Originally Posted by
DilTech
The fact that those percentages means the game will STILL not be playable fully maxed out at 60fps high resolution. Something most of us have wanted to do for two years and this makes it FOUR gpu line-ups later(8800/2900, 9800/3870, GTX280/4870, and now Rv870/GTX380). That's if you can count the 9800/3870 as another line up, but ATi/NVidia sure did.
So yes, we're definitely a bit disappointed here.
Easy, driver bugs. There's a lot of cases in games where certain AA/AF combinations trigger issues, like huge loss of performance(sometimes AA works on one card, but chokes the one above it thanks to driver issues), or in the case of the GTX 295 SLi breaks(Wolfenstien is an example of this). That's why the best we can do is wait for the full reviews, as they are sure to cite any issues or show anything unsual about numbers acquired.... I really hope those crysis numbers are wrong.
Crysis isn't the only benchmark, but how many other games right now are still unplayable maxed out even current hardware? Most people still rocking the old 8800GTX's haven't had the need to upgrade because they still play everything fine! Nothing else has looked as good as crysis, and no other game has brought hardware down like crysis... Thus, yes our eyes are on it's performance.
Also, it has been stated time and time again, the problem IS the hardware and not the engine. No other game has that many shaders, that far of a draw distance, that caliber of special effects, that many polygons, that much effected by the physics, AND that high resolution of textures at the same time. It was made for future hardware, but sadly that deal was sealed right before the sudden slow-down in hardware acceleration, which began when ATi realized they couldn't continue to compete in the high-end after the R600 costed them way more than they ever made back off of it.
In short, Crysis is the only bench that gives us a glimpse of what future games will really push these cards to, and as such it's the numbers most of us care most about. IF any other game tried to push that level of detail, you wouldn't be able to max that out either...