STEvil, if you can get those guys to write a non-Java version in their spare time, my hat's off to you sir :cool:
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STEvil, if you can get those guys to write a non-Java version in their spare time, my hat's off to you sir :cool:
yeah...wonder...think they would give the code to a few people, such as team captains.
jjcom
Quote:
Originally Posted by matt9669
Sorry... that's just what I took from it...Quote:
Originally Posted by STEvil
At any rate. They won't give up the code.
and they shouldnt, it vould be compromised if they didQuote:
Originally Posted by Rodzilla
Don't get some people started about how great open-source is... it's like the Intel vs. AMD and ATI vs. nVidia debates. ;)
or windows vs linux, lol, alright dont start it people!
I'm not advocating open source here, honestly I'd rather they didn't make it open . . . but if someone doesn't have the code, they can't write the program ;)
how many people cheat at seti@home though? Theres sure a lot of clients for it if its not open..
Rodzilla - my reply was a bit harsh, didnt mean for it to be.. sorry ;)
you can cheat @ seti? why would you want to do that, i thought the point was to help scientists analyze data not gloat about stats or w/e
There were a few but they did it by copying completed or nearly complete WU's to other machines and uploading them multiple times basically. Going the same direction, why would we want to cheat at d2ol? The point of d2ol is to help analyze data etc, not gloat about stats or whatever ;)
You can cheat at anything, but my point is seti@home has a lot of clients available and while the source code may not be (or is it? I dont know) it has a lot more clients that are optimized for each specific OS and CPU basically..
No worries... It's kind of hard for anyone to get under my skin.Quote:
Originally Posted by STEvil
I don't know anything about the search for ET... so I couldn't tell ya.
And yes people cheat in DC projects... for some it is all about the stats.
My understanding is that the D2OL project is kind of at a standstill in terms of funding i.e. nobody's really coding anything right now . . .
wonder...if they were to make another version of the client....they need to have an option so you can add things on to it...I may not be making sense here....you know like make it so you can code something and drop into a directory and D2OL would "read" the file before completely launching.
jjcom
I don't see why they couldn't support plugins (is that what you meant jj?), but that does take some development . . .
So, what are the optimal settings for dedicated rigs ?
crank up the priority of gridwin and kill off explorer :D
The people at Sengent are hiring a coder... if they haven't already... to develop a new Agent. He will also evolve the D2OL stats page. Big things are coming for D2OL.Quote:
Originally Posted by matt9669
Now if people on other teams could just stop pissing and moaning at the D2OL staff... It's really bad to see the community come down on D2OL staffers like I've seen... I mean we are the biggest team out there... and do we have any whiners out there giving the staff at D2OL hassle about the next version of the program? Stuff like that...
Good to hear Rod, thanks for the update. :up:
I never bother people about code development, it's just too hard! :lol:
Yep, thats what I meant plugins...the word "plugins" just wasn't comeing from my brain for some reason lolQuote:
Originally Posted by matt9669
jjcom
My D2OL has been acting funny lately. Some days it will be around 120, and other times I've seen 170+. It makes no sense to me, but I'm not complaining :D
It all depends on what targets your node is working on... and how much you use the computer... it will swing too and frowQuote:
Originally Posted by moddolicous
50 cands though?? Thats alot. Is there anyway I can specify what target it works on to keep it producing at 170??
50 is alot... but t happens. And no you can'tQuote:
Originally Posted by moddolicous