:cool:
http://i277.photobucket.com/albums/k...Piped-03-1.jpg
http://i277.photobucket.com/albums/k...I-Piped-05.jpg
http://i277.photobucket.com/albums/k...ed-06-1024.jpg
Printable View
Congrats 500+ replies everyone :up:
MOSFET waterblock for the infamous 680i boards ;)
http://files.getdropbox.com/u/2028/X...opperSteel.jpg
Mick64: Wonderful as usual, I really hope you can get that case made - would love to see some non-case stuff from you as well :)
Great work metric, i really like that :)
jesus Mick64, we get it.
That case is BEAUTIFUL, probably best laid out wc'ing case ever.
WHERE ARE WE GOING TO SEE THE HARD VERSION?
hey fellows, i m totally blasted from all these render pics. so much incredible ideas you re creating, but is there anyone of you who is building them for real? for testing and if yes, what are the developement costs? are there any companies coming up to you to get ideas and designs?
regards
Flaggschiff
@Metric
this has to be one of the most beautiful water blocks i have ever seen it is clean and looks amazing :eek2:
http://files.getdropbox.com/u/2028/T...ial_header.jpg
INTRO
In this tutorial I'll be using Solidworks 2009 for modeling, Rhino 4.0 for scene setup and Maxwell Render 1.7.1 for the rendering. Maxwell Render is supported by numerous software packages (Solidworks, Rhino, Google Sketchup, Cinema 4D, etc. A list can be found on the Maxwell Render site, http://www.maxwellrender.com).
Each software group follows the same rules when applying Maxwell Materials (.mxm files). I'll be using Rhino as my scene setup software and the process in which materials are applied should be nearly the same for Solidworks, Sketchup and so forth.
TUTORIAL RESOURCES
HDRI Lighting Environments: http://files.getdropbox.com/u/2028/Tutorial/hdri.zip
Maxwell Materials: To be added!
Maxwell Render Website: http://www.maxwellrender.com
Maxwell Render Material Gallery: http://mxmgallery.maxwellrender.com/
Maxwell Solidworks Help Guide: http://www.maxwellrender.com/manual/...help/index.htm
McMaster-Carr: http://www.mcmaster.com
THE DESIGN
In nearly all of my watercooling block designs, they are physically correct in dimensions and scale. For this tutorial, I'll show the making of the 680i MOSFET waterblock posted earlier in this thread.
Taking the MOSFET heatsink off of my dead 680i board, I went and measured the mounting dimensions with my digital calipers (These can be found at Home Depot/Lowes/Etc for around $25.00-$35.00 USD).
http://files.getdropbox.com/u/2028/T...l/IMG_0536.jpg
http://files.getdropbox.com/u/2028/T...l/IMG_0537.jpg
http://files.getdropbox.com/u/2028/T...l/IMG_0538.jpg
http://files.getdropbox.com/u/2028/T...l/IMG_0539.jpg
I also measured the length and the height required to clear the R50 chokes (68mm and 7mm respectively)
After taking these measurements, I start sketching out the base in Solidworks.
http://files.getdropbox.com/u/2028/T...ketch_base.jpg
Note that the height of the base (11.75mm) is less than the standard diameter of a G1/4 tap (11.8mm) and necessary O-Ring groove, so an "adapter" will be needed to have any fittings work. This is where the mid-section and top designs come into play.
http://files.getdropbox.com/u/2028/T...sketch_mid.jpg
http://files.getdropbox.com/u/2028/T...sketch_top.jpg
Each section (base, mid and top) and complementing O-Rings are then put together into an Assembly file. The Bitspower Shining Silver barbs are made by evil-98 on Xtreme Systems and I still need to see if I have permission to post the .SLDPRT file (will be under the resources section once I can). Hex cap models and dimensions can also be downloaded at McMaster-Carr: http://www.mcmaster.com/.
http://files.getdropbox.com/u/2028/T...ks_preview.jpg
RENDERING THE SCENE
After finishing up the MOSFET block in Solidworks, I setup a simple studio setup in Rhino (Solidworks users will have to create an assembly with each piece (floor, lights, etc) and work from there)
http://files.getdropbox.com/u/2028/T...cene_setup.jpg
http://files.getdropbox.com/u/2028/T...rted_model.jpg
MATERIALS, LIGHTING AND CAMERA SETTINGS
Materials are simply applied by adding them to the current Scene Manager from the Materials Library. They are then applied by selecting the desired objects and right-clicking on the wanted material in the Scene Manager and selecting "Apply to Selected Objects". A ZIP file of some starting materials (Copper, Acetal/Delrin, Acrylic, etc) will be added at the beginning of this tutorial later this week.
