Where did you get it from???Quote:
Originally Posted by stone_cold_Jimi
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Where did you get it from???Quote:
Originally Posted by stone_cold_Jimi
According to froogle these things are starting to flow into the market...
http://froogle.google.com/froogle?q=...Search+Froogle
Mine only has two holes (well and a third one right next to one of these), it's rather like a GF4 mounting...Quote:
Originally Posted by FUGGER
Any news on this? I'm trying order a custom full-cover block for my PhysX - an OC util would be an excellent accessory... :DQuote:
Working still on obtaining the overclocking utility.
Last time AGEIA said there will be no 256MB cards for a while, despite their original claims, due to the lack of application to use it (and, I guess, for the sake of easier support during the rough first few months. ;)Quote:
128MB and 256MB versions perform exactly the same currently, card only uses 128MB. This is being fixed.
Well, none of the 'real' shops list it in stock... and $300+ shipping? :eek: Heck, mine was $250 (plus some extra for my accountant who ordered an XPS instead of a cheaper Dimension ;)) from Dell...Quote:
Originally Posted by Negative Design
Quote:
Originally Posted by FUGGER
that will be great fugger :toast:
Seconded. :toast:Quote:
Originally Posted by cupra
BTW CellFactor demo is available via AGEIA's website - but it crashes on 32-bit machines here and won't install at all on x64 ones. :( Where's that AGEIA support?
Quote:
Originally Posted by T2k
That demo requires a PPu to run could this be the start of future games, just like earlie days when you needed a 3dfx card to run a game.
Ocuk has them for sale right now mine should be on its way :D
Quote:
Originally Posted by T2k
I stand corrected lol.
the demo can be played without the ppu but it aint pretty :(
Looks great and runs fine without one. :)
Mine gets really-really HOT. How is everybody else's Physx card?
We took it out of an always-open Antec mid-tower case and minutes later it still burned our fingers.
wow, one thing that bothers me about these cards is the lack of a temperature diode as well as a throttable fan. For the price of these cards I really think they could have afforded the pennies it would have taken to bulk order and incorporate a temperature diode so we at least know how these things are running temperature wise. There are more than a handful of monitoring programs out there that could have monitored that diode to the end user. The tray icon that is installed with the kit could have had a tab for temperature readout as well. With that being said when the card isn't in use or gets above a certain threshold in temperature the fan should be throttable either by itself or changeable from the end user to offset noise vs. heat when need be. I think its really lacking having these two things missing from a $300 card that really doesn't do much out of the box not to mention makes every system suffer fps wise when the card is in use.
Overclockers co uk. It arrived today. CellFactor demo downloaded, Ghost Recon 3 just posted from Play, I'm about good to go. :DQuote:
Originally Posted by ugp
It aint pretty ? Check out a friend of mine ;) Sorry the low res, it's because of the size...Quote:
Originally Posted by Negative Design
ftp://ftp.ua.pt/incoming/Helix/PACK%...FACTOR%202.zip
Yep, I'm building my new rig and this is the main reason I've got not only a TR-3 3.5" thermo LCD unit for my new Lian-Li V1000B Plus but another L.I.S 2 Premium 5.25" VFD unit - I want not only performance and silence but safety as well.Quote:
Originally Posted by cantankerous
Well, it's in and I've been playing the CellFactor demo - it's pretty damn awesome tbh, real "next level" graphics and all (kind of FEAR++). Heh, if you play it, get the psi boost syringe and go gaga mental lol. Anyway, first hardware obs...
Heat. I don't know how hot the Physx card gets, but my 7800GTs run about 20C hotter than otherwise. There is some serious data getting thrown around the system - I had one total lockup in the first 10 minutes of playing, but it was fine after a reboot, played on for about 25 minutes. I really want them to put a temp diode on the Aegia though.
Like the anandtech review said, there's a stop-frame effect as things explode in game; I don't know if that's a game programming thing or if the PCI bus just can't handle the load. Anyway, Ghost Recon 3 should arrive this week, I'll see how a finished game behaves.
