I think he refers to nothing to see there.
Printable View
*rubs hands together* 7 more days :)
umm, no , not until couple minutes ago when i saw the word unfinished
I guess this is just a sibylline teaser to get a free traffic increase until the NDA is over.
"82 degrees C on the outside of the cooler" Thats a show stopper. No way in hell I'd put that sh*t in my machine.
stokcooler is for girls :p:
http://img182.imageshack.us/img182/299/r6000ocfq0.jpg
regards
I don't run stock coolers, that just a rediculous amount of heat to have to move out of the case. Maybe they will give out coupons for discounts on air conditioners.
the link was this >>> http://www.xtremesystems.org/forums/...1&postcount=34
UNFINISHED R600 REVIEW @ VR-ZONE
regards
you mean this link to VR-zone? http://www.vr-zone.com/?i=4946&s=1
im confused. so the r2900xtx will be out in oem on may 14?
Thought it was going to be refered to as the XT model. Just more memory thats all.
No comparison.. at all..!
Even my 'old' X1900XT256 kicks the 8600 where it hurts.. and again..
wow that x2900xt is so ugly, I will change stock cooler bec of that alone.
Um. G80 is 2+1, but as mentioned millions of times, the +1 (MUL) is left to special function, and not general shading. R600 is 4+1. A better comparison is 256 vs 320; although those shaders in R600 will also have to do be special function...but perhaps more dynamically with less dedicated resources. G80's shader clock obviously does have a good bit to do with why it remains competitive. The same being true with R600's core clock and TMUs.Quote:
Originally Posted by perkam
Ok. This is how I run it down. Simplistic and not completely scientific, but bear with me. Say a x2900xt is less powerful to a 8800GTX, but more-so than a GTS, which I think is where it will land. Some may think they will end up equal...Who knows. HD2600 has 37.5% the shaders of R600, and 8600gts 33% of the GTS, although with a slightly higher shader clock. Both have approx the same butchering of fractions of the higher-end parts concerning TMUs/Rops/bus. The difference remains in the clock speeds on the core/shader clock and total gflops.Quote:
Originally Posted by XS2K
R600 = 10flops (vec = 2 flops, scalar = 2 flops)x64x750 = 480Gflops
G80GTS = 3 (2 scalar+ 1 MUL) x1200x96 = 345.6
G80GTS = 3x128x1350= 518.4
8600GTS: 3x32x1450 = 139.2
HD2600XT?: 10x24x800? = 192
Notice the R600 compared to the 8800GTS and 8600gts versus the hypothetical HD2600 are almost exactly the same ratio apart (72-72.5%). Bandwidth is eerily similar on the lower-end parts as well. Coincidence? As Alex Cross would say, I don't believe in coincidences. The texture rate is also similar on R600 vs the GTS, although through different means. Strange eh?
As for the ram, all things being equal, I don't see how 128-bit parts could find usefulness in 512MB of ram.
TMUs: Yes, they do, but no, it doesn't. 575x64 > 750x32...yet strangely equal to GTS;or rather 500x48.
GTX runs at almost twice the shader clock, but has less active shaders because the mul is devoted to special functions. 256x1350 < 640x750. It comes down to efficiency of the competing architectures, and how much of R600's shader ops are used for special function.
Agreed. I personally even with a window mod on my old case, if I looked at the case for more than a few seconds? Sure might not look good but thats not its main purpose, its to do its job. Secondary can be how cool it looks.
Besides that as we all know, aftermark coolers are where its at for cooling anyways so you will eventually pick out your own if you choose to do so.