amazing demo. it runs great (all maxed at 1680x1050 with my 1950xtx allways playable) it looks fantastic and the gameplay is so fast. it has the best multiplayer by a mile on other games becasue of the speed and weapons.
i am going to pick this up for sure!!!
Check this out: http://forums.ngemu.com/pc-misc-game...ml#post1206564
http://img80.imageshack.us/img80/5442/ut3x12ua5.th.jpg http://img147.imageshack.us/img147/5...3x01ge7.th.jpg http://img80.imageshack.us/img80/1391/ut3x02qt3.th.jpg http://img144.imageshack.us/img144/9...3x03qt3.th.jpg http://img80.imageshack.us/img80/7384/ut3x04no0.th.jpg http://img141.imageshack.us/img141/9...3x05bm4.th.jpg http://img140.imageshack.us/img140/5...3x06ux6.th.jpg http://img155.imageshack.us/img155/1...3x07fc6.th.jpg http://img138.imageshack.us/img138/9...3x08yw3.th.jpg http://img80.imageshack.us/img80/749/ut3x09zn0.th.jpg http://img149.imageshack.us/img149/9...3x10yf1.th.jpg http://img145.imageshack.us/img145/5...3x11zt3.th.jpgQuote:
Couple of console commands later and you can get at some of the vehicles that you wheren't meant to
You can get to the console via @ or ` keys.
summon utgamecontent.utvehicle_x_content
Replace x with:
fury
darkwalker
cicada
paladin
goliath
manta
raptor
nemesis
hellbender
hoverboard
scorpion
spma
nemesis and paladin don't work, their "internal" names need finding.
I would like to point out that you may wish to enable god or ghost in the console, as they spawn ontop of you, and you'd be dead flat
fury is like a flying dark walker, primary fire uses the 4 tentacles to fire laser beams, secondary fire (whilst moving) gives you a short speed burst)
cicada is a hovercraft with punch, primary fire sends off a dual stream of rockets, secondary fire lets you build up several rockets to fire in a rapid targeted burst.
The rest afaik you can have access to via the vCTF map provided (bar the two that don't work, yet).
Additional Notes:
My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
[Engine.GameEngine]
bSmoothFrameRate=false
This removes the 62 FPS cap
"open x.x.x.x/?password=x"
Can't connect to a mates server (infinite connecting screen), well from the MP menu, pull up the console and type in this command, first set of x's are the IP, last x is obviously the password.
:D
UT3 - looks incredible on the 1080p plasma
should i go for the ageia physx card?
anyone playing the demo w/ a physx card?
Quad core vs dual anyone? Task manager please :)
Sad :(
u kids and your quads :D
i want one too :p:
what i think from the other thread
havent played since ut1 properly, ut2k3 was crap as a ut game but good as just a stand alone game, never tried 2k4...
this is make or break for me ;P
edit: pretty sure i got a constant 60 fps with textures and geom at 2 :\
some things though
vehicle ctf.. not unreal
having a deathmatch but then a poonsauce lightning walker thing pops up to own you all - not unreal
no ripper! - not unreal
Not a fan of the new minigun ethier
and sniper rifle feels a bit slower than it should
overall though the gameplay is ALOT faster than i expected, its even faster paced than ut1. One thing i wish for is instagib and some kind of weapon skin+map pack that brought back the skins of original weapons + deck16][.... mmmm i loved that map as well as iCTF eternal caves/face1 /lavagiant
good times... good good times
My system in sig... I play 1280x1024 4xAA + 16xAF with VSYNC on and all goodies turned up in game.
I get constant 75FPS (my LCD default refresh at resolution)
I can't wait for full version. I want to see the high-res textures, instead of the medium quality stuff included in the demo, I was pretty disappointed with the world quality.
Seems to me that they spent way too much time developing cool looking guns, some of the damn things take up half the screen (or more - the redeemer)
3 sliders are just different details levels are they not? I don't remember, as I am at work right now, as far as AA+AF goes... I set all that manually through the CCC to force the same settings for quality in ALL my games.
They had medium tex in UT2K4 demo, right?
am playing on my 1950pro now and its smooth as @1680x1050 very nice game cant wait for full release
just about to test settings now
@ 3x3 i get 40fps avg
btw dont you love the original soundtrack :-)
Wow wow wow, wait a minute :P
On my PC it does look like it is Quad Optimised. When I played Vehicle CTF, the cpu loads were like this on average.
Core 1 80%
Core 2 60%
Core 3 40%
Core 4 40%
Which makes a load of 55% and it did spike into 75% at some points. So I think it is QC optimised.
And BTW, this game rocks, best UT ever, so wonderfully fast paced and gorgeous graphics at 1920x1200
Yes! I was immediately satisfied when I heard that UT Menu remix. Check my FQuick page, I have actually had that theme music on there for a while now - > http://www.fquick.com/garages/Pontia..._WS6/2001/573/
How's the new mini-gun? It was my favorite weapon all the way from UT1-YT2k4 and I think I cried a little when they said they were going to replace it (not really:p: ). Anyways, does it have the same feel as the old one?
I like the feel of the minigun. Its fast and powerful.