I could be wrong but I think that most reviews tomorrow will use 8.36 nstead of 8.38 drivers. If this turns out to be true that's going to suck.
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the review is available in vr-zone now but it loads slowly, i don't know if it's a test or an error
The majority of reviews should be using the 8.37.4 drivers, the 8.38s (early beta 2) still have a lot of issues, especially under Vista with CrossFire and OpenGL. Also, the 8.38s do not have all of the IQ settings optimized yet, so a lot of those reported increases are not exactly fair comparisons. ;) However, the final 8.38 drivers will improve performance over the 8.37.4 drivers, AMD is expecting 5~12% improvements.
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http://i112.photobucket.com/albums/n...der/site_2.jpg
http://i86.photobucket.com/albums/k1.../HD2900XTs.jpg
http://img242.imageshack.us/img242/6...ossfireui3.gif
Qualidade Antialising:
AA guys ...
I run Doom3 under Windows Vista 32bit .... ups, old game that I love
Simply press F5 and F9, and then shot a pic.
(1) Box l 8xAA l 8xSamples + 16xHQAF
http://www.gamexeon.com/forum/imageh...6516bb6e62.jpg
http://www.gamexeon.com/forum/imageh...6516bd1813.jpg
(2) Narrow-tent l 8xAA l 12xSamples + 16xHQAF
http://www.gamexeon.com/forum/imageh...6516c1d507.jpg
http://www.gamexeon.com/forum/imageh...6516c2713e.jpg
(3) Wide-tent l 8xAA l 16xSamples + 16xHAQF
http://www.gamexeon.com/forum/imageh...6516c67073.jpg
http://www.gamexeon.com/forum/imageh...65265a32c4.jpg
:thumbsup:
First real preview!
http://www.vr-zone.com/?i=4946
I'm in!!!!
Sounds like the re-introduction of hardware Truform to me, which the 8500 has (later series only had software truform), which is brilliant because TruForm allowed Morrowind to look well beyond it's time. Screenshots of Truform on morrowind can be found on http://tes.lanior.ru/tweaker/images/root.htmlQuote:
Among some of the new features of the 2000 series include a programmable Tessellation Unit. This feature enables the GPUs to apply image enhancements when support is written in games such that game developers have a much easier time doing up simpler graphics, and letting the GPU do the image enhancements. This also supposedly saves on GPU Horsepower as you can see below. You get 2.3x performance compared to a conventionally rendered scene.
Low Res with Tess:
840 triangles - 70 KB Vertex Buffer Size - 23 KB Index Buffer Size - 821.41 FPS - Resulting image has 1,008,038 triangles
High Res without Tess:
1,280,038 triangles - 31 MB Vertex Buffer Size - 14 MB Index Buffer Size - 354 FPS - Resulting image has 1,280,038 triangles
It's definitely a great feature if it works as advertised, but support on games is currently non-existent. When asked to name 3 games coming out with this support, the speaker was unable to disclose details.
link its OK but very slow , im in 1st page
Too bad they dont used the New 8.38 driver :(
download vr-zone review here: http://rapidshare.com/files/31092804...s.net.zip.html
they used the 8.36 and 8.37 driver , they didnt try with new 8.38
anyway here some pics from the review in call of juarez
http://aycu21.webshots.com/image/159...3545314_rs.jpg
http://aycu04.webshots.com/image/171...5570292_rs.jpg
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The most obvious difference is seen when looking at the much better-looking water effects, and High Dynamic Range effects.
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It is slightly off tradition that the GPU company's flagship product sails off not to meet the flagship of it's competitor, but one target lower. Then again, the lower we go down the price pyramid, the bigger the audience, more people with the budget to spend. I'd say that there is no clear winner between the 8800 GTS and X2900XT, the GTS displayed more consistent performance behavior while the X2900XT fluctuates around due to the in-matured driver.I would say that despite the heat thrown out by the GPU, the X2900XT overclocks better than the 8800GTS by 8-10%, but that's putting out a lot more heat and drawing more power than it already consumes. So this is something potential XT buyers should take note of, the heat produced by the card is no small amount, nor is the power consumed by it - more than 60w over the GTS. What you would be investing in is a higher potential of upcoming performance boosts (including the latest pre-Alpha 8.37.4.2_47323 Catalyst just released 3 days before this review) and full HDCP support with integrated audio controller. And of course the new programmable Tessellation technology which we will probably not see support in games until much later.
Not the fastest video card in the market for sure, but definitely holds it's own at it's current price-point. We only hope that supply will be adequate and not lead to an indirect increase in prices due to short supply. We hope to see some interesting implementations from various card partners as well, be it overclocked specifications, or improved coolers.
Quake 4 performance for the HD out performs the GTS 320/640 when 4xAA or better is used.
http://i11.photobucket.com/albums/a1...dle/th_102.jpg
http://i11.photobucket.com/albums/a1...dle/th_101.jpg
There are some 8.37 driver issues with games like Lost Coast and BF2142 as it performs worst then the 1950xtx when AA is turned on.
Since it took me so long to respond i figured that I would pm too:
catalyst ai as far as i understand it does recognize applications so by renaming the exe you tricked it. It may be that it was applying to many quality short cuts for the sake of speed or that the optimizations did not work for that game and somehow canceled out the AA.
Just double checking, any 2x HD2900XT will run crossfire, right?
Not like the old days that required a crossfire edition card (master card).
From Vrzone review
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As said before, I had results from both the Catalyst 8.36 and Catalyst 8.37 Drivers. How did performance improve between this small driver jump of 0.01 version?
Taking a setting at 1600x1200 with 16xAF, I saw a major increase in performance, particularly Company Of Heroes and Quake 4. Performance went up by 11% on COH and 42% on Quake 4! This shows that the drivers is still very raw on this card, with just a minor driver revision boosting up performance that much, it gives us quite a lot of hope for a fair bit of improvement to come. Let's hope for that!
. When Anti-Aliasing is turned on, the X2900XT showed that it carries it off with great efficiency in games that the drivers are optimized for, performing significantly better than the GTS; while the AA efficiency is piss-poor in some games due to the raw driver which has not fully blossomed to take advantage of ATi's new GPU technology. Just take a look at how performance has boosted from Drivers 8.36 to 8.37, that shows the potential in performance growth... a whole lot of it to reap.
another review ( ATI 8.361 (for HD 2900 XT) ) :(
http://www.tweaktown.com/articles/11...ves/index.html
regards