You mean GRAW? Uh, that's just a joke, seriously. Physx is not involved in anything but simply produces some extra effect particles - exactly what doesn't matter at all. :( Apart from this GRAW has no AA whatsoever - currently looks impossible due to its retarded engine - but also doesn't allow you to scale higher than 1280 if you don't have the latest VGA... clearly a totally :banana::banana::banana::banana:ed up game, I'd frikkin fire the person who made these idiotic decisions. :(
When I learned these things (try the demo), I gave up my preordered copy at Gamestop - I don't need another $50 crap to collect the dust on my shelf...
Retarded engine, or you simply have insuffecient hardware? :D Before you get defensive, realize that GRAW is an X360 port which uses a more advanced GPU than what we use in computers. The engine implements MRT, Multiple Render Targets, and deferred lighting. I believe DX10 will use this technology more extensively. AA is possible in GRAW, but it'd bring a quad-SLI system to its knees using today's standard of GPU technology.Quote:
Originally Posted by T2k
FEAR and Quake 4 do the same thing. If you have insufficient hardware, it won't let you choose settings that probably won't run well. Quake 4 requires a 512mb to run 1600x1200 or Ultra quality with 256mb card, FEAR gives you a warning if you go above 1600x1200 and use AA. If you feel up to the challenge of proving them wrong, go edit the config. I had to get my 1680x1050 and 1.6:1 ratio working. At least GRAW lets you choose whatever ratio you like. Think of it as a way of preventing people using the wrong resolution on the wrong monitor. Do you know how many people use 1280x1024 (5:4) on 4:3 CRTs? :nono:Quote:
Originally Posted by T2k
Would anyone with a PPU mind testing <a href="http://pp.kpnet.fi/andreasm/physx/">this.</a> I used fraps to see my fps, and my 2600+ AXP gets 1 fps with physics on and ~55 fps with physics off. :p:
It's pretty plain-looking, but it has a huge number of boxes.
"d3dx9_29.dll not found"
Also, with SLI on, my fonts have gone blobby exactly halfway down the screen :(
Idk why it can't find it itself, but search for d3dx9_29.dll in your Windows\System32 folder and copy&paste it in the bin folder with the .exe. I get 55spf (seconds per frame :D)
If you get the "d3dx9_29.dll not found" error you might need to update your directx to the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en">april 2006 version.</a>
Is that without a PPU? If it is, I guess it's time to ditch my trusty AXP for a A64X2 :)Quote:
Originally Posted by ULJarad
EDIT: Doh, I need to learn how to read. :D
I have all the updates and d3dx9_29.dll was in the x\System32 folder, it just wasn't reading it. Copying d3dx9_29.dll to the x\bin solved the problem.Quote:
Originally Posted by lolomfgkthxbai
I actually have an Opteron 170 now. 4400+ died, RIP.Quote:
Originally Posted by lolomfgkthxbai
FRAPS yields (2.5 minute run, shot one ball from starting position and waited - performance slowly got better)
2006-05-10 03:31:11 - cubewall
Frames: 638 - Time: 150633ms - Avg: 4.235 - Min: 1 - Max: 6
There's now a new version which includes a script that copies the missing file from c:\windows\system32 to the bin directory. But try reinstalling directx with microsoft's web installer first. As for the SLI problem, I'm not sure what the cause is, does a reboot fix it? :(Quote:
Originally Posted by stone_cold_Jimi
Any news on the OC utility, FUGGER?Quote:
Originally Posted by FUGGER
Would you mind sharing where you're getting it from?
pay 300$ for card that doesnt even have temp monitoring and which is hot and noisy..
all that for 2 games that are bit more "playable" or should i say u see more sh*t flying around if u blow something up..
that card is really pointless right now..
maybe in future it will be cheaper, colder and have temp chip on it..