LIGHTING
Unless you are dealing with a very large scene (working in meters, not millimeters), the supplied HDRI environments will work just fine (Reflections can become blocky/pixelated if the HDRI isn't a high enough resolution for the scene). HDRI's can be applied under the Environment box in Maxwell Studio or the equivalent software plugin window. For the camera, settings such as ISO Speed, F-Stop can be used to control the DOF. For the provided HDRIs, the camera's EV should be set to 9 (Default is 13).
RENDERING
After tweaking with the camera settings, the final step is to render. After clicking the Render button/menu item in your software's Maxwell plugin, a command window should briefly popup and then Maxwell Render should start up and begin rendering your scene.
http://files.getdropbox.com/u/2028/T...r_progress.jpg
Each SL or Sampling Level doubles in duration (i.e. If SL 1.0 takes 3 seconds, SL 2.0 would take 6 seconds, SL 3.0 would take 12 seconds, etc). As the SL increase, noise is also halved. A good quality-to-noise ratio is usually achieved after a SL of 14. The time is obviously dependent on the materials used and the complexity of the scene. To reach a SL of at least 14 can take anywhere from 15 minutes to over an hour on my system (Vista 64, 3.6GHz Q6600, 4GB DDR2-800).
CONCLUSION
Hope this tutorial helped shed some light on how to work with Solidworks and render using Maxwell Render. If you have any questions or found an error, feel free to email/PM me.
Nice tutorial Metric! :up:
Now all I need to do is find the cash to purchase Solidworks and Maxwell....:shrug:
HOW MUCH! :eek:
Great work and thanks metric :), will really help a fair few of us. :)
metric thanks for the answer and the good to understand tutorial. i think i will give my skills a try!
http://img6.imageshack.us/img6/9189/68259343.jpg
(Just a quick AA render in Cobalt v8 )
It is one of the possible designs for the new revision, yes.
As for the draining, I think the entire project is rather more about form than function :up:
I know it's a gallery so I'm sorry for not posting pics.
Does anyone know how to make basic fonts into live objects in AutoCAD 2010?
I can't extrude or do anything but basically scale them.
I would like to make them into some kind of polylines and make them into 3D-blocks.
Cheers!
anyone have never had an idea to full mobo wateblock?
full cover: cpu-northbridge-soutbridge-vrm-etc
anyone try to make a render?
maybe with the most famous mobo?
Innovatek tried something like that (and utterly failed) with the P5E. They didn't get the SB but they got the CPU, NB and the VRegs.
http://www.frozencpu.com/products/72...3s804b22#blank
thanks metric. Just a question for you, solidworks have a grid system when you go to isometric view showing xyz? Could we get clickable pictures that enlarge so that we could see the gui? A video would be nice too =P
Sorry if this is too demanding, but I just started cad work in mastercam and finished my first wb model. Is solidworks anything like it, or is it completely different?
Metric, can you post a tutorial on how to do the scene setup is solidworks for people that don't have rhino?
Here's my try...
Rendered in VRay
I don't have this block so all dimensions come from photos.
Still working on lighting and shaders...
http://www.server.aplus.pl/Koen/3dsmax/2009/hk3_45.jpg
@Koen looks very realistic very much like a picture
and thanks for the tutorial Metric :up:
STRMX - thank you :)
Here's further progress, with some photoshop post-processing:
http://img34.imageshack.us/img34/8746/hk3v.jpg
I have to learn how to fix lighting in my render. It looks too dark in mine. Can anyone with maxwell and solidworks help me?
First render guys. I know I need to fix the lighting. Other than that, what else should I do? How would I render screw threads too?
http://img90.imageshack.us/img90/6159/perfectcopper.png
It took 19 hours to render this on an e1200 at 2.8ghz.
