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OCCT 4.1.0 Beta 3
http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b03.zip
•Better SLI support in error detection mode : check it out ! (crossfire ?) One word : USE FULLSCREEN MODE FOR SLI SUPPORT
•Svenska language support added ( thanks ake ! )
•Fixed a translation bug where changing language would cause gibberish in the monitoring program dropdown box
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OCCT 4.1.0 Beta 4
http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b04.zip
GPU:3D DX10 now works on AMD Crossfire in error detection mode
You can use the file named "GPU3DName.txt" to customize the name of the process GPU:3D will use (for testing different driver profiles)
Revamped the internal test scheduler - necessary for future updates (i won't disclose what's coming next yet - stay tuned)
CPU:Linpack mem mode and custom value now properly saved and displayed (it wasn't in some rare cases)
Graphs in case of an aborted auto test will now reflect correctly the real test time
The FPS graph will now be correct in an automatic test
The FPS real-time graph will also continuously refresh, even if the test is not running
The main text indicator will change color and blink depending on the test status
The On/off/option buttons do not blink anymore (see above)
The main OCCT window cannot be outside the screen range (sorry)
Minor bugfixes
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OCCT 4.1.0 Beta 8
http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b08.zip
Windows won't go into sleep mode when OCCT is running
Fixed HT detection
Renamed the AVX option and added a help message to better understand this option
Added a 256x256 resolution to the new icon (better-looking on Vista/7)
Updated translation files - they are now final, translation can begin !
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OCCT 4.1.0 Beta 9
http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b09.exe
http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b09.zip
Lots of small bugfixes
Does not self test fail when not using a second idle Period
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OCCT 4.1.0 Final
http://www.ocbase.com/download/OCCTPT4.1.0.exe
http://www.ocbase.com/download/OCCTPT4.1.0.zip
MAIN
* Revamped the test scheduler - allow more flexible self tests
* Added very small and lightweight year update checker That Will you warn oz When a new version has-been released.
* Revamped the UI Slightly: tabs are now on top of the test, system info remade
* Can not Be Main window out of bounds When loaded - sorry
* The ON button Does not blink anymore - Will the status label.
* Will the FPS graph Continuously refresh
* New icon (that's the feature everyone WAS waiting for, i know)
CPU: LINPACK
* Now has 2 versions: AVX-able and the older one (from 3.1.0). Use the version on AVX AVX-capable CPUs, and the Other One if not, for better results.
GPU: 3D
* Brand new DirectX10 Supporting test! Much more efficient, better error checking at ... Requires Windows Vista or Seven (out of the box - DX are updated from gone with it).
TRANSLATIONS
* Updated
* Please translate OCCT by using [the Following guide | http://www.ocbase.com/perestroika_en/index...anslate-occt|en]
SETTINGS
* They Are Carried over from now to release versions
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OCCT 4.1.1 Beta 1
http://www.ocbase.com/OpenBeta/OCCTPT4.1.1.b01.zip
CPU:OCCT shouldn't fail at the start anymore
The Physical as Virtual checkbox should properly deactivate/inactivate after a test
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OCCT 4.1.1 Final
http://www.ocbase.com/download/OCCTPT4.1.1.exe
http://www.ocbase.com/download/OCCTPT4.1.1.zip
CPU:OCCT shouldn't fail at the start anymore
The Physical as Virtual checkbox should properly deactivate/inactivate after a test
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OCCT 4.2.0 Beta 1
http://www.ocbase.com/OpenBeta/OCCTPT4.2.0.b01.zip
The Idle period boxes (among others) should now stay disabled after an infinite test
Test processes should now end all the time when the main GUI is closed during a test
Avoided a rare case where a test would be reported as "in error" and immediatly reported as "testing", even if stopped (the error and graphs were correctly generated though). THe status label was updated one extra time. Occured very rarely.
Added Romanian, Russian and Japanese translations
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OCCT 4.2.0 Final
http://www.ocbase.com/download/OCCTPT4.2.0.exe
http://www.ocbase.com/download/OCCTPT4.2.0.zip
BugFixes :
The Idle period boxes (among others) should now stay disabled after an infinite test
Test processes should now end all the time when the main GUI is closed during a test
Avoided a rare case where a test would be reported as "in error" and immediatly reported as "testing", even if stopped (the error and graphs were correctly generated though). The status label was updated one extra time. Occured very rarely.
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OCCT 4.2.1 Beta 1
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b01.zip
Initial Windows 8 support
Memory usage graph merged with the CPU usage graph - expressed in % in real time graph, in MB otherwise
Introduced Real-time monitoring of frequencies
Added GPU frequency support (not universal though - Intel GPU should not be that well supported, as newest Nvidia GPUs unfortunatly)
Added all that into system information - design is temporary, i will probably tab it to make it smaller ( one CPU/MOBO tab, one GPU tab)
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OCCT 4.2.1 Beta 2
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b02.zip
Added tabs to system information
No "not valid" Will APPEAR frequency anymore
Various bugfixes around information system
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OCCT 4.2.1 Beta 3
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b03.zip
Added the FPS limit function (0 is disabled, Any Other value is Enabled)
Had to reprogram the FPS counter in GPU: 3D. Not perfect, HAS 1s and 2s Between drop for a reason i do not know why yet. Otherwise works fine.
