All textures are stored there, and AA and HDR use it to for Post-processing... :)Quote:
Originally Posted by PallMall
BEst Regards :toast:
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All textures are stored there, and AA and HDR use it to for Post-processing... :)Quote:
Originally Posted by PallMall
BEst Regards :toast:
wow, no difference at at all :)Quote:
Originally Posted by zakelwe
It actually looks like a worthwhile upgrade for even an X1900XT :eek: :rolleyes:
Oh no..............the cycle begins again :( :slapass:
I´ll think of upgrading my 7900GTO to this..
friends bringing his 8800GTS over today and were going to run it through a bunch of tests against my volt modded 7900GT; i'll post some results later tonight ...Quote:
Originally Posted by BulldogPO
Tell your friend to be prepared to go home with a 7900GT before you start testing.:DQuote:
Originally Posted by s1rrah
funny.Quote:
Originally Posted by Zeus
he just bought it to test it out; he's most likely going to take it back for a refund unless it shows huge increases in 3DSMax and Cinebench scores; we'll be testing it in those applications as well as a couple games and 3Dmark05.
he doesn't game at all; just wants a good card for video and 3D and vector animation work. he's worried about the 8800GTS being a bit overkill (price-wise) for the professional design arena.
Please somebody test 320MB vs 640MB at 1920x1200 resolution.
well we hooked it up and tested it but something must have been stupidly wrong with the card, drivers, or something.Quote:
Originally Posted by Zeus
the 8800GTS was almost twice as fast in the HDR Test ... running at around 60fps vs. the 7900GT's 37fps.
but in half life 2 lost coast and in aquamark the 8800GTS produced terrible scores, way slower than the 7900GT. we didn't know what to think of it as it was getting plenty of power ... maybe cause we were using DirectX 9 instead of DirectX 10? i use XP and so no DX10 ...
so what's up with that?
looks like drivers need some workQuote:
Originally Posted by s1rrah
i tested BFG 8800GTS OC 320mb Vs x1950xtx 512 (Games)
i also tested Single BFG 8800GTS OC 320mb ( Not extreme CPu and VGA clocks -- 2k5 , 2k6 )
and for last i testes 2x BFG 8800GTS OC 320mb SLi (Default) Vs 8800GTX (Default) ----- 2k5 and 2k6
if anyone interested in the results here it is (portuguese)>>> Download Mini-Review BFG 8800GTS OC 320mb -Single & SLi
cheers
Well I could run Doom 3 with my X800GTO2 on highest without stuttering... and that was only 256 MB.
Quote:
Originally Posted by CandymanCan
in games like CoH or Arma (heavy games) with high resolutions , yes is stuttering using 320mb version
cheers
Please explain how something can have a high FPS and not run smooth.Quote:
Originally Posted by CandymanCan
You do realize that above 30fps or so the changes are faster than your eye can detect?
I understand what you're trying to say, even before you went on and on about simpleton concepts.Quote:
Originally Posted by CandymanCan
Instead of going on and on about how video games and memory works, how do you get really high FPS and stutter? Wouldn't the stutter be evident by slowing down the average FPS? Your logic completely escapes me.
Or couldn't you just read a review that included minimum FPS, such as http://www.bjorn3d.com/read.php?cID=1053&pageID=3108
or
http://www.madshrimps.be/?action=get...37&articID=543
or I believe HardOCP has been doing it with min for at least a couple years now.
Sparkle's card runs at 1.3V real.Quote:
Originally Posted by zbogorgon
A great temp chart with stock cooling can be found here: http://www.madshrimps.be/?action=get...39&articID=543
Also look for the noise chart below ;)
And the Oblivion benchmark shows a history log of the differances between 320Mb and 640Mb.
quality review :toast:Quote:
Originally Posted by wittekakker
mine runs 1.28v at load.