Here's the lightened one Boogerlad ;)
http://img31.imageshack.us/img31/6159/perfectcopper.png
how did you do that? Photoshop? I probably need to add emitters and some bsdfs to the model. The solidworks lighting has no effect on the maxwell lighting.
http://img200.imageshack.us/img200/4...ianliv1000.jpg
Everything you see is done in AutoCad 2008.
here's the top guys. As usual lighting still sucks. Took 26 hours to render on e1200 at 2.8ghz
http://img195.imageshack.us/img195/5506/perfecttop.png
maxwell+solidworks once more.To Laine, I'd say that the render looks nice, but you have to make a circle a little bit more circular. (fan hole)
what renderer are you using?
The normal value for FacetRes is 0,5 so you can try setting it to even 4/5 and it should look much smoother.
Most 3d programs can import a file type called SAT. All you do is go File->export
and select ACIS(SAT)
That will make a file that you should be able to import into other Packages.
First time using cad and rendering with integrated render software.
Software is Solidworks with Photoworks.
Copy and some improveds of the Supreme block.
http://www.shrani.si/t/1t/j6/3xvuBGy7/1.jpg
http://www.shrani.si/t/1u/zU/4Jnk71ed/2.jpg
Seeing all the amazing stuff coming out of this thread made me want to start submitting more stuff.
This is just a replica of my Swiftech Rad (excluding the LOGO)
http://i29.tinypic.com/2wd6ceb.jpg
How about that :wasntme:
http://www.server.aplus.pl/Koen/3dsmax/2009/rez1_19.jpg
did you model the barb yourself? If you did, can you please post it? They are the bitspower barbs right? Really nice render. What software did you use?
Thanks. Yes those barbs are my work but all dimensions are taken from photos so they are not accurate. I'll post iges later.
As for rendering, I'm using V-ray 1.5 in 3ds max.
If someone is interested, here's a nice tutorial about setting up a studio in 3dsmax/Vray http://cg-india.com/Tutorials/V-Ray/...ial_SL_01.html
And here's a good and free Vray materials database http://www.vray-materials.de/
Update: 1/2 highflow barb
thanks man! Can I use them in my model? I'll give credit to you. Is it based on the fatboys?
Sure, no problem.
They are based on BP 1/2 highflow fittings but as I said, I dont even know the proper length so dimensions are not 100% accurate. Would be cool if someone measured them.
By the way, there is a free sketchup-to-dxf converter that works with basic Google Sketchup version, so you can use models from Sketchup Components Collection in your favourite CAD software.
So i decided to model up a 120mm Fan.
I had help with the textures and scene though :rofl:
http://i28.tinypic.com/4q0dv6.jpg
I just noticed the bitspower barb is not anywhere near the origin point. When I import, it is off and wrecks my model. The barb does look nice though.
Yes Photoshop, just CTRL+Shift+L :up:
Koen the reservoir looks excellent, very nice work.
http://img40.imageshack.us/img40/1873/perfx.jpg
hey guys. This is my waterblock assembled. Worked a bit on lighting and camera settings. Still no emitters. Emitters will come later once I get my box working with lights. 13.5 hours on an e1200 at 2.8ghz, sl20.
http://img9.imageshack.us/img9/715/rendertime9000.png
Nice render emir! I never could do the gpu blocks properly because of the side inlets.
Did some barbs for the Lian Li rendering, doing som 45ers later.
http://img525.imageshack.us/img525/6454/8barbbp90.jpg
Edit: Did the 45ers I mentioned earlier.
http://img268.imageshack.us/img268/7742/8barbbp45.jpg
Wow, quite a few posts since I last checked this thread.
jonathankru: Excellent! - nice job with the acrylic material.
Boogerlad: Very nice job with the materials. Have you tried the HDRI file I posted for your lighting? I'm still looking for some time to handle your requests regarding the tutorial - sorry can't really give an ETA on it, busy week/month.
emir: Awesome design job with the CPU and GPU blocks - really liking the sharp angles on the Perf-G :up:
Laine: Slick looking barbs. Internal 3DS Max render engine?
Mick64: Wonderful render as usual - nice choice of colors (My university's colors as well (Oregon State Beavers)). New HDRI lighting environment I'm guessing? Also any chances of seeing new, non-case renders from you? :)
I've been busy with finishing up school, part-time work and doing some behind-the-scenes work with Charles :sofa:
Please excuse the double post...
