Quote:
Resolution: 640×480
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 97.04 FPS (Run 1)
Score = 100.37 FPS (Run 2)
Score = 96.89 FPS (Run 3)
Score = 98.39 FPS (Run 4)
Score = 100.27 FPS (Run 5)
Average score = 98.59 FPS
Resolution: 800×600
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 96.89 FPS (Run 1)
Score = 99.46 FPS (Run 2)
Score = 100.08 FPS (Run 3)
Score = 97.91 FPS (Run 4)
Score = 101.74 FPS (Run 5)
Average score = 99.21 FPS
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 96.52 FPS (Run 1)
Score = 96.79 FPS (Run 2)
Score = 97.75 FPS (Run 3)
Score = 103.11 FPS (Run 4)
Score = 103.04 FPS (Run 5)
Average score = 99.44 FPS
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 87.84 FPS (Run 1)
Score = 92.77 FPS (Run 2)
Score = 94.50 FPS (Run 3)
Score = 94.75 FPS (Run 4)
Score = 95.16 FPS (Run 5)
Average score = 93.00 FPS
Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 70.83 FPS (Run 1)
Score = 75.19 FPS (Run 2)
Score = 75.37 FPS (Run 3)
Score = 75.27 FPS (Run 4)
Score = 75.94 FPS (Run 5)
Average score = 74.52 FPS
Quote:
Resolution: 640×480
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 169.79 FPS (Run 1)
Score = 180.26 FPS (Run 2)
Score = 181.61 FPS (Run 3)
Score = 181.01 FPS (Run 4)
Score = 180.31 FPS (Run 5)
Average score = 178.59 FPS
Resolution: 800×600
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 163.41 FPS (Run 1)
Score = 176.79 FPS (Run 2)
Score = 183.65 FPS (Run 3)
Score = 193.87 FPS (Run 4)
Score = 193.84 FPS (Run 5)
Average score = 182.31 FPS
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 149.34 FPS (Run 1)
Score = 157.89 FPS (Run 2)
Score = 156.37 FPS (Run 3)
Score = 155.14 FPS (Run 4)
Score = 156.67 FPS (Run 5)
Average score = 155.08 FPS
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 110.17 FPS (Run 1)
Score = 121.16 FPS (Run 2)
Score = 121.20 FPS (Run 3)
Score = 120.88 FPS (Run 4)
Score = 120.97 FPS (Run 5)
Average score = 118.87 FPS
Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 78.58 FPS (Run 1)
Score = 81.96 FPS (Run 2)
Score = 81.89 FPS (Run 3)
Score = 81.71 FPS (Run 4)
Score = 81.80 FPS (Run 5)
Average score = 81.18 FPS
Seems always the first run is lower ?