Originally Posted by
cadaveca
Nope. not if FPS is below monitor refresh....then the problem is something else.
Microstutter is exclusively:
high-framerates drawn, less displayed. You cannot measure Microstutter below monitor refresh..if your eyes are sensitive enough, you'll see issues at anything below monitor refresh, and it won't be due to the hardware design, it will most likely be software limitations.
people don't understand that the Crysis video I posted was with 60+++FPS, and they also seem to have neglected to read that the problem is @ 1280x1024, while 1680x1050 runs butter-smooth. The problem is evident only when framrate is above monitor refresh, and the system is obviously not gpu bottle-necked.
Like DevilMayCry4.... approx 300FPS, still stutter, @ 2560x1600. This is what happens when the crossfire connection is not capable of feeding rendered frames to the primary gpu...and does not show itself until the bandwidth of those rendered frames exceeds the bandwidth of the interconnect.
Anyone talknig about Microstutter @ 60FPS is just on the hypewagon, because it looked fun, but they do not know where teh wagon is headed...
Provides a good chance to see which reviewers are worth thier salt, and which are not, IMHO. I've yet had anyone contact me from online media asking about the issue...so I'm not too sure that they are even aware of what the problem is, nevermind that most don't have the hardware to properly create the issue.