Yes, i love the Batman demo, and it is fun to play. (Looks good too)
Printable View
I love this game :up: I can't wait for the full game ! too bad it was delayed :(
thx for the link talonman, gonna give it a try :toast:
where and how does batman use physix thjough? cant find any vids...
yeah, it sounds suspiciously like that since the ps3 and xbox360 versions dont have physix... sounds like they glued it on afterwards for the pc version to get some money from nvidia...
we need nvidia cards to get msaa? 0_o
can you force it with the driver panel somehow or do they block msaa unless you have an nvidia card? :o
about darkest of days... where does it use physix?
i watched the youtube clips people posted here and i dont see any physix :confused:
the game looks really boring to me... reminds me a bit of call of juarez 2 which looks much better though... but coj2 gameplay is a bit... meh... :D still much better than darkest of days from those clips... looks reeaaallly boring and crappy imo... and the graphics... looks like dx7 (low polys, low quality textures) with nice pixel shader effects :P
Talonman and blaxtr3m3 are you playing with the XBox360 controller for Windows too?
Have you discovered the batring camera mode which you can access by pressing the Left Trigger to aim and the right shoulder pad to fire :)
Darkest Days isn't that bad saaya, granted it is not that good either, but it was quite fun to blat some people in the 1860's with an automatic machine gun from the future, those people with the one shot musket's did not stand a chance!
This is the best Batman video I found...
http://www.youtube.com/watch?v=vINH6Z9kqgI
Darkes of Days is loaded with PhysX: Leaves, smoke everywhere...
It is prity good too, and also playable like Batman.
thanks for the vid talon, alot of pretty cool effects, the fog is a pretty new feature to games, i cant recall another that has fog that moves based on the player. however, its really such a joke how little they tried to add something decent for physics without a physx card. basically it looks like some objects like cloths and the fog can actually get in your way with physx on, depending on how they set up the maps. ill have to play the demo when i get a chance
Your welcome. :)
I think that the PhysX effects adds to the game.
Yeah, while it's not really that impressive overall it's a bit better in-game than it looks on the video comparisons. I thought the leaves in Darkest of Days looked pretty dumb at first but after playing the demo it does give you a sense that wind is blowing around you, something that you don't really experience in a game. It's only a matter of time before some developer does something really cool with the tech.
Surely there's nothing there that can't be done easily on a CPU, its almost as if they've taken effects out of the standard version just to make Nvidia happy.
I think its fair, since they made a lot of effort to get PhysX to this level and to give something back to their loyal customers.
Version: 9.09.0814 WHQL
Release Date: 2009.08.14
Operating System: Windows XP 64-bit, Windows 7, Windows 7 64-bit, Windows Vista, Windows XP, Windows Vista 64-bit
Language: English (U.S.)
File Size: 39.3 MB
Optimized for best performance in the PhysX title: Batman Arkham Asylum.
Thanks!!
They have not given you anything in that game that you could not of had without PhysX.
So they have put allot of effort to get PhysX to a level that it gets used in away that could already be done with other techniques.
A solution to a problem that does not exist so they make a problem so that they can fix it.
Ill be right back just after i reinvent the wheel.
Just make sure it's a much slower wheel that takes your CPU resources, so your analogy fits... :)
Maybe we could put all GPU work on the CPU too, so we wouldn't even need a GPU any longer?
if the game is being gpu limited, maybe it would be smarter to move it to the cpu, but doubt the cpu could handle as many physics based objects.
whats the framerate with physx on vs. off? can someone test this on the demo?
another video
http://www.youtube.com/watch?v=daZoXzBGea0&NR=1
Rest assured I will check them out when I get home tonight. :)
I want to see what they are trying to say...
If we ever want to have a PhysX drag race, CPU -vs- GPU, count me in. :up:
I buy into the Nvidia perspective that we should let the CPU do what it does best, and let GPU's do what they do best.
What the GPU does best is render.
My point is not what can do it the faster but using what is available to get the job done & not limit it to ether for the sake of it.
An i7 could playback my MP3 music & MPG movies faster than my AMD955 but its not required because my AMD955 is capable of playing them at the intended speed as it is.
Quote:
With all the talk about OpenCL and Snow Leopard together and how the spec will allow Apple's upcoming hotness to exploit graphics accelerators, it's easy to lose track of the place where the standard could make its biggest impact: gaming. Yes, OpenGL may have lost favor in that realm in recent years, but OpenCL looks to captivate the hearts and GPUs of gamers everywhere by applying some much-needed standardization to the physics acceleration realm, first shown in public at GDC running on some AMD hardware. Havok is demonstrating its Havok Cloth and Havoc Destruction engines, the former of which is embedded below, and we think you'll agree it's quite impressive. OpenCL allows such acceleration to switch between the GPU and CPU seamlessly and as needed depending on which is more available, hopefully opening the door to physics acceleration that actually affects gameplay and doesn't just exist to make you say, "Whoa."
As long as it's on the GPU via OpenCL or CUDA, I am on board with that. I only disagree when I get the impression that people think everything should be run off of the CPU, in the name of standardization.
To me, standardization is only a good thing if it dosent come at the cost of performance. When we are talking about any physics engine, I believe the GPU is better suited to run that. ;)
I don't see people saying that everything should be run off the CPU, what i see are people saying that what they have seen in some games could of been run on the CPU.
PhysX is the exact mirror of your comment with everything should be run off the GPU even if it does not need to.
No one said that the GPU is not better suited but it should not be mandatory for physics that can be done on the CPU.