Originally Posted by Plywood99
One of the lamest, biased, most misleading comments I've seen on this board.:stick: :stick: :stick:
Here is a quote to clear up the slop Diltech just implied.
"Shimmering, Oh My!
There you go, yes, I said it, “shimmering.” Specifically “texture crawling,” caused by either aggressing filtering or really bad LOD. I notice it using the Dell 2405FPW LCD. I believe the brighter contrast and crisper image coupled with the fact that the screen is just physically larger at a higher resolution all amplifies the problem and makes it extremely visible. I don’t notice it in all games, but there are a couple games in which it did negatively impact my overall level of gaming immersion. While this is another raging Green Vs. Red argument found many places on the Net, we have never specifically addressed it as we have never truly seen it impact our gameplay, but that is simply not the case with our 24” widescreen display.
We found in World of Warcraft there was horrible texture crawling on the ground as you walk through the game. It is most notable on coble stone or dirt paths through forests. Comparatively, texture crawling is much worse on NVIDIA GPUs than on ATI GPUs from our experience, but rest assured this is a problem that is present in both teams’ technologies. I noticed distinctly that moving from a NVIDIA-based GPU to the ATI Radeon X1900 XTX or XL very much reduced this “shimmering” problem in World of Warcraft as textures had less crawling. However, there was still some noticeable. Texture crawling is definitely worse on the GeForce 7800/7900 GPUs though. We were using the default driver settings for both NVIDIA and ATI.
We also noticed texture crawling in EverQuest II. Again on the ground, though this game wasn’t as bad as World of Warcraft. I didn’t really notice it or find anything distracting in games other than those mentioned above. It seems that World of Warcraft is the worst of them all when it comes to shimmering, and it was quite distracting on the large widescreen LCD."