I got a GTX 470 running 850MHz and I do around 35-40fps on max settings. The 6970@stock give 70% better FPS :confused:
I don't think so ... :p:
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Olivon, sorry that I cannot verify my numbers, as I did not record fps with fraps. But I am 100% sure I did not see number 3 in my corner of the screen not even once :)
Scaling perfectly for a game to more cores than three is very hard (impossible today) becauase there are so many different type of workloads. Using 100% of three cores in playable resolutions is an achievement
Slide 33 in this presentation: http://www.slideshare.net/DICEStudio...-battlefield-3
And you wouldn't see 100% even if you went down to 640x480, that doesn't mean that there is no improvement with more cores on those low resolutions. Applications like games are complex. Hardware needs to keep up with the cpu. Just feeding the cpu with data will be very difficult when more cores are working. If the cache has a higher hitrate more cores can be fed if memory use is big
Why do you think servers have such high memorybandwidth
Originally we were talkin about cores. Not cpu arch. And that is what I did discuss.
I demonstrated that it does not scale over 4 cores (ppl with 4 cores do actually report 100% usage). That does not mean it could not be faster on different arch (this arch having more cores or less).
I am not talking about final game performance (the worst quad will run battlefield 3 almost as fast as the best). Frostbite 2 is the first game engine I have seen that seems to chunk up workloads in smaller pieces. This is something new and that means a shift in how games are beeing developed. More games will follow and they move away from one single render thread and starts to use available cores on the cpu.
And it is max of four cores now. There is so much dependency between threads it cant extract more than 4 cores worth of parallerism out of threads. So more clock is better than more cores once you have four cores.
That basically means 8-core BD should be in max turbo all the time.
Ok, just redownloaded the game, just for you folks to see if I am delusional or something else is going on.
This is what fraps showed me.Code:Frames Time (ms) Min Max Avg
3154 60000 46 70 52.567
If anyone of you want frame by frame numbers I can send you a file.
This is 6970@stock on thuban@3.8ghz with 8gb 1600Mhz cas 7 ram with velociraptor and win 7 64bit
I don't know what those guys at that website were testing but clearly there is some bottlenecks. And my system has 44 days of uptime and had chrome up with dozen tabs open, Origin doing god knows what, winamp, skype running.
Also I have little something something for Mechanical Man:
http://www.youtube.com/watch?v=A-enG0JCIH8
If that is not using all the cores, I have no idea what is :/ In my books 'using all the cores' means they are all loaded and being used. I am sure BD 8 cores will be used the same way.
besides, i was playing one map without any heavy machinery or explosions, though heavy fight. I believe that in that Alpha version they also have some of the frostbite features disabled.
You got magical HD6970 ... :ROTF: :rofl:
No, but seriously :/ maybe they have something else set in drivers?
It is easier to explain nvidia, as it is different card from mine and there might be driver things going around. But what about 6970 scores :/ which are clearly on faster CPU and with newer drivers(I have 11.8 I think). And my GPU is stock HIS Radeon.
It was never about "using all cores", it was about getting more performance from more than four cores. Heavy singlethread program that spawns 5 more very light threads can also use all cores, its just not getting any real performance boost from it.
I said before, BF3 can take only advantage of four cores for performance. Extra two wont add any significant performance boost at same clock.
Does anyone here have two identical systems with just different cpus? like deneb and thuban at same freq?
It would be interesting to see if there is no perf benefit out of more cores. Even if there is a small benefit going to more cores, prices at least in AMD side are negligible.
I just played the game with affinity set to 4 and 3 cores in both instances those selected cores were never loaded at 100%.
I have some CPUs (some Denebs, some Thubans, SandyBridge, Gulftown, Llano), but I have not BF3 :)
hm, Il busy next week :(....
Here I have a Chart..... Sorry it's not BF3. It's Chinebench 10 with my Deneb x4 955 and my Thuban x6 1100T both are OCed to the same speed. You can see that AMD did some under-the-hood tweaking with the x6.
Attachment 120731
I read in here somewhere in a post that one of our guys busted his Thuban by adding to much voltage to the uncore.:shakes::rofl: CHEW loaned/let him have one of his extras to hold him over until BD came out. Here is some testing that I did on this problem using AIDA64. I hope this helps :cool:
Attachment 120725
Sorry :(
I just got off from pulling an all nighter.... I work 3rd shift
If its of any use - My system (stock crossfire 5850 BE's) with 4Ghz on thuban is scoring the following in BF3 - which I am super happy with btw@ 1920x1200
ULTRA/HIGH (As high as it will go) - But no AA - AF set to x16:
Metro - outside 80 > 120FPS, Inside 90>150fps
ULTRA/HIGH 2xAA, AF x16
Metro - outside 35>50FPS, Inside 45>70FPS.
Didn't stress any further,, as I've been trying to play the game - someone kill those darn flashlight flashers!! aaaarggghhhh