well if it is 699 they can keep it, i'm not paying 1400 bucks for two cards and i'll still need two at 1600p:down:
it will be the first top card I've skipped since the 9700 pro and two in cf since x1950xtx
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well if it is 699 they can keep it, i'm not paying 1400 bucks for two cards and i'll still need two at 1600p:down:
it will be the first top card I've skipped since the 9700 pro and two in cf since x1950xtx
2 at 1600p? I thought there was a demo of battlefield 4 running at 4k on a single 290x.....
If you want one as fast as two 7970 then buy a 7990... Lol!
Hmm
"BF4 demo at AMD event was running one 290X card @ higher than 3K resolution"
http://i1281.photobucket.com/albums/...psba15acdd.jpg
on the 25th they said cfx but who know, but that was the mantle demo I think and few games have it so far
I don't think there has been a bf4 performance review yet ?
edit =well one
http://www.tomshardware.com/reviews/...ce,3634-9.html
and a single titan is down to 47 fps at 1440p and min to 37 :down:
and at best I don't think a 290x will be better than 5% over a titan without mantle
At 1440p+, in any remotely demanding title, that is multi gpu territory.
AMD is just trying to show off 2160p to market their new card and BF4. I wouldn't read into it too much, it's just a PR stunt. The numbers will speak for themselves when retail BF4 and the R290 are available to the public
8 Ace's and they moved the rasterizer and gemotry in the SM .. , it seems each geometry processor have been too moved from the front end to the SM. ( i have say they have completely redesign the front end )
I have not get the time to analyze it ( too much work here )
http://img28.imageshack.us/img28/7441/bco1.jpg
http://img196.imageshack.us/img196/930/2knj.jpg
http://img822.imageshack.us/img822/4223/bt9p.jpg
^^ Does this mean that games with more polygons at higher resolution will be significantly faster with 290x than 7970? But if polygon count and pixel count stay low, the advantage will be minimal for 290x?
no 290x will still have the advantage.
for the table and if we think in theory it will take 0.525 seconds for 290x to process number of primitives that 7970 process in one second. of course in real world we will have lots other variables that will effect the final output but in theory this math is correct.
Radeon's rasterization granularity is still twice larger than what Nvidia GPUs have been capable since Fermi. Developers know that too small primitives will lead to huge performance overhead, no matter how many gazillions of polygons a GPU can setup per second. For example, in CryEngine3 the default primitive size on tessellated objects is optimized for Nvidia's hardware.
Wow, now that is a surprise.
Looks like Hawaii IS the GPU for +1080p.
http://www.newegg.com/Product/Produc...e=679%3A446074
R9 290 is on the egg as "Coming soon". No sign of the 290X yet.
I know. The point is, his comment was nonsense and I was using my statement to illustrate just that.
You better ap... ^^^ ;)