:cool:
http://i277.photobucket.com/albums/k...Piped-03-1.jpg
http://i277.photobucket.com/albums/k...I-Piped-05.jpg
http://i277.photobucket.com/albums/k...ed-06-1024.jpg
Printable View
Congrats 500+ replies everyone :up:
MOSFET waterblock for the infamous 680i boards ;)
http://files.getdropbox.com/u/2028/X...opperSteel.jpg
Mick64: Wonderful as usual, I really hope you can get that case made - would love to see some non-case stuff from you as well :)
Great work metric, i really like that :)
jesus Mick64, we get it.
That case is BEAUTIFUL, probably best laid out wc'ing case ever.
WHERE ARE WE GOING TO SEE THE HARD VERSION?
hey fellows, i m totally blasted from all these render pics. so much incredible ideas you re creating, but is there anyone of you who is building them for real? for testing and if yes, what are the developement costs? are there any companies coming up to you to get ideas and designs?
regards
Flaggschiff
@Metric
this has to be one of the most beautiful water blocks i have ever seen it is clean and looks amazing :eek2:
http://files.getdropbox.com/u/2028/T...ial_header.jpg
INTRO
In this tutorial I'll be using Solidworks 2009 for modeling, Rhino 4.0 for scene setup and Maxwell Render 1.7.1 for the rendering. Maxwell Render is supported by numerous software packages (Solidworks, Rhino, Google Sketchup, Cinema 4D, etc. A list can be found on the Maxwell Render site, http://www.maxwellrender.com).
Each software group follows the same rules when applying Maxwell Materials (.mxm files). I'll be using Rhino as my scene setup software and the process in which materials are applied should be nearly the same for Solidworks, Sketchup and so forth.
TUTORIAL RESOURCES
HDRI Lighting Environments: http://files.getdropbox.com/u/2028/Tutorial/hdri.zip
Maxwell Materials: To be added!
Maxwell Render Website: http://www.maxwellrender.com
Maxwell Render Material Gallery: http://mxmgallery.maxwellrender.com/
Maxwell Solidworks Help Guide: http://www.maxwellrender.com/manual/...help/index.htm
McMaster-Carr: http://www.mcmaster.com
THE DESIGN
In nearly all of my watercooling block designs, they are physically correct in dimensions and scale. For this tutorial, I'll show the making of the 680i MOSFET waterblock posted earlier in this thread.
Taking the MOSFET heatsink off of my dead 680i board, I went and measured the mounting dimensions with my digital calipers (These can be found at Home Depot/Lowes/Etc for around $25.00-$35.00 USD).
http://files.getdropbox.com/u/2028/T...l/IMG_0536.jpg
http://files.getdropbox.com/u/2028/T...l/IMG_0537.jpg
http://files.getdropbox.com/u/2028/T...l/IMG_0538.jpg
http://files.getdropbox.com/u/2028/T...l/IMG_0539.jpg
I also measured the length and the height required to clear the R50 chokes (68mm and 7mm respectively)
After taking these measurements, I start sketching out the base in Solidworks.
http://files.getdropbox.com/u/2028/T...ketch_base.jpg
Note that the height of the base (11.75mm) is less than the standard diameter of a G1/4 tap (11.8mm) and necessary O-Ring groove, so an "adapter" will be needed to have any fittings work. This is where the mid-section and top designs come into play.
http://files.getdropbox.com/u/2028/T...sketch_mid.jpg
http://files.getdropbox.com/u/2028/T...sketch_top.jpg
Each section (base, mid and top) and complementing O-Rings are then put together into an Assembly file. The Bitspower Shining Silver barbs are made by evil-98 on Xtreme Systems and I still need to see if I have permission to post the .SLDPRT file (will be under the resources section once I can). Hex cap models and dimensions can also be downloaded at McMaster-Carr: http://www.mcmaster.com/.
http://files.getdropbox.com/u/2028/T...ks_preview.jpg
RENDERING THE SCENE
After finishing up the MOSFET block in Solidworks, I setup a simple studio setup in Rhino (Solidworks users will have to create an assembly with each piece (floor, lights, etc) and work from there)
http://files.getdropbox.com/u/2028/T...cene_setup.jpg
http://files.getdropbox.com/u/2028/T...rted_model.jpg
MATERIALS, LIGHTING AND CAMERA SETTINGS
Materials are simply applied by adding them to the current Scene Manager from the Materials Library. They are then applied by selecting the desired objects and right-clicking on the wanted material in the Scene Manager and selecting "Apply to Selected Objects". A ZIP file of some starting materials (Copper, Acetal/Delrin, Acrylic, etc) will be added at the beginning of this tutorial later this week.