and maybe then it theres a point of buying one
and why oc it? how can u tell that it is slow? imho u cant
If you don't try, you don't know. Apart from that: Anything that can be overclocked, should be! This is XtremeSystems...Quote:
Originally Posted by Winterwind
anyone oc-ing monitors or hard drives?:p:
yes, it can be oc-d but why? cos then ull get warmer room?:)
Got mine rigged up and plumbed in yesterday
http://img.photobucket.com/albums/v205/Sc4mpi/ppu.jpg
The mounting holes use the gf4 ones. but they dont fit very well the core isent centered instead it sits 6mm to the left only the edge of the block sits on the core :(, i found if you use 2 of the 6800mounts, the blocks sits at a slight angle but it sits smack bang on the core. if theres any tests or benchys need running give us a shout :)
Quote:
Originally Posted by Winterwind
Speak for yourself I'm running Ln2 on all my hard drives and my monitor is water cooled!:banana: :stick:
I wish...lol
<a href="http://pp.kpnet.fi/andreasm/physx/">/me shouting</a> :)Quote:
Originally Posted by Sc4mpi
Thanks, that's sorted. I need to set up fraps or maybe RivaTuner will do the framerate. The blobby thing did disappear after a reboot; I also need to upgrade my gfx driver from 81.98 which, I think, is causing some issues.Quote:
Originally Posted by lolomfgkthxbai
Edit: yes, upgraded to the latest nVidia drivers, no more problems... per-pixel blur works with decent framerates now. OMG, CellFactor pwns... hope they carry it through to release, because it's.. it's..:eek2:
I ran that program heres teh piccys.Quote:
Originally Posted by lolomfgkthxbai
http://img.photobucket.com/albums/v2...mpi/nonppu.jpg << without the ppu running
http://img.photobucket.com/albums/v2...pi/withppu.jpg << with the ppu.
note the cpu usage when the ageia was running was only 3-4% the rest was messenger than the program.
:)
I take it also ran very well? An AthlonXP with the PPU got 55fps, what'd you get with the PPU? Please tell!
Actually, I don't have a PPU, the 55 fps is with physics off (P pauses the physics). :)Quote:
Originally Posted by ULJarad
Thanks, what fps did you get? Seems like the PPU is at least ~100 times faster than my AXP at physics. :eek: Guess it's time to start upgrading. :DQuote:
Originally Posted by Sc4mpi
Heh, I've posted over there when I should have posted here. Anyway, the grisly truth:
http://forums.hexus.net/showpost.php...7&postcount=49
Is that framerate true for SLI? I'm not fully convinced, but it could be true.
Err... does this card actually do anything? Out of curiousity, I left the Aegia drivers in and took the card out, launched CellFactor with EnablePhysX=false, I can't tell the difference. Framerates the same, effects the same.
:hm: LOL !!!1!1
Try this???Quote:
Originally Posted by stone_cold_Jimi
i got mine the other day .. put it in .. played cellfactor .. its really badass ..
not sure if im gonna keep it .. have 30 days to return it ..
so there is absolutely no way to tell how hot its running ??
also on my expert dfi board .. its getting very tight with my ppu .. sli'd 512 7800gtxs and xfi soundcard:stick:
Check my post above yours. If it's working, you should not see 1-3fps. :D Please do tell what performance you get with it though! I think the card will be great but these little demos, Cellfactor, and GRAW don't justify it. UT2k7 won't be here until fall, but it'll be worth it when it does get here.Quote:
Originally Posted by jetjaguar
xp-m 1800+ @ stock
1gb of DDR @ 133mhz? ?-?-?-?
integrated ati 320m.
Here is a place to get that missing DLL (it wasnt even on my system!)
http://www.toymaker.info/Games/html/d3dx_dlls.html
- downloading phys-x drivers.. results will be updated. friend on a 4400+ @ 2.6 was getting ~100fps+ judging by how smooth it ran.
edit - not working, trying a reboot.
edit - wont work, darn.
3-5 fps, with the 2.4.2 driver. Why do I feel that the 2.4.3 beta switches off the card and does it all with the CPU.... :rolleyes:Quote:
Originally Posted by ULJarad
ok, 16-19 fps with 2.4.3 beta. I'll have to pull the card to check - with the Ageia demo (red and blue boxes), I got 60 fps with hardware.... and 60 fps with software after I pulled the card.
that 100fps demo on the 4400+ was with the standard boxes test that comes with the ageia drivers. Even runs 30fps+ on this laptop.Quote:
Originally Posted by stone_cold_Jimi
More results.
CellFactor 1280x1024 nVidia global settings at default except SLI, Fraps measurements, verified with RivaTuner:
PPU enabled, SLI enabled = ~20fps
PPU disabled, SLI enabled = ~20fps ("EnablePhysX=false")
PPU enabled, SLI disabled = ~20fps
PPU disabled, SLI disabled = ~20fps
PPU removed, SLI disabled = ~20fps
What does that say? The only thing that was missing with the card removed was cloth effects. Plug the card in and disable it, you still get cloth effects. Card = cloth effect dongle.
