Originally Posted by iddqd
Yes, but you can't say that FarCry looks exactly like Quake III. Even if you use exactly the same textures (and quality) and same polygon count, Quake III doesn't have the same shader effects that FarCry does, that make it look more realistic. Such as bump mapping, for example. So no matter how high quality the content for Q3 will be, it won't look as good (until you implement the newer techology, which is theoretically possible with the Q3 source code up for grabs).
But I just can't see anything new in these screenshots. Sure, they have more polygons. But I still see the same problems as in FarCry (such as grass sprites popping out of flat and shiny earth in the foreground).