Xtreme 3D Modelers and Renderers
I've created a new public group for those who wish to discuss topics related to 3D modeling and rendering. I hope in the end, that this thread will be dedicated to being more of a gallery with help and such being held in the user group :).
Hey QQHeaD, nice to see a new face on the forums. Great job with the renders, that second one looks oddly familiar though - please don't take offense, but it would be nice to have some credit if you decide to 'copy/reference' my renders, thanks :)
Metric I was impressed your chipset block and made a stab similar)). Sorry for my English.
newest render! Copper is broken for some unknown reason though.
http://i735.photobucket.com/albums/w...rblock_cpu.png
Hey metric, what copper material are you using?
Ah, no problems and your english is fine :). You got a PM from me as well.
I'm just using the supplied Copper IOR. Just run the Material's Wizard and select Complex IOR for the type and browse to the already supplied Copper material. You can then set roughness and bumpmaps to your preference.
Thanks metric! I'll be sure to have better renders soon. I'm a disgrace to the gallery. Can you post the .mxm? I've been playing with the bump and roughness values for hours and can't get it right. I want the brushed copper in you nb wb please?
http://www.xtremesystems.org/forums/...&postcount=433 second pic.
I'm not quite sure what to do with the hdri's. Where do I put them in maxwell studio?
emir - thanks :) By the way - could you show us some exploded views of your waterblocks? They're hiding some interesting stuff :p:
Metric & Boogerlad thank you very much :)
Koen in a few days i can ;)
My first try on Maxwell. It took 1.5 hours on my cheesy PC. I need a good POM material and some lightening lessons.
http://img216.imageshack.us/img216/4223/99244325.jpg
tried to use this pom material? http://mxmgallery.maxwellrender.com/...search=polymer Really nice render. tbh, you have far better lighting and copper materials then me. What copper material did you choose? I'm still waiting for metric to post a link to the mxm of his brushed copper material.
It's the copper that Metric share in the topic. But i need his POM material too :p:
I've used the one that you gave the link, but still didn't like the result. Maybe the problems are scene and the lights...
http://img34.imageshack.us/img34/6952/22022394.jpg
Been out the game for a little while, which seems ages. But i have some concept items non rendered (straight sketch up) as i don't have much free time. I would like your comments on the design An renders to follow once i make some more progress on them.
http://i255.photobucket.com/albums/h...ron/DDCV11.jpg
http://i255.photobucket.com/albums/h...ron/DDCV12.jpg
http://i255.photobucket.com/albums/h...ron/DDCV13.jpg
156 passes MLT (BLT)
Octree Analysis (1284213 triangles, 793480 nodes, 443774 leaves, 0 unmeshed
objects, 0 instances, 120Mb memory)
Total Ray Tests : 1433306659, Intersections found : 2063137885
http://i271.photobucket.com/albums/j...cash/wak-1.jpg
Pitty the chrome / nickel waterblocks on the gtx285's are reflecting too much of the floor.
Sketchup - Kerkythea
It's not liquid but it's a heat sink :D, it was my final in Graphic Comm.
used SolidWorks 08
http://photos-e.ak.fbcdn.net/photos-...87964_8743.jpg
Crawling heat sink?
http://photos-f.ak.fbcdn.net/photos-...88213_4031.jpg
It's a Zalman FC-ZV9
Back to basics..
http://i271.photobucket.com/albums/j.../fitting-1.jpghttp://i271.photobucket.com/albums/j...ttingvid-3.gif
Sketchup - kerkythea - Ray trace 3xAA - 22 minutes render time @ 3.6ghz using six of eight threads.
Some nice works there guys, keep up with the good job :up:
Here's something I've had in my mind for quite some time. Standard d5/mcp655 (and every other pump for computers) has got this cheap, toyish look which I don't like, so I decided to make some sort of industrial-bling mod for this pump :D
Unfortunately I have no time to render it correctly so here are just some snapshots straight from my cad software:
http://www.server.aplus.pl/Koen/nx/655mod.jpg
What cool font do you guys use to add after the render?
Excuse the double post, but...
