mmhhh makes sense since the psp is based on powerVR stuff... so they are familiar with the tech and so are the game devs...
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mmhhh makes sense since the psp is based on powerVR stuff... so they are familiar with the tech and so are the game devs...
This looks like it might even allow PwerVR to reenter the PC graphics market. Should be interesting to see if anything more comes out of it
PowerVR, S3, ATI and NVIDIA on market. That would be a dream come true. But so far it doesn't look that good with NVIDIA trying to drop out...
Might take a while for PowerVR to reach any large PC market share, even if they do return. Sure would be cool, though :)
atleast sony is using real established tech and not making up its own crap. The Emotion engine was crap, the graphics synthasizer was crap and Cell is crap.
If they survived to an crazy bad ps3 they can also survive to a super ps4 fail.
cell (I also like to call it freezer) is really bad and this new thing it's not gonna work well...
Come back sega...
Why don't Sony just take the freaking Llano APU and make a console around it?? It will have pretty solid DX11 GPU(RV8x0 based) and a fast QC or if they like 3 core x86 chip,and will be easier to make titles that will be cross platform compatible.
TBDR method of rendering polygons today is useful/efficient for small-scale implementations where power and memory bandwidth factors are a major concern, related to the target performance. All modern immediate rasterizer architectures from ATi, NV and the few others, are already using advanced methods of hierarchical representations of the depth information, fast caching and real-time compression of the data. And with the advent of APIs like OpenCL and DirectCompute, the monstrous ALU power of the GPUs can be harnessed to perform advanced GFX tasks like SSAO and OIT much more efficient, bypassing the traditional graphics pipeline methods, treating the GPU as a pure massive parallel compute device.
ps4 with PowerVR= sony end
ps4 with ATI or Nvidia= sony still alive
too hard game conversion, make console dead by the same day of born...
Sorry, but hardware inside PS2 is far from crap. I don't really recall any console to last for this long and still offer this good graphics. Sure it's low res now, but Black looked damn nice. Same for all Burnout games and lets don't forget Gran Turismo 4 which looks really good for the console and game age.
In 2012 there will probably be big competition with games on the web (games that can be runned in browsers).
http://en.wikipedia.org/wiki/WebGL
I think both Microsoft and Google are working very hard on this.
i wonder why intel never considered buying ati it could have made things a lot easier lol
Its already hard enough to code for the Cell, I doubt a PowerVR chip would make it any harder. Also, look at the Xbox360, its a PPC based system with an ATi R500 (there was not any other GPU like it out at the time). It shares nothing in common with a PC, but games are still ported between it and the PC.
i've played probably 20+ psp games and found the graphics to be quite adequate. the only game i've seen that was made poorly or the game system couldn't handle (your choice) was gta. for example everyone i showed ff7-2 to on my psp was amazed, even ppl that had most portable systems from the first gameboy thought it looked good.
psp s accelerator is crappy i am gonna agree with that games look 'dead' for some reason. colors are kinda washed out and no aa just makes thing worse
Xbox 1 had generic x86 cpu.
360 has a three core power pc ibm cpu.Not x86.
needs blast processing! ;)