What am I doing wrong?
If you run it with the high detail executable the results will be gpu dependent. Do lowest detail as they do for testing CPU performance.
Use the demo you quoted me linking to. Also, your framerate was limited to 60fps in both cases probably because of vsync on turn it off when benching.Quote:
Originally Posted by stone_cold_Jimi
If it was GPU dependent, why does SLI make no difference?Quote:
Originally Posted by ULJarad
The cubewall demo is the only one that reveals that something might be working - >5 fps in software, >19 fps in hardware. I disabled vsync completely, still got 60 fps flatlined in the Ageia demo.
The point is, really, that these demos and CellFactor itself should show a marked improvement using PhysX. What I find really odd is how little the difference is between hardware and software physics, even in the anandtech tests with a different processor. It's as if the hardware is entirely CPU dependent. :confused:
Did you force a specific SLI mode like SFR / AFR / AFR2 ? I don't think there is a profile for cellfactor in any released drivers...Quote:
Originally Posted by stone_cold_Jimi
Maybe you have selected the Windows desktop framerate to 60hz. With LCDs it's the default option, if you haven't changed it it will probably be at 60hz, and some programs (I don't know how) stay capped with desktop refresh.Quote:
Originally Posted by stone_cold_Jimi
It happened to me with CrystalMark, in D3D and OGL tests the max was 60hz. I selected 75hz and voilĂ:banana: 75FPS :D
I think it has something to do with LCDs, because recently I bought a CRT. I use it 1400x1050 85hz, but CrystalMark has no FPS cap :confused:
There is no SLI profile for it. Did you try a custom one like JMag suggested?Quote:
Originally Posted by stone_cold_Jimi
:slap: for me - you're right. I'd been swapping gfx drivers and forgot to reset to 75Hz. So now it runs at 75 fps and I imagine that if I take the PhysX card out, it will also run at 75 fps.
I suppose that had CellFactor been unable to run without the PhysX card installed, I would have been impressed. Well, it does and I'm not.
Neither can I fathom what sort of tests these cards were given at the pre-production stage or even the pre-sales stage. Is anyone else getting this to work with SLI (as recommended by one of the Ageia people) because plainly it's either not utilising mine or the bottleneck is elsewhere? Or is this just a CellFactor problem?
Anyway, it has a nice blue LED, so mustn't grumble eh.
EnablePhysX=false?Quote:
Originally Posted by stone_cold_Jimi
okay, sorry guys, videos are gone.
i did 60 gigs of bandwidth on my webserver already this month from that 80MB video. If someone wants to upload them to youtube or something, feel free.
That's it. Put it in the icon's command string, start program card or no card, you're using software. You might need the Ageia drivers to run the CF demo, in fact I'm sure you do. Don't need a card though.Quote:
Originally Posted by comment
Thanks, man! But, I still don't get it :rolleyes:Quote:
Originally Posted by stone_cold_Jimi
What's "the icon's command string"?
Installing CellFactor can give you 2 icons on the desktop, one for high-perf gfx, the other for low-perf. Choose one, right click on it and select properties. In the shortcut tab, go to the target entry and add the EnablePhysX=false string, like:Quote:
Originally Posted by comment
"C:\Program Files\Artificial\CellFactor\SystemGame\CellFactor. exe" EnablePhysX=false FullScreen=true FullScreenWidth=1280 FullScreenHeight=1024 HDREnabled=true DropShadows=true MaxLowRezDropShadows=20 MaxHighRezDropShadows=4 StaticShadow=true
awwright? :)
Jeez !!
That`s totaly awesome game.
Too bad fps drops very much when using fraps recording
Yup! Thanks for helping out :up:Quote:
Originally Posted by stone_cold_Jimi
anyone got this working on a shader 2 card? I have massive artifacts as soon as I enter the game with an x800XL agp.
http://www.ageia.com/physx_in_action/cellfactor.html
Apparently there should be performance enhancements, hopefully software mode can still be enabled so someone can bench it with and without a PPU. :)
Sorry, according to Ageia's page SM 3.0 is required.Quote:
Originally Posted by Muk
anyone ever got the card to anything in PCMark05???