My latest render! I finally fixed the lighting, materials and blurriness issues. I'd say that it's perfect now. (maybe except for the brushed copper. Too brushed imo)
http://i735.photobucket.com/albums/w...lad/scene2.png
Boogerlad: Great to see you fixed your blurriness issue. Can't wait to see the final render :)
Laine: Ah, thanks for the clarification. If you need something rendered, just send me a PM.
Back to basics :)
https://dl.getdropbox.com/u/2028/dtek_barbs.jpg
Curved backdrop with MultilLight-enabled studio lighting.
metric, what material did you use here? link to mxm and textures please.
http://www.xtremesystems.org/forums/...&postcount=482
:sofa:
http://dl.getdropbox.com/u/2028/680i_Arctic.jpg
Testing out the new white delrin material :D
that's not from mxm gallery is it? Looks really nice in your renders. That floor you got there is really nice.
Wow, this is all so amazing!!
I've been looking at this thread for a couple of days and now I'm inspired. I just downloaded Maxwell and Sketchup 7.
Heres my first try: (this stuff is so hard!)
http://i487.photobucket.com/albums/r...stlayer3ds.png
Go easy! It's so hard! haha.
I would really appreciate some tips and can anyone guide me to some tutorials?
I would like to learn how to use HDR lighting and soften shadows.
**EDIT**
Okay, here's the same stuff but different materials and camera angle. I also changed the lighting to a white dome light... whatever that is haha.
http://i487.photobucket.com/albums/r...layer3ds-1.png
This topic's posters are all talented, nice works guys.
http://img171.imageshack.us/img171/1125/son.jpg
You guys have got some serious talent!!
I would love to be able to create stuff like this.
http://i277.photobucket.com/albums/k...-Piped-10a.jpg
I thought this was real when I first saw it!!
I have finally perfected everything. Any improvements left to do?
http://i735.photobucket.com/albums/w...gerlad/one.png
Sorry for boring you guys, but I must perfect my first one before moving on XD.
Piece of art Boogerland, really nice :clap:
http://i277.photobucket.com/albums/k...I-Piped-14.jpg
http://i277.photobucket.com/albums/k...I-Piped-12.jpg
http://i277.photobucket.com/albums/k...I-Piped-11.jpg
http://i277.photobucket.com/albums/k...I-Piped-16.jpg
http://i277.photobucket.com/albums/k...-Piped-16d.jpg
http://i277.photobucket.com/albums/k...-Piped-16c.jpg
http://i277.photobucket.com/albums/k...I-Piped-18.jpg
http://i277.photobucket.com/albums/k...I-Piped-20.jpg
http://i277.photobucket.com/albums/k...I-Piped-22.jpg
http://i277.photobucket.com/albums/k...I-Piped-21.jpg
I take it making these models is difficult, right?
It looks difficult anyway.
I'd love to be able to make stuff like this, but I don't think I would be very good at it tbh, plus I wouldn't know where to start neither!!!
A good way to start is playing around with Google Sketchup for modeling and Kerkythea for rendering. Both are free to use and have plenty of a userbase for questions and support.
Been pretty busy with school and murdermod this past month, but something simple I whipped up this morning (aka 5:00am :doh:)
http://dl.getdropbox.com/u/2028/Bitspower_2.jpg
I Haven't been on here for a while and i have just been going through all the posts and there is allot of amazing renders and designs here. Metric did you model the knearling or is it a bump map? Awesome chrome texture and shadows.
And Mick64. I cant believe how much of that case you have modeled. It look awesome.
please Mick64, please can you get that black/red one into production... it would be AMAZING!
Mick64, I LUV your casedesign. I want a red one!!! =)
Here's a render with my newly created Gentle Typhoon model...
http://i277.photobucket.com/albums/k...64/Case014.jpg
Mick when is that case going to be real???!?!?!!!?
I NEED ONE
Mick, this GTs look way much better than your previous rad fans
good job :up:
At the moment, the only chance of this being a reality is in the hands of Watercooling UK....
http://i277.photobucket.com/albums/k...Piped-23-1.jpg
I've been trying to render what i want my case to look like, but google sketchup is just utterly useless! i cant put parts where i want them, it just puts them where IT wants them
Love that case design it really has what the tj07 is missing rad space+hdd space with the tj its one or the other really if you want no wires to be seen.