Moved the title panel to the left for space restrictions.
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OCCT 4.2.1 Beta 4
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b04.zip
The FPS limit is now working much, much better.
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OCCT 4.2.1 Beta 5
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b05.zip
Added Chinese (Traditional), German and Spanish translations
The GPU: 3D and Power Supply will never Be tabs greyed out again. Will check the OCCT test upon startup if DirectX is OK, and if not, propose you to update it using Microsoft-based install. Once it is done, It Will start the test.
Added a suffix to the output graphs showing what They Are. "Temperature", "Voltages", and so on.
Added frequency graphs
Removed not usable Frequencies (like NaN, + infinity, and so on) from being detected and showed
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OCCT 4.2.1 Beta 6
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b06.zip
Added new 32 and 64-bit CPU: OCCT test. Both supports MOST set statement up to (and Including) AVX. The old one is still included - compare them all!
Fixed a bug in option Where the CPU: OCCT Would not reactivate Correctly After an error WAS found
The GPU tab will not APPEAR In The system info INSTEAD of Being greyed out.
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OCCT 4.2.1 Beta 7
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b07.zip
Added a new plugin made by bjone AIDA64 - Thanks!
Fixed a bug Which would because an error When Generating graphs if the sensor has included a name /
Removed CPU: OCCT's old test as it is less efficient Than the new one
Fixed tooltips
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Any word on how to get the GPU test working on multi GPU configs ? Even at full screen mine only runs on one GPU :/
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OCCT 4.2.1 Beta 8
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b08.zip
The 32-bit option in CPU: OCCT Will Be When You are checked using a 32 bit OS
Fixed a bug Where Some plugin Was not reflected in the configuration options
Properly encoded "BaseForTranslatingOCCT.exe". Silly me.
Updated translation files - ready for update!
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OCCT 4.2.1 Beta 9
http://www.ocbase.com/OpenBeta/OCCTPT4.2.1.b09.zip
Updated translation, along with a few fixes to Some missing strings in it.
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OCCT 4.3.0 Final
http://www.ocbase.com/download/OCCTPT4.3.0.exe
http://www.ocbase.com/download/OCCTPT4.3.0.zip
MAIN
Windows 8 Support
Several bugfixes to the main UI (Checkboxes not disabling properly, Error when generating graphs that contained a / in their name...)
CPU:OCCT
Revamped CPU:OCCT, now in both 32 and 64 bits mode, supporting all instruction sets up to AVX. It is the biggest change to CPU:OCCT since 3.0.0
GPU:3D
Added a software FPS Limiter to the test
OCCT will now try to update DirectX from the GUI instead of bluntly disabling the GPU:3D and POWER SUPPLY tabs. It relies on Microsoft's DirectX Web installer.
MONITORING
Engine updated
Real-time frequency monitoring for CPU, GPU,...
Added System information for GPU, if applicable. The range of GPU supported is very thin right now, but it will improve over time.
Merged the CPU Frequency and Memory Used graphs
The Memory Usage is now shown in % in the graph
BJone and Gein rewrote the Aida64 plugin, much more reliable and efficient, and now supports FAN Monitoring ! Don't forget to enable shared memory in Aida64's preferences !
Changed the way graphs are named to have a better organization of the OCCT Graph dir.
TRANSLATIONS
OCCT now supports Chinese, Dutch, English, French, German, Japanese, Polish, Romanian, Russian, and Spanish languages.
OCCT 4.3.1 Final
http://www.ocbase.com/download/OCCTPT4.3.1.exe
http://www.ocbase.com/download/OCCTPT4.3.1.zip
Removed an unwanted dependency to Visual C++ 2010
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wow, huge improvement! :up:
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OCCT 4.3.2 Beta 1
http://www.ocbase.com/OpenBeta/OCCTPT4.3.2.b01.zip
You can now select which card you want to test using GPU:3D DX10 and Power Supply. Detection is done through DXGI, works only on Vista & 7 & above.
Added resolution detection (you can still use your own "custom" one)
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Its a great program. I been using for a while. But stasio can u update skin of program ? Its too red, maybe u can do more compact skin :)
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OCCT 4.3.2 Beta 2
http://www.ocbase.com/OpenBeta/OCCTPT4.3.2.b02.zip
Monitoring engine upgrade : better support of latest Intel CPUs, GeForce 6xx,...
Added in GPU:3D an option to select the amount of memory to use during testing
Reorganized the options in GPU:3D to make things clearer
Fixed a crash when the frame limiter was set to 0
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OCCT 4.3.2 Beta 3
http://www.ocbase.com/OpenBeta/OCCTPT4.3.2.b03.zip
Fixed the memory used in GPU:3D to be the real value entered and not half of it
Improved the efficiency of GPU:3D in memory testing mode
Changed the presentation of the memory value in the UI - i don't like it that much yet. It will only appear in error detection mode
Fixed a memory leak in GPU:3D (unimportant since it was happening before closing, which leads to freeing the resources anyway)