LIGHTING
Unless you are dealing with a very large scene (working in meters, not millimeters), the supplied HDRI environments will work just fine (Reflections can become blocky/pixelated if the HDRI isn't a high enough resolution for the scene). HDRI's can be applied under the Environment box in Maxwell Studio or the equivalent software plugin window. For the camera, settings such as ISO Speed, F-Stop can be used to control the DOF. For the provided HDRIs, the camera's EV should be set to 9 (Default is 13).
RENDERING
After tweaking with the camera settings, the final step is to render. After clicking the Render button/menu item in your software's Maxwell plugin, a command window should briefly popup and then Maxwell Render should start up and begin rendering your scene.
http://files.getdropbox.com/u/2028/T...r_progress.jpg
Each SL or Sampling Level doubles in duration (i.e. If SL 1.0 takes 3 seconds, SL 2.0 would take 6 seconds, SL 3.0 would take 12 seconds, etc). As the SL increase, noise is also halved. A good quality-to-noise ratio is usually achieved after a SL of 14. The time is obviously dependent on the materials used and the complexity of the scene. To reach a SL of at least 14 can take anywhere from 15 minutes to over an hour on my system (Vista 64, 3.6GHz Q6600, 4GB DDR2-800).
CONCLUSION
Hope this tutorial helped shed some light on how to work with Solidworks and render using Maxwell Render. If you have any questions or found an error, feel free to email/PM me.
Nice tutorial Metric! :up:
Now all I need to do is find the cash to purchase Solidworks and Maxwell....:shrug:
HOW MUCH! :eek:
Great work and thanks metric :), will really help a fair few of us. :)
metric thanks for the answer and the good to understand tutorial. i think i will give my skills a try!
http://img6.imageshack.us/img6/9189/68259343.jpg
(Just a quick AA render in Cobalt v8 )
It is one of the possible designs for the new revision, yes.
As for the draining, I think the entire project is rather more about form than function :up:
I know it's a gallery so I'm sorry for not posting pics.
Does anyone know how to make basic fonts into live objects in AutoCAD 2010?
I can't extrude or do anything but basically scale them.
I would like to make them into some kind of polylines and make them into 3D-blocks.
Cheers!
anyone have never had an idea to full mobo wateblock?
full cover: cpu-northbridge-soutbridge-vrm-etc
anyone try to make a render?
maybe with the most famous mobo?
Innovatek tried something like that (and utterly failed) with the P5E. They didn't get the SB but they got the CPU, NB and the VRegs.
http://www.frozencpu.com/products/72...3s804b22#blank
thanks metric. Just a question for you, solidworks have a grid system when you go to isometric view showing xyz? Could we get clickable pictures that enlarge so that we could see the gui? A video would be nice too =P
Sorry if this is too demanding, but I just started cad work in mastercam and finished my first wb model. Is solidworks anything like it, or is it completely different?
Metric, can you post a tutorial on how to do the scene setup is solidworks for people that don't have rhino?
Here's my try...
Rendered in VRay
I don't have this block so all dimensions come from photos.
Still working on lighting and shaders...
http://www.server.aplus.pl/Koen/3dsmax/2009/hk3_45.jpg
@Koen looks very realistic very much like a picture
and thanks for the tutorial Metric :up:
STRMX - thank you :)
Here's further progress, with some photoshop post-processing:
http://img34.imageshack.us/img34/8746/hk3v.jpg
I have to learn how to fix lighting in my render. It looks too dark in mine. Can anyone with maxwell and solidworks help me?